Propaganda It is a concept that has been controversially used throughout history to try to control the minds of large groups of people. However, many games developers have illustrated this concept in their work by trying to teach about propaganda rather than encourage it, especially in some of the best dystopic and horror titles.
Thanks to their platform and talents, developers can display propaganda in their games to warn players of how the tool can transform their thoughts and feelings. This has been done many times in the history of games, for example in these next games, but it should continue to be done.
Observer
No more propaganda
Observer He is about the landlord in charge of the totalitarian state government to spy on his tenants and report any behavior concerning the laws of the state. This sci-fi adventure game stucks doubts about the player's mind about whether to follow state commands or start pushing back.
Government in Observer It enforces many strict laws and encourages supervision of its citizens to ensure that they adhere to the regime. There are even a lot of propaganda posters and machines to create propaganda. Eventually, Observer He emphasizes that blindly adherence to orders can affect empathy, humanity and morality.
Journey 96
On the way to freedom
What seems to be nothing but a game of a trip, Journey 96 It offers players surprise. The characters in the game are trying to escape from a mode that controls Petria, an authoritarian country. The player must make many important narrative decisions to exceed the border and errange their freedom.
Frequent reality players will face Journey 96 It is that the government is dominated by Petria's media. There is only one channel through which the President, Henry Tyrak, brings and propaganda filled messages and manipulates the voting surveys of the current elections to always be in his favor. Meanwhile, it will grow against Tyrak, because citizens are increasingly outraged by his extreme policy. This shows how dangerous it can be for the media to be controlled by the government willing to distort the truth for its own profit.
Bad news
Educational warning
- Developer: Drugs, University of Cambridge
- Date of issue: February 19, 2018
- Platform: Web browser
- Genres: Education
Bad News is a free browser game that allows players to create their own fake messages to get followers and crazy people to trust their favorite stories. The game is educational and aimed at teaching skills that unreliable journalists, social media users and intelligence organizations use to create fake messages so that players can recognize them in the real world.
Introduce an educational attitude, proposed by developers Bad news Be innocent against propaganda on social media and news platforms. The creators by giving out the strategies of those who pick up false news as propaganda give players a practical lesson with huge opportunities to apply.
Orwell: Beware of you
Play like a big brother
After approval by the law, which allows them to use tracking systems for the safety of its citizens, the party entitles players to use this security system called “Orwell” to deal with some of the events and suspicious citizens.
Orwell: Beware of you It is an adventure game that feels realistic in the use of technological and web interfaces that are used to spread misinformation. The supervision system is somewhat unreliable, which makes players easier to see defective perspectives that form their distorted report to the higher government. Orwell There is a game that warns players of how uncontrolled sources and shots can lead to disinformation to suit one agenda instead of providing the truth.
BIOSHOCK INFINITE
Don't trust the billboards
BIOSHOCK INFINITE
- Released
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March 26, 2013
- Esrb
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M for adults: blood and gore, intense violence, tongue, mild sexual theme, alcohol and tobacco use
Booker Dewitt, a man with debts, and Elizabeth, a powerful young woman, must escape the floating city of Columbia after discovering some of the dark truths about his leader BIOSHOCK INFINITE. It will also reveal some racist and bizarre religious practices and ideology of the city and reveal that not everything is peach beyond the cloud.
Columbia is full of various billboards, posters, slogans and media campaigns for defamation of non -white citizens of the city and foreigners. The city leaders try to dehumanize and frighten these groups and at the same time build their founder and leader Zachary Comstock as a divine prophet. The game explains that propaganda can be used to convert people from different backgrounds against each other, which is a dangerously obvious message to be delivered.
Not for broadcasting
Censor the truth
Easy playing simulation game, Not for broadcasting Place the players in the broadcasting studio operated by the local authoritarian government, where it serves as the director of the studio. It is up to the player to decide which of the two political groups looks better and whose reports in the air when the election appear over the fictional nation.
Not for broadcasting It emphasizes the risk of censorship and distorted intelligence sources to warn players of propaganda. Every decision that a player makes drastically affects the results of the story, and which political party comes up above, illustrates how important the role the media have to influence people.
This war my
Last DLC broadcasts are particularly warning of propaganda
As the war rage goes on, a group of survivors must withstand these difficult times in the crumbling safe house using any sources that can clean or steal. This survival game set in Pogoren offers a unique view of the war by focusing on innocent civilians who cannot defend themselves properly, but are still imprisoned in conflict.
While the basic game does not touch the propaganda, Last broadcast DLC makes this concept its main theme. In this DLC, the main character of ESMA collects information about the war for her husband Malik to send. The player has a difficult choice either to lie about some of the details that take place or tell the truth, with serious consequences in the store in both directions. In addition, any election the player makes as a propaganda for the one side of the war. It turns out that propaganda of all kinds leads to serious consequences, especially during the war.
We become what we have seen
Media can be a dangerous tool
- Developer: Nick
- Date of issue: October 18, 2016
- Platforms: Windows, Mac
- Genres: Occasional, India
In one of the best games about journalism, We become what we have seen Stars of the news photographer showing the events of the surrounding society. However, the media markets where they work are eager to draw violence and hostility between two groups of people: circles and squares. As photographs and subtitles increase intensity, hatred and abominable actions have committed between the two groups.
We become what we have seen It shows players that the media have power to expose them to news and influence their thoughts and feelings about situations, places, individuals and groups of people. The more media with the distorted message it consumes, the more likely they are to use this bias on their worldview.
We're happy
Don't forget to take your pills
In a visually beautiful dystopic world where the allies lost 2 world war, We're happy It shows crossing the British city with a drug called “Joy”. This medicine offers bliss and happiness to its users, but robs them about their memories.
Although joy as a concept is a great thing, it requires moderation. Wellington Wells officials promote constant propaganda that joy is better than the gloomy truth of the world, forcing its citizens to consume a stable offer. Since the masses are happier not to know reality, that is, the game government has easier committing other atrocities and maintaining citizens under their control. It is up to a player who stopped taking his joy to try to break people liberated from their stupidity.
Papers please
Glory to Arstotzka!
Arstotzka is one of many countries clamped political tension with numerous border territories. Main character Papers please He is an immigration inspector who must follow the instructions from his government and use the sources he has to determine who can and cannot cross the border.
The player often receives instructions from the Arstotzka government that changes the parameters for who is allowed to the ground, and often adds further screening processes that they have to watch to avoid anchoring their daily wages. This shifts the narrative about other countries and their citizens and creates the truth that is not true; This is what the Arstotzkan government decree is true.