10 most difficult bosses in the first Berserker: khazan

First Berserker: Khazan brings you to the dark world of Dungeon Fighter Online 800 years ago through the bloody journey of Khazan. He betrayed the Pell Los Empire empire and concluded a contract with Phantom Blade to reap revenge and renews the natural order of Netherworld.

Related

First Berserker: Khazan – 7 combat tips

Here's how to make full use of many systems and mechanics in the first Berserker: Khazan!

Along the way, you will meet all kinds of scary enemies and impressive bosses to tear you if your guard is down. Within the tradition of a similar soul, the boss's struggle is the great highlight of the game experience. They are also incredibly difficult Prague, where you will face the challenge after the challenge, and every enemy brings something new.

10

Phantom Blade

Phantom Blade is the second boss you are fighting with, and is part of the completion of the frozen mountain exams. They are face to face after you have passed Khazan's tests and unlocked all the weapons you can control. After trying to take control of Khazan's body, the battle for his spirit begins. Phantom Blade has a number of movements and weapons from which he pulls out, from the large swords to the lance and clawed gloves, and all require a different approach.

Phantom Blade is basically the basic form of all other phantoms you face during the game, and is a good place to get used to your movements. Starting with this fight, you will be tested on the skills of your perfect guard and you will commit damage to the health and endurance of future enemies. Here, this aspect of the fight will be very important.

9

Viper

Viper is an impressive General of Dragonkin's remnants fighting to avenge Hismar's defeat. Face at the end of the forgotten temple is the third chief boss you are fighting, and it is the one that definitely sets the tone for the rest of the game with difficulty. He is already quite a hard adversary with his long glaive combos that could alternate from jumps, throw attacks and hit you with missing. Several of his combos can be protected for decent holes that can help SAP Stamina.

But the fight did not end. Take advantage of your health with Glaive battle and the second phase of fighting will begin. After breaking his weapon, Viper takes one of Hismar's scales and puts him in his injured arm. The resulting transformation will start another fight with the transformed monster. It has a new set of vicious attacks and a special move that turns it into a horror monster for a jump. Beware of the holes and watch out for his new arm.

8

Rangcus

Rangcus is the second command of KniveSveil, led by Maluca. He is a noisy boss to take over and has most of the extent in fighting. Its weapon is a massive stepmother that can double like a bow/flamethrower that can mix your ability to block or avoid at a time when a third of the way is down to health.

Related

First Berserker: Khazan – 8 Tips for Beginners

Here's all you should know before you dive into the impressive world of the first Berserker: Khazane!

Most of the stronger rangcus attacks have long winding and can watch you when you move to avoid it, so part of the game is a little experiment and error. Fortunately, when she fires arrows from his weapon MACE, it is easy to follow for the guard and avoiding. As a human boss, his stamina will always recover, so you have to keep pressure to spread it for a brutal attack.

7

Bitch

Trokka is an apprentice to Ozma, which uses water magic and likes jellyfish during its attacks. He uses a combination of near -range attacks with his umbrella personnel weapons and pelling you with magic from a distance. The jellyfish tends to be used defensively, forcing it to explode for considerable damage if you are in the spray zone.

One of her deadly attacks is when she summoned jellyfish all over the perimeter, while you are quickly bombing you with frost magic. As a witch, it tends to use these long -term attacks, which can be easily predicted thanks to their trajectory. It is quite vulnerable and often moves when you get involved in perfect blocks and attacks in close range, so these are the moments when you can hold the momentum of the fight.

6

Aratra

Aratra is a large, monstrous spider that dwells in the dark caves in the Skoffa cave. After creating his home, Monster Spider uses his sites to keep you in peace so that her massive limbs can work on you. Aratra could also lace up its large limbs with Venom to hit you with the accumulation of the poison that can hit your health unless you are careful.

Your best chance in combat is to keep the battle flow through the perfect guarding of the attacking combos and edging a monster to attack the limbs. You will also want to chop into larger claws. Relief helps to remove Arata's deadly poison and reduces its offensive range. Before the two large limbs are gone, the monster is close to death. All you have to do is be careful because it could still bite, catch you on your sites and poison you with your jaws.

5

Shacktuka

Shactka is the most wild animal in the empire. After it captured alive, the imperial army tried to tame for war efforts. Now it is just a form of a brutal execution for the Imperial Guard Lionel Mine. He is the primary boss with whom you have to deal with the unimaginable truth mission. This monster is manifested rampage. His attacks are brutal, the combos are ruthless and good luck with the timing of his attacks.

Related

First Berserker: Khazan vs. Sekiro: Shadows dies twice – which game is better?

First Berserker: Khazan was compared with one of the biggest titles from Sekiro rearing. So which one is the best?

One of the few economical graces of his onslaught is that everyone so often a monster hit the wall or ceases after a particularly viscous attack. These holes last long enough to unload a stream of impressive interventions to release its health and endurance.

4

Choice

The choice was formerly Guardian Beast of Praugh Village. After Dragonkin brought it to violence, at the end of the first act of Revenge mission became a wild monster. This boss is a hulking-santerlered Beast armed with a massive hammer and chisel on which fire damage can apply. Valbaino is a real headache for the boss to drive, with wild combos and wild attacks on hammer for stamina. And it gets worse only after it is half health.

In half health, the large chisel has been filled with fire and can even be improved in its stronger form. When it gets like this, the arena, in which you initially start the fight, becomes a literal lava floor. When this permanent AOE attack takes place, you want to take the ladder to your back and move to another level to restore the fight. It then performs a smaller version of the same attack with a smaller scale, so now you have to watch the floor along with its tireless combos.

3

Maluca

The leader of KniveSveil and one of the loyal emperors, Maluca is the enemy of renowned and skills. Maluca, who controlled dual swords for the boss's fight, begins with some viscous combos that have slow winding and can work a short work on your health. During this struggle, all the skills you have developed have been questioned. The first phase is a good exercise in Dodges and blocks, which is fine to relax into the shatter.

Then the second phase happens in half the health. Maluca, consumed by the power of chaos, becomes half a dragon with several new devastating attacks to match its previous phase combos. It also switches from its heavier dual swords to faster and more elegant blades that will cut you and affect chaos. Despite this transformation, its stamina still works like human enemies, so use any opening that you can do, otherwise it will set more wild attacks.

2

Hismar The Berserk Dragon

Hismar is the largest of the big bosses of Monster, very similar to many big bosses of the dragon known in the Souls Souls series. The challenge is because he gets to his only weakness, head, and avoiding various cycles of combined attacks he will guide you. There are also flying attacks and lightning with which he fired. The best weapon to achieve Hismar's head is a spear, thanks to a series and different movements you can have with a weapon.

After defeating Hismar's health in half, he takes things to the notch with the other fighting phase. It begins with a lightning storm followed by a Hismar flying around the arena and a breathing fire filled with chaos. The harmful effects of his attacks on the administration of chaos contribute to the already wild mutation. Just hold your head up, avoid and protect what you can and Combo as much as possible.

1

Ozma

Ozma is the last boss of the first Berserker: Khazan, who managed the dark magic of chaos and is the driving force of the destruction of the empire and disturbance of Netherworld. It is authorized by a huge amount of chaos and elemental attacks that can hit you from a distance. Even if you close the distance, its employees double as a magic spear for the fighting of nearby neighborhoods. He will also float around his magical attacks, so wait for it to descend to hit.

After decreased his health, the second phase begins. It changes into the form of a heartless angel similar to Sephiroth and the chaos attacks goes ballistic. The onslaught of attacks is quite a spectacle, but this is the last battle, so with steel. Manage your stamina through attacks, unload the combos when the opportunity arises, and beware when these AOE attacks begin to bomb the ground.

Mixcolage-15-DEC-2024-12-34-PM-4790.JPG

Released

27. March 2025

Developers

Rigidly

Leave a Comment