90s console games without sequels

The 90s had a lot of new and old consoles that survived longer than was thought possible. There was the NES, Game Boy, SNES, N64, PS1, Sega Genesis, Sega Saturn and much more. With so many consoles, there were many games available to play across a wide variety of genres.

Walter in Front Mission 5 Scars of the War

10 Video Game Sequels Fans Had No Idea Existed

From the old days on the NES to the not-so-distant PS3, you probably didn't know you were missing out on these sequels to some pretty well-known series.

Unfortunately for the following games they only had one hit in the dark and never got a sequel. Some haven't even left the console they were released on. Let's go over some of the best non-sequel games, along with mentioning a couple that are worth a reboot rather than a sequel.

Little Samson

Switching between heroes

Little Samson was released for the NES in 1992, and its big twist revolved around four protagonists that players could switch between during platformer levels.

There was a human boy who was the titular Little Samson, a mouse, a dragon, and a golem, all of whom had different abilities, such as the mouse being able to get into small places and the dragon being able to fly. It's one of the rarest NES games of all time, but it will become more available in 2026 via an upcoming port to modern consoles like the PS5 thanks to Limited Run Games.

Shatterhand

Smash Through Robots

Shatterhand


Released

October 26, 1991


Shatterhand was released for the NES in 1991 and is actually a reskin of the game based in Japan Power Rangers– as a so-called show Super Rescue Solbrainwhich began airing in 1991.

The North American version allows players to choose levels to jump into as a cyber hero who can hit hard. In addition to fists, the hero can also get robotic upgrades, and overall it's one of the best NES games that still holds up.

Yeah! Noid

Avoid Noida

Yeah! Noid was released for the NES in 1990 and is another example of a game that was ported from another game as it was called Kamen no Ninja Hanamaru in Japan.

For those who don't remember, The Noid was the mascot for Domino's in the 1980s and 1990s, and back then AdverGames, or advertising games like Yeah! Noid was all the rage. Players could attack enemies with a yo-ya to try and get a pizza just like in the Domino's commercials.

Mech-Based Action

Metal Warriors was released for the SNES in 1995, which was developed by LucasArts and published by Konami, making it a high-profile entry at the time. It still has some of the best cutscenes on the SNES with impressive drool-worthy pixel art.

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Rotating protagonists is a healthy way to keep a franchise alive.

The game itself is based on shooting enemies in an oversized mech, and in dire situations, players can even leave the cockpit. This game mechanic is similar in design Blaster Master on the NES which had a tank and not a mech.

Goof Army

Resident of Gawrsh

Goof Army was released for the SNES in 1993, which was based on the 1992 Disney cartoon of the same name, but the game's plot ultimately has nothing to do with the show.

Max and Goofy get trapped on a pirate island and players have to help them fight the pirates using various gadgets. It's mostly a block puzzle game and Shinji Mikami, the father Resident Evilhe helped design the game, which is why it's a notable Disney game in Capcom's backlog.

The Secret of Eternity

Not quite Mana


The Secret of Eternity Tag Page Cover Art

The Secret of Eternity


The Secret of Eternity was released for the SNES in 1995, and although it has “Secret” in the title and was developed by Square, it is not part of Moll series.

Instead, it was a kind of spiritual spinoff set in 1965, before the boy protagonist is sent back to prehistoric times, turning his dog into more of an animal companion. This action RPG never reached the heights The Secret of Manawhich is probably why it never got a sequel.

Crusader Of Cents

Zelda by Sega


Crusader of Centy Tag Page Cover Art

Crusader of Cents

Systems

8-bit grayscale logo

audio shades of gray


Released

June 16, 1994

ESRB

E


Crusader of Cents was released for the Sega Genesis in 1995, a year after Japan, and was Sega's attempt to create Zelda clone. It's one of the best for the 90s Zelda clones with a great world, graphics, music and item-based gameplay. It's unbelievable that the game hasn't had a sequel since then Zelda was such a hot series in the 90s.

There were other top-down action-adventure titles under Sega, such as Linkle's Liver Story for the Sega Saturn, but none of them were true successors Crusader of Cents.

Speed ​​Power Gunbike

From bikes to mechanics

  • Developer: Inti Creates

  • Publisher: Sony Music Entertainment Japan

  • Platform: PS1

  • Release date: 4/23/98

Speed ​​Power Gunbike it was released for the PS1 in 1998 for Japan only. It's notable because it was the first game designed by Inti Creates, which some might recognize today as the developer behind Mega Man Zero and Azure Striker Gunvolt.

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Whether these sequels or spinoffs are bad games or just plain embarrassing, fans would rather pretend they never existed.

The game itself featured action warriors who could chase down enemies while riding a bike, but this bike could also transform into a mecha. With boxy polygonal designs and an anime-inspired aesthetic, the game still looks great.

Threads of Fate

Fresh mint


Threads of Fate Tag Page Cover Art

Threads of Fate


Released

October 14, 1999


Threads of Fate it was released in 1999 in Japan for the PS1 and a year later in North America, which technically represents a boundary for 90s gaming. It was released during Square's peak experimental phase on the PS1, which featured two separate campaigns in an action RPG adventure.

Rue was a male hero who had an ax sword and the ability to transform into monsters, while the mage Mint used rings and magic to take down her opponents.

Princess crown

A forgotten Atlus game

Princess crown it was released for the Sega Saturn in 1997, the PSP in 2005, and the PS4 in 2020, all of which were never released outside of Japan. In this action RPG developed by Atlus, players could fight opponents as a princess in 2D arenas.

With impressive sprites and a decent battle system, it's a shame it somehow never got localized or got a sequel all these years, but that's kind of on par with a lot of Sega Saturn games.

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