Quick links
-
All Riddler Barley Answers in Kingdom Come: Deliverance 2
-
Should the players choose knowledge or what's in his pocket?
Riddler Barley is a curious character that occasionally appears Kingdom Come: Deliverance 2And it offers Henry's bet: Solve the puzzles in exchange for a piece of knowledge or anything that has in your pockets at the moment.
Related
Kingdom Come: Deliverance 2 – Houndmaster Guide
Here's all about the Houndmaster skills in Kingdom Come: Deliverance 2, including how to balance this fast and best use in fighting.
The rewards they offer are quite good to let them go through them, so in case the players are wondering what the solution of each puzzle is, here are all the answers to barley to beat every encounter with this color figure.
All Riddler Barley Answers in Kingdom Come: Deliverance 2
Riddler Barley is a character that can only be found during fast travel meetings, and when they appear, they suggest players some difficult puzzles. Here are all the barley puzzles Kingdom Come: Deliverance 2and all the answers that Henry should choose to get rewards:
The first answer to the puzzle
The first time players meet barley after introducing himself, he suggests his first puzzle:
- 1. Riddle: What belongs to you, but is more often used by others?
- Response: My name.
The first is relatively easy because it is a common puzzle. None of the other answers makes any sense at all, so Henry can immediately choose the right one between the flops. As always, after its solution, barley will offer a reward. Starting with the second meeting of the Barley player, he will demand a bet (100 groschen), so keep it in mind from now on.
Related
Kingdom Come: Deliverance 2 – Lost Instructions of Sheep
Lost sheep can be difficult to find in Kingdom Come: Deliverance 2. Here's how Henry can watch it.
Second puzzle
After meeting with the barley for the second time, there will be a bet before suggesting a puzzle. Once players pay, he asks the second puzzle:
- 2. The puzzle: Once upon a time he was a fool of a farmer. The family had no stable boys, so instead he spoke to his animals. And a good person he was, whenever he created Groschen or two, shared it with their own rules. Each hen in the team was paid five groschen, each bee in an hive of 15 and the spider in the attic packed up twenty groschen. And now you tell me how much a cat got?
- Response: 10.
The complexity of the puzzles has increased. In this case, it is a mathematical puzzle where the answer lies in the amount paid to the animals. But what are the rules that the farmer follows? Simply repay according to the legs that every animal has. Division of the first amount (5 groschen) into the number of legs will lead to 2.5 groschen on the leg of the animal. So the cat receives 10 groschen because it has 4 legs.
Third puzzle answer
The third puzzle will not increase too much, but Henry will have to pay 150 Groschen this time before he hears it from barley:
- 3. Riddle: Jaromir Coachman came from Raborsch. One morning he went to Kuttenberg with an empty coach. Three boys joined Bohunowitz. When he arrived in the fighting, one of the boys got out and the washing machine took the place. In Horschan Prala took a journey and joined Pedlar and his daughter. The remaining boys got out and took the daughter of Ferdler with them. And two fishermen immediately joined. And when they reached Kuttenberg that evening, they invited Coachman to the bathroom and got pigs. And now you tell me what his coach was called?
- Response: Jaromir.
In fact, there is no puzzle, just a memory test to see if players pay attention to the dialogue. So for those who usually skip the Cutscenes dialog, it could be a bit complicated. The answer is simple: the name of the coachman mentioned at the beginning of the puzzle. After the correct answer, Henry gets Groschen back with a reward for his choice.
Related
Kingdom Come: Deliverance 2 – Demons of the Trosky pass
This guide will guide you to Side Quest's Side Quest in Kingdom Come: Deliverance 2.
Fourth puzzle answer
The last puzzle from the Barley series is a bit more complicated and requires 150 Groschen to store once again to attend the challenge:
- 4th puzzle: One day has twelve men to join the service one day. The executor was glad, but soon found that he did not have enough equipment in the armory. So the twelve men were made to the square for another morning call. Six of them wore armor, four were helmets. Only three of them wore both helmet and armor. Now tell me how many men were unhappy enough to have a helmet or armor?
- Response: Five.
Another mathematical puzzle that includes the distinction between tracks between all received information. One of the tracks is the amount of guards that wear tingling the whole body (3), then there are a total of 12 guards, but 4 of them have helmets and 6 armor. If we carefully explore it, we conclude that from these guards we can reach a total of 7 guards who wear any piece of armor. It is therefore clear that the remaining 5 did not receive the equipment.
Should the players choose knowledge or what's in his pocket?
Groschen Hungry players could think that they would ask for what he had in his pockets, what he had in his pockets (which are gold coins), but they should think differently. The second option is to receive a permanent buff for their skills (as in what is generally accepted from skills coaches), and this will be a reward for answering each of his puzzles.
Therefore, it is strongly recommended that players choose knowledge of money, as the latter can be managed quite easily and the experience of skills (more in the stages of late games) may be useful and harder to accumulate.
RPG
Action-adventure
Open-World
- Released
-
4th February 2025
- Esrb
-
Mature 17+ // Use of alcohol, blood and gore, sexual content, strong tongue, intense violence, partial nudity