I've never been a big fan of Tomb Raider. My introduction to the series was the average film Alicia Vikander, which is hardly a great jumping on the spot. It inspired me to try the second game, the original PC version of Tomb Raider 2, but after being thrown into a cave with a hungry tiger, I spent more time as a prey than to explore the old ruins. So I gave up so quickly. Tomb Raider was designed before my time and the Survivor trilogy to bring newcomers like me to be overshadowed. He was born too early to explore the tombs born too late to explore the tombs.
Then last year the remastered trilogy came and the stars finally equalized. With the built -in steam package support, I could behave on the couch on the sofa with Lara Croft. The first game was a brilliant introduction that released me into the controls, fortunately without a tiger that showed up to the ankles, and found that I was in love with a platform that changed every tomb into a giant jigsaw.
In the end I was a fan of Tomb Raider, so this review comes from someone who wanted to like these games, but never played them. See you to look back with fresh eyes – and without total fans, Tomb Raider of the decades of the past – see Angel of Darkness as a masterpiece, what is it really? No, no, I'm not going to. It's still bad.
Angel of Darkness is as bad as people say
There have been several improvements that move, repair errors and restore the content of the Angel of Darkness cut. I do not know from the first hand what was the original game, but moving in remaster feels closer to the last trilogy. It still requires to get used to the embarrassing controls of the tank when you perfectly align the shimmy against the ledges, but it is not noticeably worse (or better) than the last revelation and chronicle. It's an old Tomb Raider school.
Movement in remaster feels closer to the last trilogy.
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Well, somehow. It still has several unique mechanics that make the whole experience fundamentally defective. The strength meter feels in place in the platform and unpleasantly superficial, because you are forced to come across the door to be stronger to push… a small box? Lara Croft fought dinosaurs, so now. Stealth segments are incredibly simple and slow down the pace to brows. A semi -open world with branching, RPG dialogue sees that it will hit you through endless loading screens, so you can talk to general NPCs.
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I hardly believe that the reduction of content or even better movement could save this game – the foundation is at best shaken. This is clear to see as a newcomer, and I suspect that nostalgia is quickly leaving for experienced fans. Its integration is 4-6 undeniably worse volume than the last. Frankly, after playing a few hours of every game, I can't understand why Aspyr did not just release the last revelation as part of the first collection and called it quadrulogy.
The last revelation is the only thing I motivated to play
Tomb Raider 4, aka The Last Revelation, continues in excellent form of the original trilogy (which should be considered part) and pays tribute to the first game in all ways on which it matters. It is less action -oriented, complex puzzles are again satisfactory to master and platform gets to the center of attention. There are slight inconveniences such as tiring ropes, while Egyptian settings are a little tired after a while, but overall it is with the best and feels right at home with the original trilogy.
I was afraid when the game opened painfully on the wheels that saw Mentor Lara Croft literally showing the game mechanics in what were the most appalling cutscenes in the series, but as soon as the Tomb Raider 4 gets, it's a treatment. In just a week, while I also weakened into the next two games, I managed to go through half and I was desperate to load my steam package and dive back when I sit here. It is the same enthusiasm I felt for the first two games and would be an incredible way to limit the original story.
Chronicles (Tomb Raider 5 in this strange 4-6 marketing games never identified their numbers), although not as seriously bad as Angel of Darkness, still did not turn my teeth as if the divine tiger in Tomb Raider 2 And they lose many satisfactory puzzles, but at the same time incredibly opaque. Moving your hand through the wall to open the door earlier on the level, so you are not transported at all, so it only leads to tired of leaving the faint corridors. It is tiring, even if the photo regime saves part of the aircraft. According to Chronicles, the formula feels exhausted and has not yet approached any level.
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These are still great ports, at least that old games run much better on modern hardware. And I have no doubt that fans who love Chronicles and Angel of Darkness against all chances will be pleased to see them when they are in color. But for those who were welcomed to the open arms series thanks to the last remaster trilogy, 4-6 does not follow exactly the pace. It is more like a layering of the face-first into a brick wall.
“Modern” elements still feel appalling…
I say they are great ports, not great remasters, because modern updates are still disappointing. Again, the optional new movement scheme is not suitable for the original levels, which were clearly designed with respect to the tank control. But worse than that, it often looks as if they just didn't work. Even after a few remap of the action key, I couldn't get Lara to hang up on the ropes.
Just a lack of graphic options does not help. You only have two – retro fps and highlighting the pickup. You cannot change brightness or use clearer modern text with classical graphics.
As for updated graphics, while the areas look more dynamic, I would hesitate to say that they look “better”. Vibrant colors are often dressed in favor of calm, realistic gray and deeper shadows covering the path. The solution of puzzles is much harder when you don't see a puzzle. It also reminds me of the GTA trilogy, because everything looks unpleasant, with new models of characters that look torn out of CG Barbie.
… But it's a really good port
However, it is a smaller niggly in a large scheme of things. Tomb Raider 4-6 faithfully brings three retro games on modern platforms and works extremely well outside the box. As with any older decades game, you will find countless forum fiber to ensure that the original version runs on current OS systems, which is like playing with a pliable AUX cable that plays sound only on the right side of the angle.
FPS unlocking for classical graphics also causes them to play much more smoother than the originals.
Although two of the three games are not great, these ports do a great job while maintaining the history of one of the most famous series of games, a fall that has led to the reins of the dynamics of crystalline reins. It is fascinating, albeit frustrating, to go through the corridors that are chronicles and an angel of darkness, and see that the collapse happened so briefly. Aspyr made it much easier than ever, because as a trilogy in front of it, this collection has no main mistakes or hiccups. Optional bells and whistles accumulated at the top do not always click, but you can completely ignore them for a truly authentic experience.
The Remastered Tomb Raider 4-6 collection is the easiest way to play these games, even if it is worth playing. I'm still not sure I add chronicles and the angel of the darkness into what feels like tight, connected quadrulogy makes sense, but Aspyr has made it much more intuitive and preserved very domino that led to the core loss of keys to the kingdom. This is the inheritance, Hogwarts Tomb Raider and all.
Tomb Raider 4-6 Remastered
- Great ports that make playing these games easier.
- Photo mode continues to be a unique way to easily explore levels and find the right way.
- The first -hand fall of the Tomb Raider is fascinating if frustrating.
- Lack of graphic options.
- Updated visual effects are too dark.
- Angel of Darkness is still bad and Chronicles is still average.