Japanese Japanese shooter was made for me

We do not receive many independent games based on Japan. Gnosia is the only one that immediately emerges on his mind. I am looking forward to playing the city myth resolution center when it goes this week and Sonokuni at the end of this year, but it seems that the development scene in the country simply did not wake up just as in countries closer to home.

This could of course be a problem of perception. I know much more about independent games in the UK because I live here. I attend studios near me, I hear about Grapevine games from just chatting with developers or players. I'm sure the same is happening for Japanese journalists.

A protagonist standing next to a huge thing that looks like a brain.

In addition, almost every press release I receive is written in English, my native language. There could be innumerable games of Japanese language that pass me because I don't speak a language or because the breast (right) assumes that I do not understand them. H*CK, the third Tokyo India game takes place next month. Maybe I'm just out of the loop.

Therefore, I always pay attention to when the Japanese independent game breaks the detention and appears in my social circles. This is exactly what happened to the sticks, a scary shooting extraction that felt right on my street.

Opening

Exploring an abandoned office in a hole

The hole does not explain. You are in a concrete room with three raw drawings of the face plastered on the wall. There is a gun and a loaded door. Find out how to load again (it's more complicated than you think) and you can shoot down the boards and head around the hallway. There is a floating microwave. When you turn it on, it spits a mountain of potatoes and creates an unpredictable hole under your feet. Press F to fail.

Then you are in the office. It's long abandoned, your tracks are the only sound when you crawl around the corridors and around the cabins. You don't know what you are looking for, what is hidden behind every corner, what point Everything is.

Look around the corner to shoot an opponent with a red face in a hole

You will find things. It can be a fridge full of data. Maybe it's a package of delivery full of shining green health pluses. It could be someone else who searches these empty corridors, their reasons for equally cryptic. At that time your gun comes.

The stick is entirely for one player. Your rivals in the office with you are dominated by AI. The game decides whether they are Baa like sheep or make a number of beeps and boopes. But that doesn't mean it's no less skin browsing when you open the door and come to face another explorer showing a pistol between the eyes in the office bathroom.

Shooting an opponent in a hole

Finally, you will find that your goal is to find a microwave that sent you to this place. Somewhere on this floor it floats and you will have to wait for its content to warm up before you can extract. It's a pretty noisy process, so expect society. Survive until it cuts another hole in the floor and you can go back to the concrete room you started.

This is clearly your base. You can spend your money and data and upgrade it with rusty staircases and reveal the locked door that is likely to open in time. But as soon as you were on your spending, the only thing to do is to go back to the office.

A sense of fear

ghostly corridor in the hole

I watch YouTuber known as “Shiey”, whose Shtick examines abandoned places or sneaks on freight trains to travel the world. It is ideal for watching the second vibration -based screen when I work, and through its GoPro lens, I saw the interiors of nuclear power plants, views of cities from the roofs of abandoned skyscrapers and the fresh landscape of Georgia from the empty transport of freight train.

The stick gives me a similar atmosphere as Shiey's surveys in Chernobyl and other abandoned places. It nailed a scary feeling of walking around the corridor of a place that should be busy with activity, but is completely barren. The stories that are based on finding a half -annoyed cup of coffee or papers remaining on the table are convincing. And the constant risk of catching yourself, weighing the shiey of security or in a hole with another extractor. You're too careful. The smallest sound immediately puts you on the edge. Could it be a refrigerator behind these doors or an enemy? Could it be a microwave you are looking for?

Result table after extraction in the hole

As a lo-fi check, Home has connected her strange claws. I can't help but go back to this scary office over and over again. I don't care much about the upgrade of my base, I just love the creeping tension of this empty underground building. This game is a master class in stretching the nerves until they are as tense as the strings on the guitar, constantly circling this key when you turn every corner and check every corner.

If you are a fan of control, urban survey or strange independent FPS games, then the game is for you. If there is a better way to spend diving in 2025, I haven't found it yet.

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