Best Slaadi on DND

If you want to throw some chaos into your dungeons & dragons, look no more than slap – or slap for its plural. Slaadi are toad -like creatures that come from Limba, and are famous for being relatively hard enemies due to their magical resistance and regeneration, making them a little damage to the mushroom.

Related

Dungeons & Dragons: How to use MOB Combat

Do you have an angry crowd with a pitchforks that comes your party's way? Use these rules for mob fighting in Dungeons & Dragons.

To create the lives of your players worse Especially more, we are here to look at updated Slaadi statistics from the Monster Monster 2024 manual and include them based on overall design and mechanics – and not necessarily easier, because it would only be CR.

6

Tadpole

Baby slap

Slaad Tadpole from Dungeons & Dragons.
Official drawing from the Monster Monster manual.

Evaluation of the challenge

1/8

Trap

After a while he turns into another slap.

Due to the very weak aberration, the slap tadpoles are mainly effective enemies for low -level parties. Their basic health is just seven, so you can see that they can easily settle. But they still have a few things for them. Despite their low CR, they already have magical resistance and have a surprising (and random) number of resistors because they are resistant to acid, cold, fire, lightning and thunder.

If you have a party that relies on magic a lot, a group of tadpoles could be a scary fight for them. From a narrative point of view, you also have a bonus to turn into Blue Slaadi 2D12 hours before they hatch or even green, depending on the host of Tadpole. This means that during a game that has all these pulcos, you can give time as a big factor, because if players are too slow, these CR 1/8 creatures may develop in CR seven or eight monsters.

5

Green Slaad

Players also deserve a fire ball in the face

Green Slaad of Dungeons & Dragons.
Art from Néstor Ossandon Leal

Evaluation of the challenge

8

Trap

Access to a fireball and three attacks per round.

Green Slaadi is the main foundation that will follow all other higher CR Slaadi. Green Slaadi (as well as the gray and fatal ones) have the same damages as pulcova, magic resistance, regeneration, chaos weapons, blind view, ability to shape and access magic. Regeneration allows them to restore emergency points at the beginning of your turn and their weapon chaos causes a random condition (determined D4) whenever you hit the enemy. The possibilities are enchanted, frightened, poisoned or unfit.

Related

Dungeons & Dragons: ALL BLIGHT MONSTERS, Evaluated

For these B&D blights, their bark is as bad as their bites.

The main differences between this slat and stronger are the score of basic abilities, attacking weapons and damage (plus the fact that it will attack three times per round) and spells. The green variant remains because it does not have the most interesting list of spells, with magic detection, detection of thoughts and mages at will, plus a fireball and invisibility that can only be occupied. The last two are the key here, because you can surprise the attack by your invisibility and the fireball is always useful.

4

Gray malt

For some reason are not big

Gray Slaad from Dungeons & Dragons.
Art from Néstor Ossandon Leal

Evaluation of the challenge

9

Different features

Weapon with two types of damage and better spell list compared to Green Slaadi.

Gray slaads are a stronger version of the Greens, although they have only two attacks compared to them. They are also medium size, which does not change anything, but it is curious. They have better statistics expected from the higher CR monsters, and although they perform less attacks, their weapon has two types of damage along with the effect of random state, so each strike will hurt more.

Their list of magic is also different, with magic detection, detection of ideas, mages, main image and invisibility at will, plus cloudkill, flying, languages ​​and moving the plane, with invisibility and moving the plane only. You can rely on your invisibility more, because it is not just one use per day. Along with this, the ability to fly very useful and cloudkill is just a strong charm.

3

Slaad's death

Hard-hitter

Death Slaad of Dungeons & Dragons.
Art from Néstor Ossandon Leal

Evaluation of the challenge

10

Different features

UPCAST ​​version of BLIGHT and Cloudkill.

Slaadi death is a harder version of gray slaadi, so they are basically much stronger green slap. Have the same resistors and properties; Their weapon also causes two types of damage along with conditions and also have access to magic. The main reason why Death Slaadi is in the higher ranking is the fact that they have the dead list of magic among the slats.

Related

Dungeons & Dragons: All Sphinx Monsters, included

The Sphinx is a strong enemy that throws at your party Dungeons & Dragons, which is a strong enemy.

Their AT-Will spells are the same as gray (detect magic, detection of thoughts, mage hands, main image and invisibility) as well as spells you can use once a day (cloudkill, fly, tongues and aircraft shifts and aircraft), but there are two Key differences.

First, their cloudkill is at six level, which means that it has higher average damage. Secondly, they can also use magic once a day and throw it to the level eight (the original level of spell is four). This means that they can cause considerable damage when using mold. Since there are also slap with the highest CR, it is the one you want for a higher level campaign.

2

Red Slaad

Become a Slaad's parent

Red Slaad of Dungeons & Dragons.
Art from Néstor Ossandon Leal

Evaluation of the challenge

5

Trap

They can insert tadpoles into their victims.

We will return quite a bit to the Challenge rating, we have Red Slaadi. They are not as powerful as previous references, but their skills contribute to interesting meetings, which, depending on the level of the party, can even turn into their own side rotation. During the fight, it is just a creature with the same resistances and features we mentioned earlier, but instead of a weapon, two claws are causing two claws.

Anyone is hit by claws, must make the institute to save the throw and the goal will be cursed for failure and players are always fun – at least for you. If he is cursed, he will have a goal (or victim at this point) inside them of a slat egg that will take many days to hatch. Over the last 24 hours of this period, the victim will feel good and the newborn pulse will kill the victim from the inside after birth.

Although a simple eliminated curse can solve this problem, you can use this feature as an opportunity for an entertaining side quest where the party needs to find a solution if they still do not intervene high enough to have the curse to remove themselves. The biggest problem is that they realize that they are cursed when they are almost out of time, so we recommend that the curse can clarify immediately to start treatment.

1

Blue Slaad

Be the malt you want to see in the world

Blue Slaad of Dungeons & Dragons.
Art from Néstor Ossandon Leal

Evaluation of the challenge

7

Trap

A strong curse that turns the victim into slap.

If the previous idea has proven to be interesting, Blue Slaadi really makes it easier, because they are basically a stronger version of the red variants and can perform three attacks on the turn and curse of people. This means that their curse is a little different. Instead of injectioning eggs into their victim, the Blue Slaad curse prevents the victims to recover the points of intervention and their maximum points of intervention decrease every 24 hours.

If the curse causes the victim's health to reach zero, it turns into red malt instead of dying – or green malt, if the victim is strong enough to occupy the magic of the third level.

The use of this as a hook has the same problem as before; Fix the curse to fix it. So if you want to put ticking hours where they need to save, make sure they don't have access to it. Keep in mind, however, that their health bar will decrease every day until it is repaired, which is good for the next challenge, but it could be impossible to fight if their health is too low and thus complicate the whole idea for a secondary quest .

Leave a Comment