Summary
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Blood hunters in Dungeons & Dragons are a complex class that relies on the blood of magic and can be either warriors or wheels.
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The string of stone giant forces is a useful magical item for blood hunters because it increases the wearer's power and combines well with certain subclass abilities.
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The shell of the displacement is a useful defensive item for blood hunters because it creates the illusion of the wearer and forces the attackers to hesitate at a disadvantage.
The Blood Hunter, which is not a common view of the adventure side of Dungeons & Dragons, is the class of the critical role of the show and is not part of the official canon. Depending on the type of playing, their roles may depend on many different statistics.
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The key to the strength of the blood hunter is Hemocraft, Art of Blood Magic and they are more wheels than close -fighters, but it depends on the construction and subtlayer. Some of the magical objects of the D&D universe, which are ideal for blood hunters, can also depend on finer details, but overall it is some of the best magical objects for your blood hunters.
Updated 20 February 2025, Jack Filsinger: With the release of Dungeon Master Guide 2024, there are now fantastic magical objects than ever, especially for blood hunters. We have updated this list and added several other magic blood hunters and tables that indicate the rarity and key function of each item.
10
Amulet
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Rarity |
Key function |
|---|---|
|
Rare |
Increased constitution. |
Because bread and butter of blood hunter bleeds their own points of intervention, finding any item that can increase your health will always be worth it. Amulette health is simple, but effective in keeping blood hunters robust.
When you are tuned to this item, your constitution is 19. It's great for a low level hunter who could fight lower than the average score of the constitution. With this amulet, every time you balance and throw dice, you will be guaranteed to be a higher basic health.
9
Venom dagger 

|
Rarity |
Key function |
|---|---|
|
Rare |
Bonus for attacking roles. |
One of the best things about blood hunters is soon their ability to access many different types of damage thanks to their Crimson Rites. However, even at a high level, blood hunters do not have easy access to poison damage. This changes with Venom's dagger.
This item gives you a +1 bonus to attack cylinders and damage roles and you can use a bonus action to magic blade harassment with poison. Depending on how your DM feels, you can even use one bonus action to activate Crimson Rite, and then using your subsequent bonus action to cover this weapon with poison, which means that you will do more poison and elementary damage with each attack.
8
String of stone giant forces
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Rarity |
Key function |
|---|---|
|
Very rare |
Increased score of strength. |
It is either force or dexterity that determines the power of the blood hunter, and for those who need some other power, one of the belts in the “giant” series would be useful. The rarity of these items varies, but all are above normal rarity.
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The Stone Giant Force strip increases the wearer's status to 23, which is also useful for blood hunters who fight melee reach. Those who have accepted the order of the subclass of GhostSlayer and have abilities such as the Rite of the Dawn can also combine their increased damage to weapons with radiant damage.
7
Periapt closing the wound
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Rarity |
Key function |
|---|---|
|
Unusual |
Buffy saves to death. |
Blood hunters are limited to light and medium armor, so anything that helps with defensive or healing abilities is a good choice. Periapt closing the wound has two effects and both help with wounds after reality.
When the character was injured and rolled to restore hot points, this handy necklace will double it. If this pendant is influenced by a dot, with magic or something like a rend, this pendant will prevent you from dying at the beginning of your move, because you can change the unsuccessful death to successful.
6
Shift
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Rarity |
Key function |
|---|---|
|
Rare |
It deposits the disadvantage of attacks. |
Many wheels use this handy cloak that provides an important defense force for any class that has to deal with limited AC current. Since blood hunters need to keep their intervention points for their skills, it is crucial to avoid as many attacks as possible.
Put it on and projects the illusion of yourself two meters from your real location, and any creature that attempts to attack will have to have to roll disadvantage. However, if you cause damage, the effect of the mantle disappears and it also does not work if your speed is zero.
5
Tattoo
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Rarity |
Key function |
|---|---|
|
Legendary |
Solve necrotic damage. |
Magic tattoos are popular with several classes, but uniquely suited for blood hunters. This is for those who use close attacks. It provides blood hunters special damage, extra interventions and counterattack ability.
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The blood hunter can cause necrotic damage every time they hit the enemy with their weapon. The blood hunter absorbs that necrotic damage and convert it to points. The tattoo also gives them the power to use another action to counteract any creation and gives them an advantage in fighting.
4
Intellect headband
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Rarity |
Key function |
|---|---|
|
Unusual |
Increased intelligence. |
Intellect is another important status for blood hunters and the headband of the intellect can increase your character. You have to get to it, but Buff is really worth it.
The headband results in an increase in the wearer's intelligence to 19, but has no effect if the status is already as high. This is great for increasing the Hunter Hunter Hunter, DC savings.
3
Blood tingling
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Rarity |
Key function |
|---|---|
|
Very rare |
Increased ac. |
It is a homebrean item, but also a class hunter, so if DM allows, it will probably allow another. Blood armor gives the wearer the same alternating stream as if he was wearing a plate, and on top of it will give you +3. Because blood hunters are often close fighters, it can be invaluable in the fight.
The catch is that this magical armor is cursed. It is associated with your skin and can only be removed with a greater recovery or magic of wishes. If this is not removal, it means the inability to relax properly and your skin begins to rot.
2
Javelin of Lightning
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Rarity |
Key function |
|---|---|
|
Unusual |
Cause damage to the flash. |
Any character or class that specializes in remote damage should also look for this strong and handy weapon. It is a decent spear that starts, causing standard damage to 1D6 of most other weapons in its class.
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Talk to Javelina's command to activate its lightning force, and turns into an electricity shaft that damages any creature standing between you and the intended goal. If the goal fails to store, they take regular damage to weapons, but also damage to 4D6 flash. This power can only be used once a day.
1
The manual of the speed of action
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Rarity |
Key function |
|---|---|
|
Very rare |
Increased dexterity. |
Another useful item for most casting classes, especially those that use dexterity, and that means blood hunters. After studying this Tom for 48 hours, the score of dexterity of your character increases by 2. Once used, it loses its magical properties for the next hundred years.
Unlike some other magic items that increase body statistics only to a certain level and do not compare to other abilities, it will also increase the maximum stat. Although the dexterity of the blood hunter is maximum, the state will be two points higher. Since dexterity is one of your throwing keys, it can be very useful.
Dungeons and Dragons
- The original release date
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1974
- Designer
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E. Gary Gygax, Dave Arneson
- Number of players
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2+