The game of separate cod zombies should borrow from one horror name

Call of duty Zombie Fans have long demanded a separate game based on the beloved CO-OP mode. From a proper single player experience that brights the intricate story of a zombie after the collection of each survival map from the 15 -year history history, there are many ascends to this concept. Unfortunately, with the Raven Software for a separate zombie game that allegedly fails, it is not possible to say when or if it becomes a reality. However, if such a game eventually happens, ACTIVISION and its many developers may want to consider watching Outlast attempts“Steps.

Of course there is very little to do among the frightening Ride out the universe and overturning Call of duty Zombies Multiverse, both in terms of narration and in terms of play. Yet, although their only shared features are the first person's perspective and the emphasis on the cooperation of four players, Cod Zombies can learn from Outlast attempts. Specifically, the sleep room The latter could be the perfect feature for the dedicated zombie game, giving players room for exploring their many seizures of round survival.

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Sleep Room Call of Duty Zombies could offer everything outlast doing

For those unknown Outlast attempts“Sleep Room, it's basically an area of ​​a hub where players spend time between real exams. Similarly Deep Rock GalacticWith a space set or Borderlands 3'With the Sanctuary 3 Ship, there are plenty that players can do here to prepare for another adventure or just play a little. Outlast trials“Sleep Room offers the following features:

  • Sellers upgrade skills and equipment

  • Customizable bedroom where players can decorate using unlocked cosmetics

  • Mirror where players can adapt their survivors

  • Terminal where players have access to the collector's subject to study on their tradition

  • More mini-game such as chess and stroop test

When thinking about the potential Call of duty Zombies sleep room equivalent, it is easy to imagine all the above features that are perfectly translated. Call of Duty: Black Ops 6 It offers upgrades through Augment System as well as a clean operator. Lore is already accessible through the main menu, so adding a terminal within the players would be simple enough. Room decoration is something Treyarch has already already gone with Black Ops 3And this time they can be achieved by achieving certain milestones in the zombie. There are countless memorobiles that Zombies fans would like to decorate their rooms, from the models of the Origins giant robot to the wonder of the weapon that can be placed on the wall. Map posters, Sam and Eddie toys with which they played, and walls and floors with the topic of location are other potential decorations.

As for mini-games, there are several routes that Treyarch could take. It could offer a collection of games in the real world as Outlast attemptsOr it could offer more thematic activities within your center. Contents such as Terminus' Boat Race Easter Egg, Bowling Liberty Falls or Forsaken RC-Car race can be accessed through arcade machines. Even better, Treyarch could let players play dead ops Arcade with others in the hub, kill time while waiting for their friend to get online, or simply enjoy spin-off zombies to change the pace.

Call of Duty: ww2The headquarters were the closest thing that the series had for this function but kept it general military aesthetics instead of being placed on site Cod Zombie personality.

Sleep Room Call of Duty Zombies could have a narrative hook

While the benefits of a gaming hub, such as a sleep room, would be sufficient to justify the inclusion of this function, Treyarch (or anyone develops a separate game) could also use this area as a way to strengthen the narration of the regime. Players could interact with iconic characters such as Richtofen, Peck, etc. within the center, to get a new dialogue and optional tasks to be watched in their matches. If the apocalyptic environment like what was seen in Black Ops 2 Zombie sometimes returns, the area could serve as a last hiding place for humanity, and players have seen civilians trying to protect scattered throughout the place. This could make the player feel that their undead killing achieves something and increases their immersion while playing zombies. Whether players make new friends through a mini-game or talk about a storm with Ravenov, a hub could be a key force of a separate game.

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