As the game audience thought about Cyberpunk 2077Now without the main mistakes and other existential questions, most agree that one of the largest strengths is its diversity build. Unlike Wizard 3Previous Game CD Project Red, Cyberpunk 2077 It offers a lot of unique options for procedure and specialization, which causes surprisingly deep, nuance and rewarding the experience of the action-RPG.
In the middle of the sea of unique and diverse weapons, advantages, special abilities and improved cybernetic goods, Cyberpunk 2077Smart weapons are particularly interesting. Weapons that fall under the “intelligent” umbrella have advanced targeting that are able to lock themselves to enemies and even bother around the cover, making them a good response to defense maneuvers. As could be expected, intelligent weapons usually lack raw firepower of traditional weapons and even some weapons at close, but because of their versatility they equalize. However, these advantages are not easy to win, as players have to invest in a particular cyber package of hands, bringing off a complete cybernetics slot if they want to use advanced intelligent weapons targeting.
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Cyberpunk 2077: Courageous ambitions of the Orion project could put it in a race with GTA 6
According to the recent List of Employment from the CD project RED, Cyberpunk 2077 could continue to increase its ambitions and go to Toe-to-toe with as GTA.
The Orion project should extend the Cyberpunk 2077 access to intelligent weapons and cyberneticmic
Cyberpunk 2077: Requirements for the Equipment of the breed that creates diversity
It is not difficult to gain access to the cyberneticmur needed to use intelligent weapons; It will probably be among the first implants that most players install. However, the use of this implant requires a victim because it occupies one of Cyberpunk 2077Slots for rare cyberware. Since there are so few slots, one type of weapon is a large investment and determination.
But this is what causes investing and increasing intelligent weapons to build satisfactory. If there was no compromise, then the work on such a assembly would not be rewarding, because the player would not create it, but rather handed them from the beginning. For the same reason, the rejection of the implant intelligent weapon in favor of something else, something that could benefit another style of play, instilled a cyberware system and gear with a player's feeling for players. These are these essential design forces that are mirrored in countless other RPGs to help create Cyberpunk 2077Traffic builds so rewarding. CD project Red could take this concept and run with it Orion project, CyberpunkNamed code sequel.
It is important to note that players are not forbidden to use intelligent weapons unless they have the necessary implant for cybernetics. They just can't use their advanced features.
Cyberware gatekeeping should not be limited to intelligent weapons in the Orion project
They all said there were six different categories of weapons Cyberpunk 2077including weapons melee and firearms. Are different from each other through unique features or attributes:
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Strength: Conventional firearms
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Smart: Guidance targeting systems
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Tech: Disposed Explosions
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Blunt (melee): heavy, slow and immortal attacks
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BLADES (melee): fast, low and deadly attacks
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Thromable (Melee): Explanation itself
While specific equipment and benefits can increase the efficiency of any of these types of weapons, none of them has the equivalent of cyber synergy of intelligent weapons. Thus, Orion projectThe possibilities of unloading buildings could be expanded by interconnecting the benefits or capabilities of weapons to the pieces of cyberware. For example, perhaps technical or power weapons could have an alternative shooting mode that can only be used if the player has a specific piece of cybernetics installed.
However, such a theoretical mechanic would have manifested itself Orion projectIts contribution would be defined by deepening the diversity of the predecessor. The locking or capabilities of cyberware is limiting, but such restrictions are what makes satisfaction and deep buildings. Therefore, the implementation of several capabilities of cyberware weapons should be considered an opportunity for the expression of the player.