Players will be surprised to know that there are many different ends that can receive after completing the main story in Open. In exploring living countries and helping the NPC in each region, players have to make hard decisions, be it the main task or a secondary task. This is because the consequences of the choice will be revealed at the end of the game.
There are many endings that the envoy can achieve. Some are considered good and some are bad. But everything depends on how the players played their character in their own story, so the bad end could actually be a good end they imagined.
Related
10 best avowed modes for installation
Players who want to improve their experience with Avowed may want to try the following mods.
All important options that affect the end in Avowed
Here are important decisions that will play a huge role in the epilogue:
|
Task name |
Elections |
|---|---|
|
Premature end |
|
|
Ancient |
|
|
The shadows of the past |
|
|
Our dreams still divide us |
|
|
The heart of living countries |
How to get all ends in Avowed
|
End |
Elections |
Consequences |
|---|---|---|
|
Become ADYR colony |
In the final battle, decide that living countries colonize Aedyan Empire + Fight Lodwyn. |
The empire sends new governments that prefer discipline to replace the old. |
|
Try about Grefram |
I agree with the Grefram + Fight Lodwyn in the final battle. |
The regions are protected by the empire in exchange for taxes and soldiers. |
|
United Living Lands |
Fight for unification Living Lands + Fight Lodwyn in the last battle. |
The settlements are unified and negotiates new traditions and values outside the oppression of Aedyran. |
|
Stand with Lodwyn and Steel Garrote |
Decide that with Lodwyn during the siege of Paradis Quest + cuts the sapadal and curse in front of it and execute. |
The deputy dies like a traitor. Garrote steel rules live land for the coming years. Lodwyn assures himself that no other divine was born in living countries. |
|
Decide on the side with Lodwyn during the siege of Paradis Quest + refuse to kneel and fight with Lodwyn. |
Aedy soldiers are under the command of the envoy. The envoy becomes the king and broadcasts his most trusted steel captains to replace the current leaders of settlement. All other gods are forgotten, with the exception of Woedics. The envoy lives with fear that they will be stabbed at any time. |
|
|
A secret/rare end |
You agree with the Lodwyn Inquisitor from the very beginning to get a rare endA: Kill Ygwulf + Let Fior Mes Iverno Burn + destroy Keep and Reaw Kostya + Kill Sadadal. |
Players will have the same end as when choosing a position with Lodwyn and Steel Garrote. The only difference is that instead of the execution of the Lodwyn players, the ambassador will welcome as a knight of steel Garrote and servant of the burning queen. |
The consequences of your choice in Avowed
Premature end task
|
Elections |
Consequences |
|---|---|
|
Should you kill Ygwulf? |
Colonize living countries/ attempt Grefram: Without the leader, the rebels are constantly running, persecuted by soldiers and must fight or die to survive. Free Live Country: Insurgents are afraid of envoys and live in hiding. Choose a steel Garrote + non -giving up SAPADAL: Garrote steel hunt rebels and destroys their shelters until nothing remains. |
|
Should you save ygwulf? |
Colonize living countries/ attempt Grefram/ Choose a steel Garrote + non -remembering sapadal: The rebels are grateful that you have shown them mercy, but they cannot believe Garrote Empire/ steel. They live in the wild and attack if necessary. Free Live Country: The insurgents return to Paradis and live freely and at the same time help their people. |
|
Should you expose Ygwulf to the Garrot steel? |
Colonize living countries/ attempt Grefram: After Ygwulf dies in custody, most of the rebels give up or escape to another area and lose the will to fight. Free Live Country: Most rebels see envoys as oppressors and refuse to follow the rules, while a small number is happy for freedom. |
Ancient loft search
|
Elections |
Consequences |
|---|---|
|
Save the Citizens of Fior Mes Iverno |
The city is abandoned and everyone is afraid that it is hidden in the spirit. |
|
Let Fior Mes iverno burn |
Colonize living countries: Refugees return to the city, but are forbidden to practice animation. GREFRAM attempt: Refugees return to the city and can practice animation, but constantly watch how they cannot freely examine. Free Live Country: Refugees return to the city and freely practice animation. Their research is shared with other regions, which improves many lives. Choose a steel Garrote + non -giving up SAPADAL: Refugees are returning to the city, but they are forbidden to practice animation and anyone who saw it is immediately killed. |
|
Paradis |
Refugees are not entirely welcome in Paradis because animacy is forbidden. Later, however, they build a stronger relationship by sharing their agricultural knowledge. |
|
Third |
Refugees practice animation freely and learn to coexist with third workers. |
The shadows of the past search
|
Elections |
Consequences |
|---|---|
|
Ruin |
Colonize living countries/ Choose a steel Garrote + non -giving up SAPADAL: There is no leak for the residents of Shatterscarp because of the Aedy Empire and the remaining dreams. However, life is easy thanks to the incoming trade in Aedyranski goods. Some flee and refuse to live under the influence of Aedaran, while others remain and plan to rebellion. GREFRAM attempt: The empire sends troops to kill the remaining dreams, and people hope that the soldiers do not turn on after there is no common enemy. Trading is also still available. Free Live Country: Hunting the remaining dreams becomes a daily routine to the extent that young people consider the game to play. Trading is much more difficult without aeyran goods. |
|
Serve Adra |
Colonize living countries/ Select steel Garrote + non -giving up SAPADAL: Not everyone is satisfied with the colonization of the Aedy Empire because of oppression and some people, especially the younger ones, can plan a rebellion. GREFRAM attempt: Many of them are unfortunate that Shatterscarp is part of Aedyr, but they are happy for incoming goods for trading, especially for wine. Free Live Country: While most people are happy, there is no source of income because trading is extremely difficult. So some suffer from hunger, while others escape from the city. |
Our dreams still divide us
|
Elections |
Consequences |
|---|---|
|
Doom soace keep with or without killing bones |
Any choice + kill bones: He ashamed to be a bad ruler and loses his close friend, forcing Mihal to depress. People can help her a little and everyone is starting to help rebuild comfort, which encourages her to open gates later. Colonize live plots/ Select steel Garrot + non -giving up with sapadal + spare bones: Some are attracted to the wealth of the empire, while others prefer to rebuild their home. Kostya spends its days negotiating better conditions for their people. Attempt at Grefram + spare bones: The residents of consolation are not able to exist with anyone because of their isolation, which makes them a perfect goal to produce materials. Free Living Lands + spare bones: Some want to go and explore the world, while others start to rebuild settlement and are afraid of changes. Kostya never got the life of the wealth he wanted. Instead, they spend their time setting up trade routes. |
|
Save the solace Keep and kill the bones |
Colonize living countries/ Select steel Garrote + non -giving up SAPADAL: Although the relationship began to be strong between Mihala and the Empire, later Aedy soldiers are starting to apply for a lot of things, it forces Mihal to close the gates and declare a rebellion. GREFRAM attempt: Mihal's hesitation to open gates and welcome the influence of Aedyran builds comfort in the wrong place when soldiers trade or supply goods from the empire. Free Live Country: Mihala opens the door of consolation and welcomes new people. Although she initially refuses to negotiate, Mihala later learns to accept a change later for people and settlement. |
Heart Quest Living Lands
|
Elections |
Consequences |
|---|---|
|
Kill the Sadadal |
There is no voice to talk to because Sadadal is dead. The district is constantly questioning their decisions and sometimes the existence of God will be surprised. Most importantly, the envoy appreciates the freedom they now have. |
|
FREE SAPADAL |
Sadadal remains like a constant voice in the back of your mind and is facing curiosity. They are more understood and want to take better care of living countries. If you have not beat the statue during the Dawnreader Side, they can inhabit the statue and walk freely to discover the Earth at their own pace. |
- Released
-
18 February 2025
- Esrb
-
Mature 17+ // blood and gore, strong tongue, violence
- Publisher (s)
-
Xbox Game Studios