Summary
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Remastered Freedom Wars received the March update and addressed many game mistakes and offered some game changes.
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Balance of weapons, new features of quality of life and others are on the program of future updates.
Freedom Wars Remastered She has recently received a new update, which represents some improvements to the game and a number of bug fixes. Latest Freedom Wars Remastered The DIMPS patch further improves Action RPG, which was released in January 2025.
After more than ten years as an exclusive PS Vita 2014 title Freedom Finally, it became available on several different platforms after its remastered version landed on PC, PS5, PS4 and Switch. Re -release not only brought upgraded resolution and images, but also introduced other features in Freedom Wars Remasteredsuch as a new level of difficulty and a revised system of weapons. After release, he was bombed with bad reviews on Steam due to a number of technical problems in the PC port, from slowing to frequent accidents. However, DEVS on DIMPS made efforts to deal with some reported questions, with four complex patches delivered so far across all platforms.
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March 4, 2025, Freedom Wars Remastered He committed another update, one in January and two in February, in an effort to solve a number of different questions that the players with whom the players of the third action title encounter. The latest patch, which is available on all supported platforms, solves the accidents taking place inside the cooperation room with the requirement, the error blocking, which prevented from proceeding for CODE 6 events, and an error that resulted in some load changes. There was a problem on the PC that the player would not have changed, charged with heavy attacks on Melee when using the keyboard and mouse. On PS4 who face difficulties in choosing SPAWN points in vs. Operations will no longer have problems.
In addition, there are several changes and gaming games Freedom Wars Remastered Players. This includes revised accessories behavior, tuned detection of the intervention of a large kidnapping of Gatling's weapon, improvement and more. New incorporated things include the ability to silence when the Dodge button is pressed down and the ability to turn private rooms into your own rooms in the game multiplayer. Look into future patches, Freedom Wars Remastered The team shared that weapons balance, new quality of life and more are on the program for future updates.
Based on the number of updates Freedom Wars Remastered He received in less than two months of release, it seems as if Devs has been actively working to get the kindness of fans again, especially after starting Buggy PC ports. However, whether these patches improve the band Bandai Namco enough to return to Steam, where it still has a “mixed” rating, is now argued.
Remastery Freedom Wars 01.06/01.006.000/1.6.0/1.06 Repair notes (March 2025)
Error fixes
- Some of the settings did not reflect after preparing the load on the transport screen.
Fixed an error that prevents some changes from being reflected over time when preparing to load just before the operation starts (affected items : modules and augmentation).
- The game crashes inside rooms for cooperation
Fixed error causing the game to freeze in rooms for cooperation of the request when the host changed the room continuously.
- 【Steam®】 Inability to advance after the story events of code 6.
Fixed an error affecting the movement of the character during the story events of the code 6 while playing in certain system settings
- 【Steam®】 Inability to change the direction of charged heavy attacks on Melee when using the mouse and keyboard.
When using mouse and keyboard controls, he repaired players to prevent players from changing the direction of weak attacks on heavy melee.
- 【PS4®】 Inability to select some friction points on a certain map in vs. Operation
Fixed error prevents players from choosing a gust point G and E during vs. Operations in “large devices”.
Fixed other minor mistakes.
Edit/changes to specification
- Modifications around respond small kidnappers, sinners, accessories and high
He extended the time that lasts for small kidnappers, sinners, accessories and from high to respond to their defeat during certain operations.
- Adjusting accessories behavior
In the attack he modified the behavior of accessories.
- Adding a tension of the dash by holding the Dodge button
Added a shift of a dash that can be done by holding down the Dodge button.
- Editing of intervention detection for kidnapping attacks
Adjusts the detection of the “Gatling Gun” weapons' weapons.
- Added a feature that allows you to turn private rooms into your own rooms
Added a new feature that allows you to turn private rooms originally created for cooperation operations into their own rooms.
- Adding room comments
Added a new feature that allows players to configure the room comments in the possibility of cooperation.
- 【Steam®】 adjustment
Modified the terms of the mounting online multiplayer.
Upcoming update
In the upcoming updates we plan to correct the following errors/specifications.
- A way to get retaliary missions
We plan to modify ways that players can get retaliation missions.
- Chances of getting rare resources during retailed missions
We plan to adjust the chances of players to obtain rare resources that appear only on retaliated missions.
- Arrangement of weapons balance
We plan to improve the effectiveness of certain weapons.
- Adjustments to the detached attacks
We plan to improve damage caused by separation of attacks.
- Modifications of the success rate of modular synthesis
We plan to make some modifications to make it easier to create a high level modules (XL).
- When locking with weapons remotely collapses the sound effect
We plan to fix the sound effect error, causing the sound to stay active after remote weapons.
- Problems during attacks on fees
We plan to fix errors that prevent players from focusing in the middle of attacks on Polem fees.
- Location Edit Damage to display some weapons
We plan to adjust the positioning of the display damage that occurs when using AR weapons, so the one that does not return to the impact and explosion.
- Problems with the notification logo during destroying part of the abductor
We plan to fix an error that causes the notification report to display a message that states that the weapon cannot be obtained during the destruction of the Abductor.
- Adding the AIM ASSION Thorns function option
We plan to add an option that allows users to deactivate the AIM Assion Thorns function.
- Changes setting used to create rooms for collaboration
We plan to change the default connection option that appears when creating a room for cooperation with the request, from “only host” to “each”.
- Released
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10th January 2025