One of the most interesting aspects Steel seedThe upcoming sci-fi stealth-action game developed by Storm in a cup and published by ESDIGITAL GAMES, is its commitment to selecting the player. Rather than tying players down to one route or playing style, Steel seed It offers them a number of different options that need to be made by placing them in the center of linear quarantine, where they have more power to personalize their playback.
In an interview with Game Rant, the ESDIGital Games Ilia Svanidze manager Steel seedWorld design and how the players eventually ensure it. During the interview Svanidze even let it slip that it is possible for players to perform a full pacifist game Steel seed If they really want.
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Steel seed – the last trailer
Stealth Action Game Steel Seed shows some of its sci-fi places, enemies and the fight against its upcoming edition, scheduled for 2025.
Players can perform a full pacifist run in steel seed
Steel seed It is an adventure game of secrets set in the dark sci-fi universe where humanity is on the verge of extinction, which will determine a convincing narrative. However one of the Steel seedIt is more interesting features is its ability to bridge the gap between linearity and caternally playing almost effortlessly. In fact, on the basis of what Svanidze gave in an interview, Storm wanted in a cup, more than anything else to have players full control of their playing, despite the linear design of the game. When asked how Storm in a cup balanced Steel seedSvanidze replied, gameplay to ensure that players can approach situations in different ways, replied, responding,
We have a sandbox playing area, so it is more open to the players. You don't see a situation where there are two enemies in your area and you have only one option: kill them and nothing else – you can't go anywhere else or do nothing else. We are not trying to push and force players to choose.
It seems that this philosophy of game design has become the prevailing since the end, with more and more developers to hear the shouts of players who want them to choose freedom in the games they play. For the most part, this design is obviously applied to modern RPG more than it is an action game, but it is refreshing to see how this concept of subverting expectations and also starts to get into other genres. More specific about how Steel seed Allow players to define their own playing, Svanidze continued,
You can go to the area and see one turret, five or six different enemies, three of them weaker, simple robots. And then maybe Stalker, who has two big knives and can scan the territory and perhaps a big brutal – a big guy with big muscles. You can kill them all, or you can try to slip and kill anyone. You can use the mare as a companion and he scans the territory and he checks the enemies to see where they are.
Just to confirm, we had to ask Svanidze Steel seedto which he simply replied, “Yes.” Of course, it can be a pacifist game, except for key points in narration – for example, bosses. In addition, the players will probably be able to slip Steel seedA world without killing a single machine.
It will be interesting to see if Storm includes something in the cup to take into account how many machines have decided to kill or let the lives live. It looks like a long shot but Svanidze confirmed during the interview Steel seed It was deliberately made to show “this fine balance between humanity and AI”. Maybe the story will take into account those who decide to easily go through every machine completely undetected. On the other hand, Steel seed It is a linear game, so it probably captures every story that has grabbed one end regardless of the selection that the players make.
Action
Hack and Slash
Adventure
- Esrb
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T for teens
- Developers
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Cup
- Publisher (s)
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Esdigital Games