
The writer and director of Kotaro Uchikoshi is a well -known character among fans of mysterious games. Is responsible for Zero and AI: Somnium files series as well as Infinity A series that recently recorded a remaster and official English edition of their first two games, Never 7: End of Infinity and Sometimes 17: Out of Infinity, He developed MAGES and published Spike Chunsoft, Inc. His creative process for the development of his games involves drawing inspiration from novels of mysterious and sci-fi, movies and television series, as well as his own real life experiences, creating a claustrophobic environment to increase tension and design of deeply thought out characters that all contribute to the overall story.
Kotaro Uchikoshi is inspired by many novels, films and more
The Kotaro Uchikoshi games effectively mix secrets, sci -fi, horror and thriller genres – with some such as Never 7, Even introduce little romance. Uchikoshi is a big fan of these genres and has a long list of books, movies and television series that inspired him. Enjoys both Japanese works, for example Murders Decagon House, Akira, Cowboy Bebop, and novels Jiro Akagawa and Western Stories as Saw, Se7en, Planet of the Apes, and Star Trek.
Although it is probably best known for its work in a mysterious genre, especially Zero Series, Uchikoshi is not limited to mysteries. “Every book I read, and every film I watched has become part of me,” Uchikoshi said. “In fact, it could be harder to name a work that didn't affect me in some way.” He also mentioned that he would like to write games in other genres inspired by the stories he liked and presents several projects he would like to work on:
“The story of slices of life, such as K-on!
It focuses on character and settings and creates effective secrets
Kotaro Uchikoshi games are known for convincing characters, for example Ai Kaname Date or Zero Akane Kurashiki, who often holds dark secrets, reveals players by immersing deeper into the game. Uchikoshi described his character creation process as such: “The defining characteristics of my games is that each character has a significant meaning and a deep story. It's like a house of cards – if one card is missing, the whole structure will collapse. ”
Another element that distinguishes Uchikoshi is their unique settings. 999: nine o'clock, nine people, nine doors Look at the title nine characters trapped in what seems to be a sinking boat while the sequel The last reward of virtue It kicks a notch with a closed scientific device. His love for bizarre and claustrophobic settings can be seen in Sometime 17, Which takes place in the hem, an underwater entertainment park that threatens to flood and kill everyone inside.
Uchikoshi sets up his setting on a combination of fiction and real life. In case of Sometime 17“He was inspired by a story that a friend told him about a visit to Disneyland in a rainy night.” Just before closing when there is no one else … The only sounds were pounding of rain and her silent breathing.
Finally, Kotaro Uchikoshi combines engaging settings, unforgettable figures, a sharp, sharp dialogue and unexpected twists to create a story that effectively mixes genres and keeps players on the legs from the first word. From early work Never 7 and Sometime 17 on One hundred lines: the last defense of the Academy, His upcoming cooperation with mysteries Game Lumirus Kazutak Kodak, Uchikoshi's mystery is really unique.