Review Kaiserpunk

Thanks to the success of the series as Cities Skylines and FrostpunkUnique city builders seem to be everywhere these days. The fans of the genre were brought to fantastic countries across the stars, and were invited to build cities in a number of places. This month they are again taken to a new adventure with supervisory games' Kaiserpunk. This game invites them to build a city in an alternative 20th century and conquered the world. Although it brings the experience of building a city, many aspects of the game leave a lot.

Kaiserpunk It brings players to the alternative version of the real world and the tasks are building a powerful city in it. They must manage their resources, calm their population and prepare for any possible invasion. When they continue to expand, they also have to go into a wider world and make their brand against many other warring factions. This creates a unique mixture of genres that should keep the players to walk for a while. However, some may also find that the game quickly comes from steam when the clock is pushing.

Related

“Simply put, not” kaiserpunk devs comment on comparison of Civ 7

Some Kaiserpunk Devs, although compared, explains why it is not a competitor of civilization 7 in an interview for Rant.

Kaiserpunk brings a nice combination of genres

When players first start their Kaiserpunk Journey, they have the task of growing the seeds of a powerful city. First they decide where they live in the world, who their leader is, what their city looks like and what their flag looks like. In addition, they decide whether their army looks German, Russian or as western forces. After being satisfied with all this, their conquest of the world can begin.

Like every city creator, he must first attract workers to his city by creating the required housing. Then they have to constantly grow their city with resources such as farms, an industry that can create higher levels, and moral power boosters such as schools. As they grow, they will have to ensure that their production meets their needs and be prepared for what the future can have. Not only have to attract even more types of people and unlock various new buildings, but also on the horizon of war.

As players grow in strength, they also have to turn into a wider world and conquer their surroundings. To do this, they have to build armies in their cities and then deploy them in neighboring regions. Batts will fight through the ground, air and the sea, with only the strongest forces. And if the players are planning accordingly, the whole planet could be theirs by the end.

Warfare itself works the same as in other strategic games, causing a nice break from the experience of building the city. Players send their army to another region, fighting against anyone in this region, and then retreat to prepare for the second round. As soon as he successfully erases the enemy unit, this region becomes theirs and are able to build various improvements or build a crew to protect it. Their army is sometimes equal to and gives players a wide range of talents from which you can choose. And as soon as they have strengthened their army, they can do it again.

Some of the functions of kaiserpunk leave a lot desirable

While the combination of cities building and strategy causes a decent experience, a lot of Kaiserpunk He feels as if it was missing. To begin with, the cities themselves seem to be quite inanimate. Citizens do not really fulfill the streets and everything is presented in dull muted colors, causing a somewhat forgotten landscape. Moreover, the buildings themselves lack a lot of character, some of which are virtually impossible to distinguish between them. And because there are no elements of user interfaces that would help point out important buildings, things can often be lost in the crowd.

Along with that, the technological trees of the game are a little mixed bag. Instead of putting points into a tree or unlocking new buildings at a certain level of the population, players accumulate points in three different technological trees depending on how many buildings they use this type. Each offers a wide range of unlocking, which is likely to show up for the city of every player. However, if players do not pay attention, they can reach another level without realizing it, because the game tells them only a few small rows of the text in the corner. In addition, some levels unlock only the benefits of the background, so they do not feel as rewarding as it was. Although it is nice that players do not have to spend time throwing points into these trees, it would be better if it was a bit more engaging.

As players fight all over the world, they will also have to engage in some diplomacy with other factions. This diplomacy is more of a barebones, because players have only three options, of which you can choose from another leader. They can close an army, trade or science, each type is simply a store with resources. In addition, the only other diplomatic option they can take advantage of the war. These leaders have no personality and can practically do nothing with them, which causes somewhat unforgettable function.

In the end, for some reason, the movement, movement or copying of buildings does not seem to be associated with the buildings themselves. Instead, players must click on one of the five buttons in the corner if they want to do some of it. Although it is barely a function for breaking the game, it seems strange that these controls do not bind on the hot key. To connect this to many of the problems already mentioned and Kaiserpunk It seems to be missing in many areas.

Kaiserpunk has a strong foundation disappointed with many problems

Kaiserpunk 11

That has been said, Kaiserpunk It's not a bad game, it just won't. The functions of building cities provide what the fans of the genre are looking for, the aspect of the war can be a nice change of pace, and the game itself has several strong foundations on which the studio could build. However, the lack of character, boring presentation and numerous bland functions hold this game immensely back.

While some players can love some things Kaiserpunk He does with the genre, many can find that it is usually a fine concept. If the past plays have a lot to go through, there is a chance that the game will expand with greater content to help build an experience. But from now on, players will have to wait and see.

Page Cover Kaiserpunk Art



Checked on PC

Released

21st March 2025

Developers

Supervisor

Publisher (s)

Supervisory Games, Elda Entertainment

Advantages and disadvantages

  • Experienced experience with the city builder
  • Warfare is a nice change of tempo
  • A necessary and inanimate presentation
  • Diplomacy is quite unimpressed
  • Overall somewhat forgotten experience

Kaiserpunk Edition 21 March 2025 for PC. The game was provided for this review.

Leave a Comment