Games with unsatisfactory ends that fit the story

This list contains spoilers!

Summary

  • Not every story needs a happy ending; Some leave persistent pain.

  • Spec ops: The line offers a morally harrowing narrative in the war.

  • Shadow of the Colossus reveals the consequences of selfish tasks for love.

Not every story needs a happy ending. Sometimes what persists after the role of credits is not a triumph or closure, but a deep, annoying pain, a species that keeps in ribs for days. These are stories where the final does not bind things with a bow, but instead leaves things frayed, unresolved or directly tragic.

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And yet it is exactly what the story needed. A kind of end that feels bad in the right ways.

6

Spec ops: line

War is hell, so he realizes you are a villain

SPEC OPS: Cover of the line of the line of the brand

Released

June 26, 2012

Developers

Yager development

Esrb

M for mature 17+ due to blood and gore, intense violence, strong tongue

At the end of waiting at the end of the waiting big victory is not a big victory Spec ops: line. No ceremony, no fair justification, just the slow unfair of the soldier's psyche in the war, which ceased to make sense long ago. What begins as a standard military shooter will quickly turn into one of the most psychologically harrowing stories in modern games – a deliberate descent into moral rot.

Captain Martin Walker will arrive in Dubai to save the survivors after a devastating sandstorm, but every decision made after a spiral to chaos. Players who expect a clear arc with a good version-EVIL get something far more reinforced-a goodness that feels bad regardless of the number of bodies that grows increasingly meaningless, and to realize that none of it was heroic.

Before the final hits, there will be no redemption to rescue. Whether Walker survives or not, the weight of his actions cannot be deleted. The infamous white phosphor scene is like a mirror that sticks to the player, forcing them to face what they participated. It's an end that feels hollow, broken and unpleasant. But in the story of the horrors of war and the fragility of morality, it fits like a bullet that hit the floor.

5

Inside

The last section is a browsing, but there was also the whole way

The inner envelope of the Arts of the Arts brand

Released

June 29, 2016

Developers

Playdead

Esrb

M for mature 17+ due to blood and gore, violence

Nothing about Inside He tries to explain himself – not a quiet boy in a red shirt, not a scary, dystopic world he moves, and certainly not the end that has been dissected several times than any puzzle in the game itself. But this is part of the restlessness that makes it so scary.

From the very beginning, everything feels turned off. People stand motionlessly under some invisible control, grotesque experiments twinkle behind glass panels, and safety robots chase shadows. And then there is the end where the protagonist becomes the written meat, limbs and shouts known as cheb, breaks out of the research device to prevent the sun from living.

It is intentionally unsatisfactory; There is no revelation about who the boy was or what the device was doing. No feeling of victory. Only the consequence that whatever he managed him may not be free will at all. Some believe he has been dominated all the time. Others think he was a controller. But ambiguity is the point of the game. It is the last, repressive note in the story where the control has always been an illusion.

4

Telltale's The Walking Dead Season 1

Sometimes goodbye is the hardest choice, although it is the only one

Page Page The Walking Dead Cover Art

Released

April 24, 2012

Esrb

Mature 17+ // blood and gore, drug reference, intense violence, sexual theme, strong language

Few ends hit as hard as the last moments of Lee Everett Telltale's The Walking Dead: Season 1. After hours of protection Clementine from pedestrians, strangers and every form of human cruelty, Lee finds himself bitten – a slow death penalty in a world that has no time for sorrow.

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The last scenes are devastating not because of Gore or spectacle, but because of what is asked for Clementine. She must say goodbye to the only person who kept her alive and taught her how to survive, and she had to do it by either leaving him to turn or pull the trigger. It is not a decision that a child should ever face, but this world does not care for childhood.

And that's what makes the end feel so good. It is unfair, sudden and deeply painful, but it reflects the Lee fought – the feeling of lost innocence, the cost of survival and the inevitability of loss. The series could easily give him a miraculous escape, but it wouldn't mean so much. The end hurts because it was earned.

3

Shadow

When the giants fall, also innocently

Shadow of the Colossus Tag Page Cover Art

Systems

PlayStation-1

Released

October 18, 2005

Esrb

T for teen // blood, fantasy violence

What begins as a quiet melancholic story of love and victim will turn into a slow realization that nothing is noble about this task. Shadow He does not have traditional villains – only sixteen towering Colossi, who have never attacked the first, many of which simply prevent their own business as long as they travel on their backs with a sword in their hand.

Players spend hours killing these massive creatures, every more amazing than the last one just to find out that they are old guards who keep the malevolent strength sealed. And every time one falls, Wander gets a little more corrupt – physically and spiritually – until he is unrecognizable.

The end lands like a stone on the chest. Wander's body is twisted out of rescue, a woman he tried to bring back awakening, but never really see him and the price of his obsession is reflected long after credits. There is no victory in what he did. Only the consequences. The last scene, with a child born from the ashes of a cursed man, is the only flash of hope – and even feels like a weak whisper in a story that is fleeting.

2

The last of us part 2

No one really wins when the goal of revenge is

The-of-US-PART-2-COVER-ART

Systems

PlayStation-1

Released

June 19, 2020

Esrb

M for mature: blood and gore, intense violence, nudity, sexual content, strong tongue, drug use

Few stories have evoked as many debates as The last of us part IIAnd it's not hard to understand why. It is a game that spends 30 hours, so players feel every inch of pain, indignation and grief that comes from a cycle of revenge that refuses to break.

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Ellie's journey isn't about justice. It's about anger that Fenders until everything meets everything. The story does not move for the players to sit with this discomfort – forcing them to walk in Abby's shoes, feel humanity of the assumed villain, and then come a full circle to ask who deserves what.

The last moments do not offer catharsis. Ellie loses her loved ones, her home, and even the ability to play Joel's guitar – the last reference to the person she has avenged. And when he finally let Abby go, he doesn't feel triumphant. It looks like a defeat. But that's exactly what honest is. In the story of how it hurts the poisons of everything that touches, it would feel a clean and happy ending like a lie.

1

Red Dead Redemption

A man cannot overtake the past, no matter how noble is the present

Red Dead Redemption Page

Released

May 18, 2010

Developers

Rockstar San Diego

Esrb

M for mature 17+ due to blood, intense violence, nudity, strong tongue, strong sexual content, drug use

The last moments Red Dead Redemption There are a species that will never completely leave. John Marston spends the whole story and tries to leave his written's past, builds fences, cares for the ranch and tries to give his family peace that he never had. But the world will not forgive as easily as he does.

After all he is doing for the government – he watched his old gang, tolerating betrayal after betrayal – end hits as an intestinal blow. The solder group is waiting for him in his own barn. He knows, but he still opens the door. There is no last shootout where it appears victorious. Only the last stand, the hail of bullets and the knowledge that redemption is rarely always rewarded.

Even worse, Jack's epilogue is not about recovery. It's about revenge. He grows up and kills a responsible man and reflects the same cycle that John tried to escape. It is a deliberately bleak end that says more with its hopelessness than any happy ending could have. Marston dies of the hero, but it doesn't change the world. And that's what it hurts.

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