Summary
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Start with the best CEDH commanders, such as Kinnan, for Effective Mana Ramping and Game Advision.
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Sisay offers flexibility in the Deck building with legendary permanent tutoring and energy scaling.
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TIVIT provides defense measures and a combo potential with repeatable other turns.
When you are taking steps to build your first magic: The Gathering Cedh Deck, you need to consider steps: the first of the possibilities you will play. There are hundreds of viable commanders to run, with strategies from control to medium and combo, each forming the flow and design of your package.
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With so many options you can choose, you can also start with the best that the format can offer and go from here. You cannot spoil from any of these legendary creatures from handling manipulators to effective recreational engines.
10
Kinnan, Bonder Prodigy
Get all MANY
Easily one of the most impressive commanders in the area, Kinnan, Bonder Prodigy is a bit of a value engine. Kinnan has a built -in feature of Mana Ramp, which is prominent in green and blue decks, a strong ability to throw mana, and cheap mana that allows you to play a little looser than other commanders. From there you can eject in front of your opponents because your Sol Ring now connects to three mana, while basalt monolith now creates an endless mana because you are always one at the top of MANU.
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Now that you have an open ton of mana, you can throw it all into Kinnan's activated capabilities with seven mania. With this you can look at the top five cards of your package, take inhumane creatures and slap the battlefield from these cards. This means that there are a healthy number of absolutely wild creatures that you can run with Kinnan, such as Koma, Cosmos Serpent, Void Winnower and Tidespout Tyrant, which may come out of nothing to unsuritude.
9
Sisay, weather captain
Card for any situation
Commanders like Sisay, Captain Weatherlight are extremely flexible when it comes to building your package. Sisay has the ability of five mana that allows you to look for your package for a legendary permanent card and you can put it directly on the battlefield if this card has a MANA transfer less than Sisay's power. Sisay also adjusts the forces for each color, among other legendary permanents you control, gives it a maximum power of seven and will make you a legendary card that costs six mana or less.
Puting the card into the game in this way will not allow you to get any startups of the cast, so be careful.
Since you have access to all five colors in magic, you have effectively access to all the best cards in the game at any time. There is no only way to build Sisay because there are multiple rows that you can switch to close the game in no time.
8
TIVIT, a seller of mystery
Quite delimia
A little more expensive than other CEDH commanders with high performance, TIVIT, Secret seller comes packed with some of the strong defensive measures to keep the Sphingx safe in the game, while setting up a strong combo by closing the game just entering the battlefield.
When TIVIT enters the game or causes them to be afraid of damaging the player, you start the ability to dilemma of their advice, so all players vote on whether you get one track or cash token. TIVIT also allows you to vote extra time, so in some combination you get a total of five of these tokens of artifacts.
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This is where Time Sive comes. This small artifact allows you to sacrifice five artifacts, which then turn extra. You can keep the chain turns by turning the TIVIT after turning until you win the commander's damage, because only three hits will take to seal the agreement.
Since TIVIT is in white, blue and black, you have access to the best control pieces as well as a reliable Thass's Oracle Combo to close the game when you need it.
7
Rigrakh, son of corner
Many zero commander seems to be strange at first, especially because he has no energy, but comes with three fixed keywords. Fortunately, you really don't have to worry about it, because it's not the reason you play this little Kobold.
Rograkh is a tool that you always have accessible from the command zone that you can pull as needed. Do you need a bonus mana to occupy Ad Nauseam? Throw it for free and sacrifice it to spend the weak four extra. Shortly on creature to sacrifice the devilish intention? Bring Rograkh to the sacrificial altar.
6
Kraum, Ludevic's Opus
The blue part of the Blue Farm Cedh, Kraum, Ludevc's Opus list often associates with the Tymná Weaver to create one of the best format decks. Kraum allows you to generate value because your rivals are playing cards because it allows you to draw a card when your opponents throw their second charm of each round.
A lot of the attraction of the Kuram is simply that it gives you access to blue and red in your commander, allowing you to access virtually all the best colors in the game (sorry Green). Although it does not do much, another advantage for cards is essential and access to Windows cards such as Underworld Breach is essential for closing the game.
5
DEJEEL, Blade-Blossom
Blade-Blossom, an instant CEDH All-Star, is eaten, is an incredible creature that has a five-color identity, even though it costs only three mana. Getting access to all five colors means that you have literally every combined piece. Even if you have the usual winning condition with the underworld and ad nauseam, you will also get a unique combo with a derevi, an empyral tactic.
Derevi allows you to tap or disassemble when the creatures you control are fighting the player's damage, which is great for DEJEEL, because every time he does more creatures and has five mana extra combat skills. You need a little mana to get this way, but as soon as it starts, it literally stops it.
4
Kenrith, returned king
Kenrith, the returned king is in the command zone for two reasons, a massive mana sink and allow you to access all the colors you might need. While five mana is a little high for CEDH, what Kenrith is doing so good is that if the game pulls out, you have a lot of options to keep you in the game.
While the white ability, gaining five life for three mana, is the only irrelevant ability and the rest is situations good. If medium range access is not your speed, you can always use Kenrith access to check, supply yourself to the counter spells, and some of the hate effects to check the Council.
3
Simas Renn, Seeker Adept
The second half of the ROGSI package with zero mana Wonder of Rograkh, Silas Renn, Seeker Adept is really just there to add several much -needed winning attachments and tutoring energy. The low cost of casting on Silas may not be as low as Rograkh, but helps maintain the game plan on the right path.
With two cheap commanders in the command zone, you can use wild guardianship and divert SWAT for free, probably much earlier than your opponents, and like Rograkh, you can offer Silas on any cards that require the victim to reap these rewards.
2
Thrasios, Triton Hero
Sink all those mana
Commander 2016 brought with it a lot of incredibly strong legendary creatures with a partner's ability, allowing you to have two commanders if they both have a partner. This allows you to mix and compare Thrasios, Triton Hero with any other partner creation and gives you a lot of flexibility with the Deck building.
Thrasios is an exceptional creature due to its low costs and very strong abilities. You can spend four generic mana on SCRY ONE and reveal the top card of your package. As long as the country's card is, you can put it in the game. If it's something else, you can draw a card.
Setting the endless mana is easy enough with the commander. With Thrasios, you can burn the entire package until you find any combo or card closing card you need at the moment.
1
Weavers
Goes with everything
One of the leading commanders in the sign, Tymna Weaver is an extremely effective creature that has long been on top of the format. This creation with three manami descends quickly and allows you to access white and black when building a deck and because it has a partner, you can add additional color or two to complete your list.
In your main phase after the combat fight you can pay the life of a straight number of players who were combat against damage in this turn and draw so many cards. The ability to develop three cards at the expense of only three life means that you have plenty of opportunities to remove very quickly or combo pieces.