Summary
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The Stanton planets offer a diverse option for initial places, each with unique advantages and game opportunities.
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Stanton is the center of business and industry, while Pyro remains for players due to a pirate threat to players.
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The updated content in Alpha 4.1 presents new revisions of professions and mining, which has an impact on the choice of initial placement.
Stellar citizenUnique planets give players the opportunity to explore and find new places in the Star system. However, players of the game will have to choose a game and Initial location where it is created at the beginning of each session. Of the 7 options, each has its own advantages and shortcomings. It's really up to the player about which one he calls home.
Every planet in Stanton is owned by a large corporation; Microtech, Crusader, ArcCorp and Hurston Dynamics. As a result, Stanton is a UEE business and industrial center. While Pyro remains an illegal and abandoned system where nothing protects players from pirates and robbers!
Updated 29 March 2025, Mehrdad Khayyat: With the release of Alpha 4.1, Star Citizen introduced a new task donor together with a significant overhaul of the mining profession in the game. This new content may have a decisive role in selecting the default location.
With the introduction of personal hangars, starting places are now more than just a point. Players can now choose where to own their customizable hangar, and that means they usually hide around this part of the universe.
7
Ruin
Pyro
Unlike Stanton, Pyro has no large cities. Instead, the initial places are a larger abandoned space station. Players who choose Pyro as their home should prepare for a high -risk game reward.
PVP is inevitable in Pyro, but there are also great opportunities for miners and enthusiasts of FPS mission. The ruin of the station is the furthest starting point by Stanton Jumppoint, making it difficult to get back and forth between the stellar systems, instead it is next to Terminus, one of the good planets for traders.
As with other initial Pyro places, a collapsed station is also an attacked zone and a shop with sellers and weapons.
6
Lorville
Hurston, Stanton
Hurston is the innermost planet found in the star system. This makes traveling to other planets and location fast and easy as soon as players leave the atmosphere of the planet. Dirty and industrial design gives Lorville dystopic feeling.
The city of Lorville is coming Stellar citizenThe best trading representation, which covers a wide range of boats and land vehicles from various brands, including, but not only on Aegis, Drake, MISC, Origin and Tumbril.
Like Microtech, Hurston is also a planet with lots of bunkers and distribution centers, which makes it a decent place to operate missions on leg and FPS. Hursston's rapid approach to other planets and even Pyro Jumppoint makes it a great starting point for freight carriers.
5
Orbitation
Pyro
The orbitual is located next to Bloom, it is a popular point for many Pyro inhabitants. The space station offers nothing extra compared to other starting points in the Pyro, but the offer of the nearest distance to the Bloom is already enough for many.
Bloom is the most beautiful planet Pyro and comes with a large number of lying rocks, foundations and shopping points. Bloom is an ideal goal for a wide range of players, and that's one big reason why orbitura is quite popular.
4
New bastard
Microtech, Stanton
The new Babbage is located on the edge of the system. With large shopping devices, most of the player's basic needs are met in a common area located in the city. Players, armor, modules and mining facilities for their ships will find with a number of shops.
The new Babbage is home to Ghost Hollow, one of the activities of PVPVE that could bring players a considerable amount of cash in a short period of time. The planet is also home to many bunkers and distribution centers, which is ideal for anyone looking for a mission on their feet.
There are no business representation in New Babbage and it's quite far from Pyro Jumppoint. These are the two big disadvantages of this starting point, but the good news is that players who develop in the new Babbage will get a fantastic Aeroview hangar.
3
Orison
Crusader, Stanton
Crusader is the largest planet in the Stanton system and Orison is the capital of this gas giant. Unlike other cities, this location is suspended in the atmosphere of the planet (production of ground vehicles such as Hoverquad outdated) and seems to be orbiting the orbiting planet to stay upstairs. The landing zone is absolutely beautiful here, especially at sunset or sunrise.
Crusader can be a great place for miners and criminals. Grimhex, a criminal's nest in Stanton, is quite close to Crusader, making this place a good starting point for anyone who tends to be criminal in the star system.
In addition, Crusader's Moon is a decent place for mining and handling. There are dozens of sand caves with minerals inside them. With the release of Alpha 4.1, the Moon is now also hosting Valakkars, giant sand worms Stellar citizen.
2
Matt
Pyro
Checkmate is the nearest starting point for both the pyro core and the Stanton Jumppoint. Checkmate is best used for cargo and reward hunters, because they basically emerge in the middle of the system and have almost the same distance as any goal or target in Pyro.
There is no difference between checkmate, ruins or orbituars in terms of space station functions. However, miners can also find checkmate in a great place that allows them to achieve monox, flowering and pyro 1 in almost no time, all of which are planets rich in ore.
1
Area 18
Arccorp, Stanton
The location of the Spawn in ArcCorp is directly adjacent to weapons, armor, and clothing stores that create a convenient setting when you go on a long business. The shopping center is also a short walk that is great for those who participate in this game loop.
If Crusader's month was the best place for Roc and hands mining, ArcCorp's Moon of Lyria is a wonderful place in Stanton for shipping. Lyria is one of the richest places in space for mining quantanium. So
Anyone who owns Drake Golem, MISC Prospector or Argo Mole will probably benefit from 18 more than others.
The only main problem with ArcCorp is his confusing and maze -like nature. For new players, it can be a massive production of outflow for 18 years, which is not viable for the starting side of the community. After some time and training, however, players can learn the complexity of the endless city and learn to love their little details and amazing endless panorama that allows game engine.
As already mentioned, ArcCorp is home to Astro Armada, which sells all aerial bone models along with extraterrestrial brands. The place is also home to Invictus Launch Week Expo, which lives every year in mid -spring.