
We are looking for a list of unique absorbing horror games, Dark matter is the upcoming name developed by the Spanish Games Studio Path Games. Dark matter Invite players to a fully underwater scary adventure of the first person. The fans will play from the perspective of Alice, the explorer of the deep sea who finds the sunken estate where the dark presence hides.
IN Dark matterPlayers will have to deal with disturbing puzzles based on historical methods of torture and at the same time try to deal with enemies, darkness and moral decisions that will affect Alice's fate. Because the story Dark matter It is almost completely sub-acvatical, the development team in the PATH studio had to carefully approach fears such as thalassophobia, which is the fear of drowning in deep waters and claustrophobia. Game Rant recently talked to the co -founders of games and co -founders and Dark matter Developers Virginia Calvo and Gonzalo G. Luna about what it means for the team to create a ominous underwater world.
As Path Games moved the boundaries of deep sea phobies in the dark matter
According to Calvo and Luna, the most absorbing horror games work on a horizontal level with X and Z axes. But the team behind Dark matter He decided to increase the feelings of claustrophobia and use a vertical survey. As the developers explained,
“By introducing verticates, we pushed claustrophobia to a new level. The world is not only wide – it is deep, full of narrow passages and vertical spaces that increase tension.”
Another important topic in Dark matter is thalassophobia. Calvo and Luna share that “90% of the game takes place underwater”, so they admit that players can enter the game with fear of somewhat tame. However, developers describe in detail Dark matter It strives to equalize frightening without giving a frustrating experience.
For example, one of the Dark matter“The main elements of the game are Walkie-Talkie. When exploring Alice, he will communicate with her brother Reed, who can advise Alice with puzzles and decision-making. But Calvo and Luna add that Walkie-Talkie not only strengthens immersion but also acts as a tension that can alleviate the feeling of isolated water.
Challenges after the underwater world of the dark mass
In order to continue to impress the submerged experience, the development team had to deal with underwater physics and Calvo and Luna reveal that it was a quite time -consuming challenge. Yet the team paid great attention to how every object would behave to make the players feel Dark matter“The world had” consistent, believable rules “. As developers explain, horror will hit some extent harder realism. Manipulation with realistic underwater lighting also represented its own problems as light behaves very differently under the sea:
“The deeper you go, the less light you penetrate and the colors start to disappear into shades of blue and green.
As in most horror games, the sound will play a key role Dark matter“The surrounding gameplay. Calvo and Luna share that they have designed different sound layers for each environment to accompany intense scenes and moments of peace.
In terms of other absorbing functions of playing, Dark matter“The decision -making system will lead to more ending. Unlike other horror -based horror games, developers reveal that” not all decisions are based on text ” Dark matter. Instead, some decisions will relate to how many players have explored the estate or whether they discovered certain items or not. On the other hand, Calvo and Luna add that repeatability is not really the main goal for the team, as well as that players can fully relate to their first playback.
Dark matter“The first trailer showed a special enemy of a similar corpse inside Eerie Manor. Calvo and Luna reveal that players can look forward to further creation in future pendants as well as interactive elements of the game.
Dark matter It is developed for PC, PS5 and Xbox Series X/S, with a publishing window scheduled for autumn 2026.