Summary
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Morrowind invites players to question more truths and forced them to go through the morally gray world.
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NIER: Automata immerses what defines humanity, blurred lines between machines and emotions.
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Disco Elysium allows players to ideologically shape their character and reflects choices in the development of stories.
Games in the open world are not just about freedom of movement. Some of them offer a different kind of freedom – a chance to explore ways of thinking, moral dilemmas and great questions that keep philosophers at night. Whether it is the consequences of the player's activities, the nature of the world itself, or the stories they tell, these games bring philosophy to life in a way that the classroom never could.
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Since existential fear to the weight of the selection, there are the best games in the open world, thanks to which players struggle with different philosophies.
This list contains spoilers!
A country where the truth is a thing of perspective
Vvardenfell is a place where the facts are malleable, history is rewritten and the gods could only lie through their teeth. Morrowind It is not simply handing over the world and tell them how things work – asking them to decide what to believe. The tribunal claims to be gods, but dissident priests say differently. Imperials bring “civilization”, but their presence is to envelop colonialism. Even the main task revolves around the prophecy, but is it fate or just carefully organized illusion?
This uncertainty applies to the game itself. While later Scroll Games were more morale more black and white, Morrowind It benefits in shades of gray. There is no karma system that watches good and bad, no shining brands that would tell players who are right. It is up to them to navigate the changing sands of politics, religion and personal ambitions.
And that's what makes Morrowind timeless. This not only let the players explore the world – forcing them to question them.
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Nier: Automata
Machines think they are?
At first sight, Nier: Automata It looks like a story about Androids fighting for an country from invasive machines. But under the fight and neat fencing, it is a game that is constantly on the biggest questions: what does it mean to be a person? Can the machine have a soul? And if the only thing that separates us from them is a few lines of code to draw a line?
The game constantly forces players to face these thoughts. Machine life – meanting, so that it is nothing but mindless enemies – imitating human behavior, creating societies, reading philosophy and even worshiping false gods. Meanwhile, the protagonists of Android, designed to undoubtedly watch orders, slowly disintegrate because they are forced to face their own emotions and mortality. The result is an existential crisis wrapped in a post-apocalyptic adventure of a hack-and-slash.
It's not just a story that pushes these questions. The game itself plays with the idea of identity – the characters lose memories, switch bodies and even rewrite their own programming. And then there is the final end that asks players to choose so deeply personal that it goes beyond the game itself.
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Principle 2 talos 2
Cogito, ergo puzzle
If Portal was about solving puzzles with physics, Principle 2 talos 2 It is about their solution to philosophies. He plays players in a world where humanity is long gone, replaced by separate machines that are now struggling with the same existential dilemmas that once suffered from their creators. What does it mean to be alive? If an artificial being can think, feel and question their own existence, does it deserve the same rights as a person?
But it's not just a game that tells players about these thoughts – forcing them to involve them. The puzzles themselves become a kind of metaphors for philosophical investigation, which forces players to experiment, adapt and question their own prerequisites. And in all this, the characters are constantly discussing the nature of consciousness, free will and ethics of artificial life.
What about the sets Principle 2 talos 2 In addition, it does not offer easy answers. Instead, it encourages players to think critically, not only about the world of the game, but about their own. In the end, it is a solution of puzzles and more about solving the biggest question of all – what does it mean to exist?
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Deadly death
A world held together by one man and many packages
There are not many games where delivery of the package feels like an act of hope but Deadly death Somehow he's doing it. Set in a world where the company literally disintegrated, it forces players to think about what it means to be connected. The world is huge and empty, full of hazards of natural and supernatural, but every bridge built, every paved road, and every cargo supplied is a step towards something bigger – a world that would be worth saving.
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Unlike most games with an open world, Deadly death He considers insulation to be a background; It makes the whole experience. Sam Porter Bridges is not just a delivery person; It is a rescue rope, carries not only supplies but also the weight of humanity's survival. And through a unique online game, players are slowly aware that they are not alone. Things that build – Ledders, Ziplines, shelters – can be used by others and rely on the anonymous kindness of foreigners to go through it.
The game does not only request players to build the world again. As a result, he feels loneliness, fight and a small but strong impact of the human connection. At a time when the insulation became more realistic than ever, especially after the Covid-19 pandemic, Deadly death He hits differently.
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Shadow
Heroism is just a matter of perspective
First, Shadow He feels like a classic story of good versus evil. A lonely warrior is about to kill towering animals in the name of love. But as the road unfolds, something disturbing begins to sneak. Colossi is not aggressive – they just exist. Some are not even afraid of back until they attack. The more of them fall, the less triumphal it all feels.
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The game never tells the players that they are doing something wrong, but they don't have to. The silence of the world, scary music, the way Wander's appearance slowly deteriorates – all points to the truth that players do not want to admit. This is not a noble task. It's a tragedy slowed.
Few games do players to question their own actions as gently as Shadow. It does not offer a moral system or alternative ends. There is no option to move forward. And that's what is so strong. At a time when the final Colossus falls, the question is not whether the journey was worth it – it is whether it was supposed to happen at all.
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Wilderness
Live, die, teach
Some games tell players that they are a hero of a great adventure. Wilderness He just gives them a spacecraft, points to the stars and says, “Find out.” There is no struggle, no upgrades, only a solar system full of mysteries and a time loop that is reset every 22 minutes. But in this loop, players do not only throw away the mystery of ancient civilization – they are struggling with the inevitability of death, trying to knowledge and what it means to accept the end of everything.
Unlike most games with loop, Wilderness It does not consider the cycle an obstacle to overcome. That makes sense. Players fail, die and watched the planets over and over again into the black hole. And yet he learns with each loop. Grow. He sees beauty in fleeting moments.
The final revelation of the game is not just about what happened to the lost civilization – the point is to deal with the fact that everything ends. But maybe, maybe it doesn't mean it was all for nothing.
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Disco elysium
Thoughts have consequences
Most RPG allows players to shape their characters through statistics, equipment and skills. Disco elysium It allows them to do this through ideology. Every conversation, every thought, and every drunk philosophical debate pushes the protagonist on the way of self-knowledge-or self-destruction.
The game throws the player into the role of a washed detective, who has not only a memory loss-does not have a sense of himself. And when he came across the broken streets of Revachol, the decisions he makes is not just about solving the murder. It is a definition of who it is, what they believe about and whether there is still hope in the world that is already burned.
What is he doing Disco elysium The unique thing is that it does not force the only ideology to players. They can be a firm communist, raging capitalist, nihilist or something completely different. And the game responds appropriately and turns its story based on the evolving beliefs of the detective.
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Red Dead Redemption 2
Outlaws never die, just disappear
Arthur Morgan is a man who is running out of time. The border closes, the life of Outlaw is falling apart and its days are numbered. But more than anything else, Red Dead Redemption 2 It's about change – a slow, inevitable species that can't stop any bullet or bravery.
Unlike most games with an open world, Red Dead Redemption 2 He doesn't just have the players explore. As a result, it feels the weight of world transformation. Cities are growing, gang fractures and Arthur himself is forced to count on his past and what little future he has left. And thanks to all this, players are selected – not about changing the world, but to decide what kind of person Arthur will face.
The philosophy of the game is not just about the Wild West. It is the very nature of redemption. And as Arthur's story develops, one thing becomes clear – sometimes, change is not something you are fighting with. It's something you are facing.
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