How to build a damaged guard in DND

Damaged subclass Ranger from collar: Stories from tall grass offer a dark, fresh twist to traditional guards from Dungeons & Dragons – The one whose bond with nature was distorted by the dark force. As adventurers who have been affected or twisted by persistent curses, corrupt guards pass along the border between the Guardian and the threat.

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With the forces I go, the outflow and mutova offer the perfect mixture of the battlefield control and the worrying taste. This guide will show you how to build effectively, from priorities the ability to score to the needs of the equipment, while accepting scary roots of corruption.

Damaged Ranger Highlighting

The stories from the image of tall grass showing a damaged guard.
Art by Alexander Cloos

The idea of ​​a corrupt guard is that A strange illness gives you strength In slow killing even if you don't have to worry Part of “Killing you slowly” In terms of mechanics. The only real negative side effect Will show up at level 15the threshold that most of the characters often exceeded.

Traits are called manifestationsand they go from First to fifth speech. Some of them Use curse tagswhich you get either Using a bonus action or damage;; Damage can be from any sourceSomething to keep in mind if you want to use your bonus action for something else.

  • First speech: Turn the curse signs into damage and accumulate another D4 into a brand.
  • The second speech: Replace dexterity or power checks for ten plus levels of your guard.
  • Third speech: On the seventh level, use one curse brand and add the D4 to the offensive role. In addition, you can use your response to reduce the damage to the attack equal to your guard level.
  • Fourth speech: At level 11, select from the disease list and “improve” your character. We will explore these options below.
  • The fifth speech: Double the speed, increase the armor class by two and use two more attacks when using the attack action. If you use this feature for the second time before long rest, you will suffer the level of exhaustion and drop to one hit.

The best fourth manifestation

The dragon is sleeping in the pastoral barn in the settings of the Campaign Campaign in Dungeons & Dragons.
Dragon Frog by Alexander Cloos

Function unlocked on level 11 is the only moment the corrupt ranger offers Some form of adaptation In addition to what is already available to all other guards. While there are three diseases from which you can chooseYou only use one, so you have to choose wisely.

Gray vision

College stories from the image of high grass showing college masks.
Art by Alexander Cloos

This disease gives you a blind look with a range of 15 feetand you can automatically detect most illusions. Because it does not offer any combat benefits, it is often considered the worst diseaseand your Dungeon Master can interpret your 15 feet of blind appearance as Your only feeling of sightseriously limit your character in long range scenarios.

You can consider using this disease in campaigns full of spies and intrigueLet you catch most of the fraud and characters that crawl away. However, it automatically succeeded in something Removes part of the entertainmentand you can push your dungeon Master Do not use completely invisible units Instead of letting you overcome.

Failing lung

Stories of collar from the image of tall grass showing an adventurer surrounded by spirits and birds.
Art by Alexander Cloos

Depending on the composition of your team this disease can be broken by the game. As an action you can Knock with a susceptible target;; That happens automatically without savingand you must simply be able to see creature No range limit connected.

Maybe your Dungeon Master will ask you for the roles of a constant cough that your character should go through.

You also cause some damage based on How many curse markers have you accumulatedBut this is hardly the main use of this ability. By pricing to the target you give An advantage for their close -up allies When you interfere with them, you are earthing of flying enemies pull them within reach and you do The fireballs of your wheel hit more often.

Loss

The stories from the image of tall grass showing the sheep's dragon Sheperd.
Art by Alexander Cloos

It's hard to compete with him Obtaining enemies susceptible on requestBut if your party cannot use this ability then it would lose a feeling better for you. Once a long rest, you can mark the enemy and have your Curse signs instead of D4 deal with D6It significantly improves your damage.

This is ideal in fighting individual great threatsEspecially if you want to cause most of the damage. However Lack of limits around lung capacity failure It increases all around, so consider the disease carefully before you tie yourself to loss.

The possibilities of the best species

The stories from the image of tall grass showing Nakudam.
Art by Alexander Cloos

Use Updated rules for Dungeons & Dragons 2024You can choose any kind you want, and Your statistics will not be affected. Type shown in the collar: stories from the book tall grass lean into this philosophy by letting you Increase all the statistics you want During the character creation is in case you want to use them with the 2014 rules.

Because the collection of curse brands is key to subclass, a selection of hard species It may take beating like Orks or Goliaths, can be beneficial. Of course you can always Get curse brands using a bonus action Anyway, but you may want to save magic like Hunter's Mark.

The best location of status

The character of the player admires the giant flying jellyfish in the Dungeons & Dragons campaign.
Giant jellyfish by Alexander Cloos

Like most guards, Dexterity, Wisdom, and Constitution should be your main statistics, although the subclass itself has little use for wisdom. Because you want to be hit, consider Preference of the Constitution over wisdom Whenever possible.

Strength is still your statistics of landfillsBut now more than ever, already in the third level, this subclass allows you Replace checks of power capabilities with a flat number Based on your level, it allows you to help others lift barricades or put enemies without really concentrating on stat.

Best spells for corrupt guards

The stories from the image of tall grass showing that it is a wheel is known.
Art by Alexander Cloos

Hunter's mark is as always as always Key magic in Arsenal Rangersomething that is stacked significantly with curse markers. You want to use spell effectively, you want to have access to healing spells, As are the wounds of treatment.

On 11th level you may want to lean The strengths of your disease If you have chosen a failing lung and that furious battlefield control. This opens you on options like Growth of silence or tipspells that require concentration and often compete with the Hunter brand; this is no longer the case If you do not plan to attack the turn.

Best default devices

College stories from the image of tall grass showing a shoulder shop.
Art by Alexander Cloos

At first glance, you may think that curse brands Do not use on weapons at a distancebut actually Trigger in all weapons attacks. Taste, they should also evoke in unarmed attacks, but the point is that the basic equipment of the guardian It works perfectly for corrupt guards.

The best performance and background

Adventurer on a horse next to the spirit of mushrooms in the campaign of the Sympima in Dungeons & Dragons.
The hero's path from Alexander Cloos

If you use background options from the player 2024 manual The ideal background is WayfarerHe let you increase dexterity and wisdom. If you want to focus on dexterity and institute then the background of a soldier It can be a better choice.

For performance there are basic ones that work well for other guards, As a sharpshooter or dual wielder. However, it is more focused on the collar Minor corruptionwhich perfectly mixed with the topic of subclassAnd this allows you to negate damage for one rotation while intervening.

Best Multiclassing options

Break stories from the image of tall grass showing wax rogue.
Art by Alexander Cloos

A damaged guard works very differently Before and after level 11Your focus on multiclassing should take into account. Before this level you would like to BUFF UP TELL YOUR DAMAGE TO RIGHT as much as possible and The level on the rogue does it just: You would have been accumulating signs, curse brands and a creeping attack.

After level 11 you may want to go to the full territory of the Caster have more support options, Mostly on the druid side. Because you can still Use class features while they are in the shape of a wildknocking enemies of prone while turning to a hard -to -reach rat It can be an incredible benefit for your party.

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