How can Battlefield 6 improve a dirty series drive

There are few mechanics as useful as staining, but also as controversial, which made players to ask how it will be implemented in Battlefield 6. Spotting existed in many iterations, from the quick designation of enemies by pressing the button to keeping pings on the ground where someone was last seen.

Recent PlayTesting has shown that 3D Spotting could be a comeback, causing worries for some fans. Given the nature of the test environment, it is not confirmed what DICE intends to do with a stain and the studio could test water with a mechanic. What is clear, however, is that many players want to notice a fine line Battlefield 6And there are a number of ways to achieve this.

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How did it look before Battlefield 6

3D Spotting in Battlefield It used to be ubiquitous, and there were many ways for players to mark each other quickly with little effort. It was so common that the players joked that “shooting at Doritos”, referring to BF4Orange, triangular spot indicator. BF1 Similarly, some problems were very easy, because the maps were smaller and less vertical, which allowed less shelters and deteriorated with light stains.

BF5 He turned the relationship between the series with extremely spots and completely removed the function of spotting from the soldiers and replaced it with a context ping. Spotting, and especially 3D stains, has become a rare commodity, because even gadgets such as dirty flares were strongly nerves and were easy to face. Players were forced to specialize in certain roles that had access to spotting, such as the Buster offensive vehicle that saw vehicles that damaged.

Since 2042 imitated some of the BF5'Philosophy, but greatly made it easier to spot with gadgets. If these last two items have something to go through, then seeing can remain connected to certain gadgets and roles. But everything was seen Battlefield Labs Indicates a common effort to make the game resemble BF4 and his predecessors more tightly.

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How can cubes improve spotting for Battlefield 6

All this raises the question of what direction it should enter; whether to copy all aspects Battlefield 4 It is the right thing, including spotting or different from this aspect sharply. Seemingly, many players want to leave excessive stains behind, I don't like how much it simplifies the game loop, and there are a number of ways to change Spotting. Please note that not all of these thoughts are compatible, but several of them could work together.

Keep the context ping

The Ping system removes much easy spotting available to any player and in fact it could provide its own advantages because it can be used to signal where Squadmates should go, and if there is a danger. It is also visible only for members of the same team, which means that there is no orange doritos sea that always fulfills the map. It can also be used when a player is shot down, so team members can provide Intel to their friends.

Provide better counter -conforming to spotting

Several recent games have tried to reduce the impact of the stain, whether they are giving players disturbing tools or allowing them to shoot down the spotlight. Even Battlefield 1 He tried to reduce the stains by adding the benefits that the soldiers did not see the flares on the flares, although it never drastically moved the needle. It should also be more achievable against staining methods. Whether electronic war gadgets or smoke grenades, players need ways to break out of being seen.

Minimap Spotting could work as a radar

Stains on minimaps remained quite common in the series even then BF5And players who do not use silenced weapons can be revealed for a second to minimap when they shoot. This momentary revelation could be a good thing that may apply to all minimap stains, and minimap acts more like a radar, only picking up enemy positions every few seconds instead of giving every spotted enemy. It could somehow stop people who just stare on their maps and focus more on what is before them.

Make 3D spotted remuneration

By limiting 3D spotted, it becomes an advantage. Recons in BF5 They are an invaluable class how they can reveal distant enemies, so even if they don't kill them, another teammate has the opportunity. 3D spotting would again feel strange and no doubt it would be the death penalty for anyone unfortunate, that we will be marked if it does not find coverage.

Distance restrictions can be seen

The purpose of Spotting is to show players in distant or distant places, but its proliferation means that this function is slightly lost. Instead, the stains could be limited, so they only appear at certain distances. Whether it is just close or far away does not matter much, because it would motivate players to use more careful use. Probably, spotting does not have to be a matter of close, because the models of players and sound allusions should do this job and could remain as a tool for catching sniper, who are out of reach.

Reduce the ease of spotted by gadgets

As fun as it is to fly around, Caspar's drone from Battlefield 2042 It could reveal whole teams in less than a minute, so certain regions of the map in an incredibly hostile way that never felt very fair. Gadget is probably the safest way to keep 3D stains, but it should not be so easy to achieve; The Caspar drone remains one of the most effective ways of agriculture with very small efforts. Gadgets need harder restrictions on them when it comes to spotting, whether it requires greater effort or gaining goals.

Players should watch the target at 3D

One simple way to reduce 3D stains would be to connect with the range of some kind, which must always be trained to the target. In this way, the goal could be seen from any angle, but it would remain just as long as someone holds them in their eyes. Gadget like this may be similar BF4Soflams for the Recon class, but may not allow targeting missiles. It could force players to play Spotter, hunting individual goals that could coordinate with teammates to shoot.


Battlefield 2042 Page Page Cover

Battlefield 2042

5/10

Released

19 November 2021

Esrb

M for mature: blood, strong tongue, violence

Publisher (s)

Electronic art

Engine

Frostbite



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