Summary
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Rapid enemies in horror games can be more scary than slow, adding intensity and challenge to playing.
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The use of noise and secrecy is key strategies for survival in games such as Alien Isolation and The Last of Us Part 2.
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From tireless stalkers to speed and agility, it provides a variety of fast enemies in games like Outstast and Dead Space 2 arc experiences.
While the atmosphere, music and setting up a horror game can always create a sense of fear and fear in the player, eventually they are enemies who are the most frightening of all. Certainly, slowly passing zombies can be absolutely scary to face face to face, especially in a narrow and closed environment, but there is nothing more scary than having a grotesque mutant or a monster running at full speed towards the protagonist, especially when players are ready to protect themselves from them.
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Of course, a horror game that still maintains a frightened factor must make these kinds of enemies of pleasant and just fighting, because being persecuted every two seconds and could not move, it will not make a very fun game experience. Fortunately, there were several horror games developers who managed to keep a fast and exciting pace in their titles, thanks to the rapid and deadly enemies, without hindering the game loop in this process, making them a ton of fun to jump.
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Silent Hill 4: Room
When Henry leaves his room, he finds herself in a scary other world full of madly tireless monsters
While the first three Silent Hill The games were a small fund of fast enemies that would have appeared so often, the fourth main game moves it to a completely new level. Being able to endure a dog or two may not be such a big problem, but as soon as ghosts are introduced, the weapons will become much less reliable. Many ghosts will remain hot on Henry's path until a specific weapon that develops them forever, although it is easier to say, than it does, given that finding time to look for key resources can feel impossible as soon as these ghosts are persecuted.
Another madly fast enemy is the victims of twins who throw themselves at Henry whenever he catches him. Although players finally get a chance to catch a break from all the run around Henry's room, they must also ensure that his apartment is not completely corrupt by his apartment. Simply put, Silent Hill 4 There is no game for a weak heart, although players who enjoy the sequences for heart chase should definitely check it.
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Alien: insulation
The preliminary of xenomorphs is not a possibility, so the noise is essential as much as possible
Alien: insulation is a game that keeps the player on the back leg for the whole game. Outside the flamethrower, which is late in the game, players have no way to bounce xenomorf that chases them during their nightmares, but because it can catch up in more than a few seconds, one for one is simply not a possibility.
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Instead, how to go through the game without seeing the game over the screen too often, it is noise to prevent the alien from preventing Amand's tracks. Baking a flashback or bomb can even be used to make a stranger to kill the whole room of enemy people, which emphasizes how experimental and creative is the main gameplay and why is and why Isolation Fans have become so loved ones.
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The last of us part 2
Clamps and infected keep players in motion to become secrecy safer access
Using secrecy is largely necessary The last of us part 2Otherwise, players will be persecuted by hordes of scary infected enemies by small escape means. While these dangerous enemies are already fast enough, the handles are even more scary because they are very fast on their feet, they are also able to kill Ellie and Abbie with a single blow. Sometimes it may be better to risk and turn to be fate rather than escaped, because even a small blow or slip can lead to a certain death.
Fortunately, The last of us part 2 It also has a healthy amount of enemy diversity, with some of the slower enemies, such as Bloaters, providing a nice change of pace at any moment. Realistic melee and the weapon of the game also helps add to immersion when enemies start throwing at Ellie and Abby in a desperate attempt to take them off.
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Ride out
Without weapons in sight is Miles forced to feel from fast and dangerous prisoners on Mount Mount Massive
One of the most frightening aspects Ride out It is that it is never clear whether someone is a friend or an enemy, because Miles only enters Mount Massive asylum for hours before he finds himself in imprisonment in the building, desperately trying to find a way to escape. If someone turns out to be hostile, automatically persecutes and because Miles cannot control weapons, it causes a lot of incredibly intense gaming sequences, given how tireless are even the most basic enemies.
Chris Walker, who is a consistent enemy of Stalker, who seems to have so often seems to keep the players on their feet, bulldogs whenever they see it, so it is essentially important to get a habit of hiding in the lockers. Intimidating speed of enemies paired with deficiency of weapons ensures Ride out It remains a scary and intense experience from start to finish.
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Evil to 2
Escape from dangerous hordes in the stem is not an easy task with how fast they are
Although players are forced to take over only one or two enemies in about the first hour Evil to 2This is when Sebastian enters the simulated city of the Union, that things will start really chaotically. The Union is covered with mindless enemies similar to zombies who encountered a map, but if Sebastian accidentally breaks the twig or is forced to fire a bullet, they will go to full chase and are barely slower than Sebastian's maximum sprint speed.
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This does not mention the bosses' enemies, who are also fast on their feet, especially The Guardian, who even appear in the head -up world after being defeated in her own boss battle. Stamina upgrades are necessary to get Z A to B in one piece. Along with an interesting semi -open world of the Union, Evil to 2 It also boasts a convincing story, and has also sprinkled several surprisingly emotional moments throughout the narrative.
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Dead space 2
Isaac encounters a wide range of highly mobile necromorphs in their second adventure
Dead space 2 It represents some of the most creative and absolutely scary enemies in all games, many of which are well known because of their speed and dexterity. For example, stalkers are hiding around the corners and attacking their time to attack before they suddenly jump out and charge the first head to Isaac, which barely gives him time to react.
Then there is a pack, a small but deadly necromorphs who can keep up with Isaac no matter how quickly they are trying to escape. The enemy variety is a big reason Dead space 2 is so kindly a look back at many survival enthusiasts, although it may not be as polished as Dead space The remake, the intensity that comes from a faster pace makes it an entry that is worth a return.
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Resident Evil 4 remake
Fast reflexes are the need to remove Ganados before they land the first attack
Although classic Resident Evil Games represented fast enemies, it tended to be bosses or special enemies, such as Crimson Heads and Nemesis. When creating a multiple active Resident Evil 4However, Capcom changed the basic enemies from Zombie to Ganado, enemies similar to a person who will rush to Leon with weapons in their hand to try to stop him in their footsteps.
With the remake, all enemies are much smarter and sometimes even quickly perform actions such as Leon's road blocking or cutting off from the area. Since Leon is almost his entire mission in itself, and Ashley is unable to fight for himself, the survival of endless swarms is not an easy task in this excellent remake of the survival of horror classics.
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Improvement of 4 Dead 2
Once zombies put their eyes on the survivors, they chase them at the end of the earth
While the average zombie in Improvement of 4 Dead 2 It is easy to take off, what makes one level of such a difficult pass is a stunning number of them that are thrown through the players. Moreover, what also maintains the game intense is the presence of special infected, who always lurk around the map, ready to defuse the survivors when they least expect it.
The levels are also full of audio warnings, such as autoalarms and gates, which will alert the gigantic horde of lightning pipe zombies that behave much differently from the traditional version of the monster that most players are used to see. Players should always get a habit of guarding the zombies from a distance as soon as they see them, because these madmen can close the gap at any time. Message 4 Dead 2 'With Fast and Chaotic Gameplay, it is complemented by fun characters, great graphics and more than enough fun campaigns that you can play with friends.
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