Games in the open world should, by definition, offer players almost unlimited creative freedom, which would allow almost every kind of action that comes to mind. However, if developers seek to satisfy these expectations, there are still obstacles that prevent a truly diverse experience offered by the premise of the open world. Sucker Punch, creator of highly honored Ghost tsushimaare no different. Despite the remarkable success of Japanese playing feudal era, one of the consistent areas of complaints Ghost tsushimaThe chasing reviews were his repeating nature. As Ghost yotei At this point, the developer is preparing to release at some point this year, this year plans to reduce monotonous actions, but on this journey should carefully pedal.
Age old maxima for creatives, “if it's not broken, don't fix it” Ghost yotei. Although it is easy to point out Ghost tsushima'S (acknowledged) weakness in retrospective, the developer must maintain most of his winning formula that goes to the sequel. This means that the lack of depth in the side tasks, fighting and exploration of the first game may not be so well received if it repeats itself Ghost yoteiSo there are a few markers that could be implemented with a saker punch to build an even more Japanese world from the 17th century.
Related
The ghost of Yotei revenge must be greater than atsu
The Ghost Yotei can begin as a personal story of revenge, but the path of ATSU could turn into a deeper struggle in the shape of a Japanese changing power struggle.
Ghost of Yotei must balance the repeat with innovations
Sucker Punch must deal with the spirit of Tsushim's glaring weaknesses
Although the fight is one of the Ghost tsushimaMany strengths because of its running nature and unforgettable segments could save the experience of enemy archetypes quickly. For Ghost yotei To improve the combat mechanics would have to add several types of opponents than conventional spears/shield/archers who are seen in Tsushima While browsing the map, the number of random runes decreases while browsing the map. These, although a good measuring stick of combat knowledge, aged when they tried to get from one point to another.
Side tasks are another glaring area for a revolution in the ingredient Ghost yotei. TsushimaSit tasks were one of the most polarizing aspects of the game. Although they were necessary to explore maps in a large scheme of things, their content mostly included the rescue of peasants from bandits or Mongols, followed by unopulated cutscenes and dialogue. This basis naturally postponed players hunting unique chains of plot independently of the main story and created the core of the recurring argument against Ghost tsushima.
Most games are trying to relieve this recurring nature by changing the scenery in their side tasks, with titles like Assassin's Creed Odyssey We take players anywhere from the mountains to the army camps to the sea for a nice change of pace. Ghost tsushima He also fought with this diversity, most of which lacked environmental diversity, which should mean RPG with an open world.
Recurrent elements may not be too large overhaul in the spirit of yotei
On the one hand, repetition is part of the RPG character development process. It is a fulfilling ceremony for players to gradually become a stronger acquisition of equipment by traditional means; Whether it is to go on side tasks with the same goal to save the day or swim through the hordes of weak enemies for the Boost XP that brings them. The goal is that the character eventually becomes strong enough to fight the bosses and last an unbearable punishment of their hits.
In view of this, a recurring element must appear in each RPG and Sucker Punch should not be excessively compensated to fix the problem with the variety of content. Ghost yotei Shaking things are not an objectively bad thing, but because of the development of the characters and immersion of a player in Japan the 17th century. Century must take several dynamics. For Ghost tsushimaIt was an almost excessive presence of Mongol and Bandita and for YoteiIt can be something else – and that's all right. Finally, while minor modifications and environmental diversity would be welcome, a certain level of repetition can serve as a great scale that allows players to improve or show how far they came.
Ghost yotei
- Released
-
2025
- Publisher (s)
-
Sony Interactive Fun