The last review of the defense academy – as weird as I wanted

When the unveiling trailer for a hundred line: Last Defense Academy first broadcast in June 2024 Nintendo Direct, I immediately wrote an article about how the game seemed like “Danganronpa for people who didn't like Danganronpa.” But then I was so young, so naive. Now that I joined the Academy myself, I am not very proud to have admitted that I could not be more incorrect.

You play like Takumi, a teenage boy who lives in a residential zone in Tokyo, a vaulted city that commonly sees his citizens during sporadic extraterrestrial attacks curled into the shelters underground. During one siege, the spirit comes to Takumi, gives him a strange blade, and tells him that stinging into the heart of this “infusion” gives him much to fight against extraterrestrials who are about to kill his best friend, which triggers the tactical struggles we have been enforced.

Anime teens kill aliens instead of each other

One hundred lines: The Last Defense Academy was created Dream Duo for anyone who spent the last two decades and enjoyed a few strange but iconic visual novels. Kazutaka Kodaka, the creator of Danganronpa, and Kotaro Uchikoshi, the creator of Zero escape, met in a beautiful partnership for this title and their influence and the impact are decisive and clear. They knew well that from a direct comparison, there would be zero leakage (Eh?), But instead of avoiding it, they dropped us into the well -known neon anime ridicity coating directly from the beginning.

Related

Visual novels deserve to be more than just a joke

This year, PocketPair made a joke again the most boring April fools and I'm sick of it.

One of your first teammates is Darumi, a blue -haired emo girl who will not cease to talk about her plans when he begins “The Killing Game”. In the first battle of the Academy, she fights on your side, just to be killed almost immediately, to death to the vice president of an excessive and especially hard enemy. Her eyes stimulated when she stimulated graphic red blood, her limp body ragdolling to the ground when the attacker dropped her before being gathered by a mysterious coffin drone and flew to school.

Siri says Takumi that his life is going to change at the Academy of One hundred Last Defense Academy.

Even for someone who consumed the games Danganronpa and Zero escape, imagine my surprise when Darumi returned to school after our battle, as well as jumping, stormy and alive, as it was that morning. Students are revived after death on hundreds of lines: the last defense academy, so you can live to fight all 100 days of your service to school, and kill yourself in battle to you and your team quite powerful benefits.

While this amount of time fighting with extraterrestrials and seeing our friends kill themselves seems to be daunting, the game gradually peeling off layers of its content and allowing you to acclimatize water before turning heat. Before you know, for Takumi and the team has passed several weeks, and it seems that every question you answer leads at least five other peculiarities.

Sirei, your vintage cap cap buddy mascot, disappears and removes your team out to play a giant board game for defensive flames surrounding school to find it and gather resources to equalize your attacks before the next big battle. Half of your classmates do not want to fight first, because Darumi confirms that they will still feel full death of death before recovery, but you can persuade them to take weapons by offering snacks or a special handmade gift (such as decorative vomiting, such as a girl, such as a girl, such as a conversation.

Darumi mentions the killing game in Danganronpa during the Academy of the Last Defense One Hundred Line.

It is important to realize that one hundred hundreds: the last defense of the Academy is not Danganronpa or Zero escape, although it feels like a mixture of these two more often than not. I still work around the fears, which I felt at the beginning as a fan of two. Although I knew my teammates would come back after being murdered, unlike Danganronpa, I was still hesitant to choose a favorite, so the boot would definitely drop. Something that he didn't know what was coming in a game that felt incredibly awareness, only amplified the experience of playing.

Beautiful hybrid of visual novel outside the center and decent Trw

Maybe that's why my favorite parts of the game, which cover so many genre bases at once, were narrative elements over tactical. While the elements of the grid -based battle are fun and require planning and thoughts, there are a lot of unpredictable stories and strange characters that get before you get to the real battlefield.

If you are tempted by the idea of ​​colorful weirdo involved in the tactical struggles between free time events, increasing your friendship, or occasionally start exploring the outdoor world and La Mario Party-Esque board game, then the tactical element is sufficiently thorough to maintain you without feeling too stunning. As someone who enjoys this Mish -Mask of Game Elements, I have a great time to return over more ends and see what I can play with on the way – especially when it comes to min/maximum of my battle teams.

Fortunately, you are able to repeat your fighting because I am not proud of how many times my team was demolished before I got into the fight against the game. Your teammates have every passive skills that offer benefits all the time, special movements that can perform as soon as they turn on, and there are a lot of considerations to pay the areas that are on your attacks, and battles are fun to want a visual novel stop.

Beginning of the battle in the last defensive academy of hundreds of line.

I also experienced several graphic hiccups-gitters when I loaded too many sign elves against the animated background in the fighting and in the dining room, and a slight delay when I dared to see the flames-but I also play on my launched switch to take part of the blame.

Overall, if you swallowed the Danganronpa series and Zero Escape in the same way as I did, and you are also fine playing a decent tactical game when you develop mysteries instead of going to justice or solving the escape rooms, then you will feel fully satisfied with what feels like the natural development of these two series. There is never a comparison of apples-andnges with so many face in Danganronpa, which could be for some of the off-thee, but that is the peak for people like me who loved the series and games that inspired. Although tactical elements have never felt as if they were preferred as strongly as a narration, a hundred line: Last Defense Academy earns its stripes as another in the line of spiritual successors, given how near the chord affects both Danganronpa and zero escape.


one hundred stop -ver.jpg

One hundred line -akademy defense

Systems

Super Greyscale 8 -bit logo PC-1

3.5/5

Released

April 24, 2025

Esrb

Mature 17+ // blood, partial nudity, sexual themes, strong tongue, violence

Developers

Too Games Kyo, Media.vision

Number of players

Single-player

Steam deck compatibility

Unknown

PC release date

April 24, 2025



Advantages and disadvantages

  • They scratch the itching of Danganronpa with a touch of zero escape.
  • Relayed gameplay and winding mystery keep things fun all the time.
  • Tactical battles require effort, selective turning on and practicing to win.
  • Many times I laughed aloud on the character and dynamics.
  • Baties are fun and thoughtful, but the narrative always feels like a more important element.
  • Occasional technical curtains playing on older hardware

Leave a Comment