Difficulty Remastered Oblivion has a problem

Long -term, highly anticipated The Elder Scrolls 4: Oblivion Remastered He finally arrived, and many would agree that it was worth waiting. The remaster with a drop of shadow liquid is in many ways much more like a remake, like the original ForgottenThe visual effects were completely rebuilt from the ground in Unreal Engine 5, causing a radically improved aesthetic experience, with several useful bells and whistles.

This new, crushed rendition of Cyrodiil is certainly stunning, is able to go to the tip on the feet with some of the most impressive modern editions. It's a great way for the fans of the original Forgotten To recover adventure, promote the story, and exploring a meaningful way, while newcomers are less likely that the 2006 version of the Archaic Graphic Front-A Centter will be scared. But while Oblivion remastered It is a strong improvement in the original game, not perfect, with some unfortunate problems with games that could make a little tuning. One of the particularly significant problems is its difficult setting, which often does not offer good balance of justice and challenge.

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A problem with Remastered Oblivion

Remastered oblivion is either too easy or too hard

About its default difficulty, called adept in the game, Forgotten Remaster It can often feel like a trivial and boring experience. The health and defense of the player's character seem impenetrable and the enemies will go down just a few hits. For those who are looking for nothing but power imagination, it is fine, but such low problems undermine wider attempts to play Action-RPG: Gentle tuning, grinding for XP and new equipment and investment in different skills.

Under normal circumstances, players could adapt adequately to the difficulties and hit the level to enjoy a more strenuous challenge. But when players do it Oblivion remasteredwill meet with a jump in difficulties that are extreme and dull. The experts' name for “hard” has become damage to the “hard” game and changes battles for exercise in monotony rather than intensive skill exhibitions. It is not surprising that the damage to the enemies also increases, but to an excessive degree: the player could be able to refuel interventions in the adept, but the same hits, from the same enemy, will lead to almost immediate defeat on the expert. In short, it may look like Oblivion remastered He jumps over the “hard” and goes straight to “very hard”, without adequate balance Goldy Locks.

The difficulty of Oblivion Remastered suffers Bethesd's design tendencies

With difficulty that are either exaggerated, it often seems that Oblivion remasteredFighting mechanics lack focus and belief. In fact, all RPG Bethesdy is more about survey, dialogue and story than the moment of playing, and their competitors are regularly overcome by their competitors in the combat department. Many Bethesdy fans say they wouldn't have it anyway: a stiff and poorly designed fight is not a problem for them.

And yet it can still be disappointing Oblivion remastered did not try to improve this aspect of Bethesdy design. Better difficulty problems could significantly improve the overall warranty quarantine, at least in terms of typical RPG build-the-trafting and stat-tweaking, which makes it a balanced experience. We hope that future updates, or at least Bethesda's Next RPG, will look more closely at the difficulty settings.

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