The opening hours of the video game are most important. When you first download a brand new game, you may have said goodbye to $ 60 to $ 70. However, opening hours will determine whether you are ready to say goodbye to 60 to 70 hours of your life. When I first start a new game, I often ask, “Will it be something worth spending so much time?”
Dune opening hours: Awakening leaves something desirable in this respect. This is not because the beginning of the game does not do a good job and represents what to come, but rather that the initial teaching missions of the Game Force training wheels on players that are largely unnecessary.
Have you never been to Arrakis?
Of course, any game as complicated as Dune: awakening will need teaching programs of some kind, but in the end you have to let the players come up with things themselves; Dune: Awakening would be very good for this approach.
When you first arrive at Arrakis, after you choose a home planet and start a set of skills for your character, you will move and fight the tutorial, followed by an introduction to the basic mechanics of survival in the dune world. I would say it is necessary. After all, any action with the adventure of this extent must have basic instructions on how to move, how the controls work and how to fight.
In addition to the introductory mission, players are guided by various instructions specific to games, including how to go through Arrakis, how to construct shelters and how to remain hydrated in an unforgivable desert. All this is well designed and useful, but in progressing advancing around what I thought there was the last few tutorials that would offer me, I discovered a brand new set of tutorials that seemed to lead even more game mechanics.
Our tutorials are measured for centuries
This abundance of tutorials creates two effects, one positive and one negative. First, the complexities of these tutorials and missions indicate an incredibly deep game experience, full of complex systems and mechanics that everyone speaks beautifully; Something I consider to be a characteristic feature of any great creation and survival.
Secondly, however, these tutorials create a suffocating and restrictive gaming environment. In some respects, it looks as if there is no opportunity for ecological discovery. What's more, these tutorials are often not processed on each individual system, but only provide players with a simple checklist to be exceeded.
For example, a timely tutorial shows players exactly how to unlock and create a set of armor by collecting specific materials. What I did not learn, however, was how to unlock a unique research scheme for new setting of armor.
Later I had to figure out how to explore other types of armor myself. Although it was fun to discover, I couldn't help myself, but I felt like I would rather learn how to unlock the equipment works rather than how to unlock one particular piece of armor and why this armor is useful. Teach me the system and let me find out how to use it.
But there is a narrow way
The main approaches that most of the games in the open world these days are routes, guides and environmental design. You are led to one particular goal and show exactly how to achieve this single goal rather than a larger system. In many ways, I feel that it has proved to be too reductive to the genre.
Especially in the game like Dune: Awakening to imitate the feeling of relying on your reason and ingenuity to survive the planet as rough as Arrakis, too led instructions that last more than ten hours.
What is most disappointing about this effect is that these tutorials, just as restrictive, are also a good sign of what to come in the dune: awakening. From each of these tutorials, I learned so much about how these systems communicate with each other and how they could synergies together to give me more passage or combat fitness.
I began to feel excited about what a full campaign across Arrakis might look like. Yet some of them want me to discover it organically, rather than wanting a spoon to power through the opening hours of Awakening. If Dune: Awakening has a long -term successful, players need the opportunity to discover some of Arrakis for themselves.
Yes, in the game as complicated as this, there must be some on board, otherwise players could get lost for hours, which can be tiring in itself. However, I am afraid that on the basis of my first 20 hours in Dune: Awakening, I can be stuck on the endless loop of tasks that feel more like instructions than real gameplay. At the end of my time I woke up, longing for training wheels to get out of the sand. Allow me to eat the sandstone, let me die of dehydration; At least I awaken something new for myself.
Dune: Awakening
- Released
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10th June 2025
- Developers
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Funcom
- Publisher (s)
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Funcom
- Engine
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Unrealistic engine 5
- PC release date
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10th June 2025
- Date of Xbox Series X | WITH
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May 20, 2025
- PS5 release date
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May 20, 2025