Subnautica 2 devs to prevent the decision not to include weapons

Summary

  • Fans Subnautica 2 feared the direction of the game because worries about the lack of weapons and a light story caused will.

  • At Discord Subnautica, unknown worlds prevented the direction of the game and claimed that the point of subnautica is “learn, avoid and survive”.

  • Lead's lead Anthony Gallegos has also discarded concerns that the series is now “awakened” and basically directs these complaints to the nearest garbage.

Subnautcia 2 is one of the most expected titles at this year, because we know that in 2025 it will fall in early access in 2025. Unfortunately, the developer of unknown worlds in the last month had to try to mitigate some resistance, because more details about the game themselves to express concern about the game direction.

One of the biggest criticism points was the length of the game, because many fear that a 15 -hour run would not be enough, while the confirmation that Subnautica 2 would not have any weapons, some Jimmies also rustled among the community. In a recent conversation on Subnautica Discord (for the first time shared by Reddit Zookepergamell1339), various developers from unknown worlds have now prevented the direction of the game, some a little more passionate than others.

Subnautica 2 devs to prevent the decision not to include weapons

First, unknown worlds are concerned about the fact that the game is now “awakened”, and gets a type of reaction from the design led by Anthony Gallegos that you would expect. In the Gallegos chat, he said he was “happy to disappoint anyone who complains that things would” wake up “and that they could basically direct their complaints to the nearest garbage bin.

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In response to more legitimate concerns, another developer named Uly reveals that unknown worlds listen to criticism, but “does not take everything as a gospel”. For example, they explain that they are aware that people are angry, that you will not be able to kill Leviathans in Subnautice 2, but take it as a sign that “there is not enough fun/interesting ways” to deal with them and work on solving the problem.

In order to build any weapons on the game, the creative media producer Scott MacDonald (also known as Obraxis) points out that the total point of the Subnautica series is not to kill everything, but “learn, avoid and survive” in an enemy environment. Uly also supports it by saying that anyone who hopes to be able to kill large fish in Subnautice 2 will be “deeply disappointed”.

It certainly sounds as if unknown worlds have been holding their visions, which is probably better for the overall quality of the game rather than trying to quickly retreat at the pressure of fans. If you hope that unknown worlds will change their melody from now on to the right edition of the game, it sounds like you were lucky.


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Subnautica 2

Systems

PC-1 Xbox-1


Developers

Unknown world entertainment

Publisher (s)

Krafton

Engine

Unrealistic engine 5

Multiplayer

Online co-op

Number of players

1-4

Release of early access

2025



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