How to destroy the interllders lighting in Helldivers 2

ILUMINATE STINGRAY JETS (also called interllors) are another kind of enemy in Helldivers 2. Instead of persisting on the battlefield for any time, these extraterrestrial vehicles threw themselves in and out of the fight, carry out the straphing runs on the players and forced the units to cut to cover. Their presence is not as repressive as the automatic weapon, but the threat they represent is as serious.

When it comes to fighting any fraction Helldivers 2The key to success is to bring proper loading. In this manual, we will cover the best weapons that players can use specially to reduce stingays, without preventing them from their effectiveness against everything else, this fraction throws them.

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The best weapons against lighting Stingrays in Helldivers 2

Helldivers 2 Interlloper Lock On

Continuation of the trend of lighting the use of no heavy armor, Stingrays can be reduced anything that can penetrate the middle armor. However, they are quite resistant, so while weapons like Peter Liberator can take them off, it will take a while to do it. The best weapons that can be used against these diseases are:

Plasma rifles

Helldivers 2 Scorcher Weapon

A cleaner or scorcher can destroy the raise quite quickly if players can Hit enough shots before Stingray leaves. For the fans of the cleaner, it is better to spam the weapon in general towards the enemy stream instead of charging your shots.

A good thing on these plasma rifles is that they are also effective against any other enemy lighting With the exception of the harvesters. This is especially true for guards and hulking masses. When shooting these rifles, be careful about anything that will approach too much to you or your teammates.

Erupt

Up close eruptor on a black background

Thanks to the Eruptor damage profile and how Shrapnel works in the game, this weapon can reliably remove Stingrays with 1-2 direct hits. This is the best performance that players can get out of the primary weapon in terms of removal of Stingrays, and because they move before a predictable pattern, their beating should not be difficult at all.

Eruptor is also very similar to plasma rifles in terms of performance against other lighting units. The Harvesters will take a while to kill this weapon, and if you have nothing to undress the story shields, you will have a terrible time against them. Make sure you bring the eruptor loading that works best against lighting.

Weapons support

Anti-material Rifle in the Requisitions store in Helldivers 2

APW-1 Anti-material Rifle is Probably the best support weapon against lighting. He deals with all their units with surprising efficiency and is light enough to allow decent mobility when things get to Dicey. But you still need the other or two to align your shots, but there comes a wasp launcher.

Sta-X3 Wasp Launcher firing small missiles that follow anything on which the weapon is locked. If you have trouble hitting Stingrays with AMR or any other weapon, then your best choice is.

Like any other weapon, the WASP launcher is also very universal in terms of lighting. He can lock on the guards, Fleshmobs and Harversters and can kill all these goals reasonably quickly.

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