Summary
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Tails' Skypatrol offers a unique game experience with demanding mechanics.
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Knuckles' Chaotix contains playing a physical experiment with an unusual team dynamics.
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Tails Adventure will introduce the capabilities of Hero Tails in the Metroidvania -style platform.
Sonic can be the fastest thing alive, but even he cannot intervene all the time the reflector. For decades, Team Sonic He gave some of his side characters his own time to radiate, whether they glide the ancient ruins, the solution of block puzzles or even fly to the rough plane.
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Some of these spin-offs are unpredictable experiments, while others actually offer solid gaming according to their own conditions. What everyone has in common is that Blue Bluur himself is nowhere to be found.
5
Tails' skyprol
Tails deserved a better solo adventure
- Released: April 28, 1995
- Developer: Japan System House, Sims
- Platform: Gaming device
Tails' skyprol In fact does not feel like Sound Game, but it's not a completely bad thing. Instead of running at the speed of the turning point, players lead tails as they fly through the sky and hold a constantly moving trajectory. If it sounds a bit disorienting, it's because it's absolutely. The game is released exclusively in Japan for gaming equipment in 1995 and is basically an automatic platform platform with a steep difficulty curve.
The assumption is quite simple: Tails must navigate a dangerous environment while maintaining their dynamics, collect objects and deal with a number of strange enemies. The controls may feel a bit punishable, because even the smallest error sends tails to decline and ends running. To make things even more complicated, the tail must maintain its stamina collection of coin candies, which is not quite suitable for its usual role as a technically subtle helper.
As for the story, Tails is to try to defeat the evil witch Witchcart and her friends who have taken over the island. It is a refreshing change to see how tails face against someone other than Eggman, but the lack of sonic makes the game feel strangely separated from the main series. Despite their clumsy control and demanding mechanics, Tails' skyprol He is a curious little gem that shows that Tails has what is needed for the title, perhaps not in the game that is punished.
4
Knuckles' Chaotix
Did Knuckles need a team?
When Knuckles' Chaotix In 1995 it dropped to 32 times in 1995 and was to show the potential of a new accessory. Instead, it ended with one of the darkest records in the franchise. As the name suggests, Knuckles will take the lead here, but he is not alone. The game paragraph him with the crew Chaotix: The Crocodile Vector, Espio Chameleon, Charma Bee and Mighty The Armadillo.
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The concept of the basic game is actually quite unique for a Sound spin-off. The characters are attached to the magical ring and create a strange elastic dynamics that turn a traditional platform into a physics experiment. Sometimes it's fun, like the tension is driven by a gap. Other times it is just frustrating when it is embarrassing in the opposite directions.
The game, which is located on a mysterious carnival island, sees Knuckles trying to prevent Eggman and Metal Sonic to take advantage of chaos rings. Visual elements are living and soundtrack is undeniably catchy but bizarre gaming loop and lack of traditional Sound The speed made it a hard sale. Yet it is a rare look at what happens when Knuckles is forced to play the team leader and it is a little cute to see him trying to best.
3
Tails adventure
The one where the tail tries to be a hero
Tails adventure
- Released
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September 22, 1995
- Esrb
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E for all
- Developers
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Aspect Co.
Unlike his usual role as Sinic's Sidekick, Tails adventure For the gaming device, Tails gives a chance to be a hero of his own story. However, it is not speed over loops or jumping from badges. It is slower, reconnaissance platform, where tails collect gadgets to advance through interconnected areas. In a way, he feels almost like Metroidvania, and this is definitely unexpected for Sound spin-off.
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The story is simple enough: Tails set out to defend the cocoa island before the army of the evil battle Kukka. It is a charming way with low stations, and the game encourages players to think about how to use Tails's gadgets creatively than just with the cylinder. When finding the best way to navigate obstacles with different Tails tools, there is some satisfaction.
One of the coldest aspects is that tails actually feel competent. It is not only there to transfer Sonic over spaces or provide gadget support – actively fighting attackers and solving problems. It's not a perfect game, but it's nice to see tails showing its adventure side.
2
Average bean machine Dr. Robot
No Sonic, just Puyo Puyo
- Released: December 1993
- Developer: Compilation
- Platform: Sega Genesis, Gaming Device, Main System
This is the one that catches people out of sight. Average bean machine Dr. Robot It's not really Sound Game at all – it's Reskin Puyo puyo He slapped with Eggman's evil. This means that it is technically set up in Sound the universe as it draws from Adventures of Sonic the Hedgehog cartoon.
The assumption is simple: players correspond to color beans to clean the screen while the minions of Dr. Robotnik tries to clog her. It is a pure playing game, with any of the run, spin or emerald chaos, which is known. Yet something is strangely satisfactory about monitoring the collapse of Eggmans in a perfectly made combo.
Although Sonic is not displayed at all, it is still a beloved part of the franchise because of its addictive playing and unpredictable charm. Moreover, there is a strange kind of joy in knowing that Eggman is back as simple as falling beans.
1
Hedgehog
When the edge of the edge of the game
This is infamous. Hedgehog had the potential to be an interesting spin-off, but his attempt to make a shadow of a courageous antihero of Sound The series went too far. Published in 2005 for multiple consoles, it is the one where Shadow has weapons, curse and continues morally ambiguous efforts to find his past.
The game tries to offer more branches and gives players a choice that creates the fate of Shadow. It is ambitious, certainly, but the design is a mess. Gunplay feels in place in a series based on speed and platform and a darker tone clashes with the usual positive spirit Sound.
Yet it is an iconic classic, because it is so non -applied. Shadow's harsh personality is in full strength and fans who appreciate his character can find some pleasure in chaos. There is something almost cute about how the game completely undertakes to its moody aesthetics, even though it means transforming Shadow into a lone wolf.
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