IN Fantasy Life I: The Girld to steal the timeThere are four combat classes you can try, and Paladin It is by far the most durable of all. Paladin, however, is not only a tank, but also a solid PCB that can significantly cripple monsters and increase its damage by timing Parry, block and Dodge.
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This battle life has some solid skills that you can try, but players should know which ones are the best of the best and that is best to invest early to make the most of this class. In this list, players will find information about the best Paladins skills to consider mastering Fantasy life i.
1
Lightning strike
The strongest skill in Paladin's arsenal
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Power: High
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UTILITY: AOE COUNTER ATTACK
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Cost of SP: Low
The Lightning strike is Crème de la Crème in the Paladin Skill, has low cargo, high damage and its defensive move, which perfectly complements the defensive attitude of Paladin. It can be unlocked at the adept level and it is quite easy to use: players have to press the attack button after a successful parry or block and Paladin will whirl and direct strength back with a stormy flash.
It has the highest output of damage to all skills, but forces players to remain static or close enemy than the time of the block/parry and activate the skill. At first it is a little difficult to figure out, but once the players learn how to use it, they will never use any other skill, except for a possible elementary blade.
2
Elementary edge
The strongest final move
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Power: Very high
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Tool: Causes elementary damage and stunning
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Cost of SP: no cost, uses a special movement bar
Elemental Edge is the second special attack that Paladin unlocks (after the Holy slash) and can be charged by causing damage or blocking the shield. It sends a wave that acquires the elementary properties of the sword that Paladin has equipped (like Sonic Blade) and sends a strong wave that stuns enemies and arches into the formula.
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This causes more damage than a holy slash, but requires the main level to be unlocked, so players will take a lot of time and effort to use this skill. Yet it is undoubtedly the second strongest skill that Paladin has, so keep in mind and strive to unlock it as quickly as possible.
3
Saint
Great for CC damage and area
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Strength: mild
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UTILITY: Causes damage and stunning without an elementary
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Cost of SP: no cost, uses a special movement bar
The first strange move unlocked in the Paladin skill is called a holy slash, a similar skill to the Elemental Edge, with the difference that it causes less damage, and does not take over the elementary properties of the sword that Paladin equipped. This means that if the paladin has an equipped fire, the holy slash skill does not cause damage to the fire; Instead, it causes an inelete damage.
The Holy Slash will be a paladin killer by a special movement against the bosses, as his crowd control effect can interrupt and get enemies prone to sufficient time to heal, buff or join tons of combos.
4
Sonic Blade
Great against enemies remotely
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Strength: mild
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Tool: channels and take over the elementary properties to release remote attack
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Cost of SP: Mild
Sonic Blade is a charged paladin attack, a powerful step that sends a secret wave of energy flying in the direction that players focus. This step takes the elementary properties of the blade, so if players want Sonic Blade to cause water damage, they should equip Aqua Saber.
It is a bit difficult to control and charge slowly, although it can be improved for Sonic Blade II and III, because Paladin progresses in the ranks, causing even more damage and charging even faster.
5
Divine shield
Great skill but costly
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Strength: mild
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Tool: Buffy increase defense, magic defense and damage blocked
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Cost of SP: High
This skill can be unlocked by achieving an adept level in life in the paladin and has two main use: when using the shield, the percentage of damage is blocked and also increases magic and physical defense. In other words, the Buff skill that players will use a lot, especially during the boss's fighting.
Divine Shield has a great usefulness as a buff skill, but two main defects make it a little worse than other skills in the paladin. The first is its charging time, which can be improved, as players progress after Paladin's skills, but still lasts for some time, and it can be a bit disadvantageous during the intense struggle. On the other hand, its cost on the SPs is terrible, so it is less useful than the perfect Dodge Buff, which has every battle life.
6
Spin strike
Players will use it often, but be careful, it has a catch
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Power: Low
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UTILITY: AOE ATTACK
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Cost of SP: Mild
One of the first skills that players can use from the moment they unlock Paladin's life is Spin Strike, the basic combat skill that consumes SP to create an AoE spin attack that affects all enemies surrounding players.
On the other hand, its excessive SP costs can quickly exhaust Paladin's rare reserves, especially at lower levels. When it comes to usefulness, it is not so great, but it will be the main source of damage in the area that Paladin has for a long time, at least until players unlock the lightning strike and a sacred blade.
7
Dash
It is not very useful, can hardly be considered a skill
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Power: Low
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UTILITY: CHARGES for attack and attack, good start of fighting
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Cost of SP: no cost
Dash Strike is another of the Paladin skills that come with the starter set, and it is one that can hardly be recognized as a skill. It does not provide any indications on how to use it. However, players can use this skill if they unleash and then attack the enemy.
It does not have too much usefulness, except for the possible start of fighting with a strike that causes slightly more damage than a regular attack, which can be advantageous in certain situations. Yet, because it is barely skill and cannot be improved (except for more equipment that naturally increases its damage), it is one of the less useful paladin skills.