Summary
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Horror games aim to create fear and stress and create intense experiences for players.
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Horror games for multiple players like dead according to daylight increase tension and competitiveness to play.
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Games like Pathology Challenge players with difficulty, which increases a stressful experience.
Horror games are always created with the intention of scary, jumps, traumatization and even emphasizing the hell of their players. The purpose of everything in them – from the design of monsters and sound to a tense environment – is to instill fear, because they are usually not designed as peaceful experiences at all and those games that exist are quite rare.
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Most horror players would probably not have it otherwise; It is not as if players were introducing a horror game for their reassuring game. However, there are those who offer an even more intense experience than others. These games are often just just too much to take and the player run on the screen pauses or even end while trying to catch your breath.
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Dead in daylight
Multiplayer angle causes playing on both sides
Multiplayer games always end up somewhat stressful than single player experiences, because there is an added pressure that other players will witness the game, not to mention a competitive angle because both sides want to win. This is true of an asymmetric horror game for multiplayer Dead in daylight, Because both sides of the game are stressful in their own way.
As a survivor, the player must be able to work with possible strangers when they finish their goals to escape, throughout the killer and try to reduce them. Depending on the murderer, it can be a completely scary and stressful experience when trying to watch a map for an upcoming or hidden danger. The murderer has a goal from preventing the survivors to drive the exit gates and get out, which is stressful in a way, because there are four, and only one murderer in the basic game.
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Night safety
Work on the shift of the cemetery has never been so scary
Chilla's Art Devs are undisputed masters who receive common situations, namely everyday jobs that people work and convert them into nightmares. In this case, it is every night work, because the player controls the night guard in the office building, guarding the floors, locking and ensuring that no one is still working.
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Even with other people still on the block, fear and creeping terror permeates all the time Night safety, Absolutely unbeatable in terms of atmosphere. The most stressed part of this game does not accept the responsibility of work, but constantly leaving in this state and waiting for the classic chillin art jumping, which they really stand out. Work nights are usually stressful, but it is even more tangible in this scary place because it is transferred to the territory of nightmares.
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Pathological
Known for being one of the most difficult horror games
A remote city falls on the desert disease known as the sand plague. Every three playable characters are looking for a medicine before it is too late, which is 12 days in the game, and every day they see new tasks made available because players continue to chase the main plot. It is a sufficiently simple assumption, but what it sets Pathological Except for the rest, it is how difficult it is.
There is little or no holding of the hands and death is too easy. This is what makes the game such a stressful experience, because the player knows that one bad move, one fateful meeting, and they could die – not to mention that they have to basically come to themselves, where to go and what to do. The game is definitely not for everyone but those who are doing under pressure can find success and pleasure Pathological.
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Silent Hill 2
Descent into the world of nightmares awakens new dangers
Silent Hill 2 It is a game that benefits the atmosphere, instilling a sense of fear and tension, rather than throwing jumps at the players, which will show very effective. As for the horror, it is a marathon rather than sprint, horror and fear have never completely satisfied, even promoted in some parts of the game. What should be a simple but very important task becomes something much more when James eventually arrives in the title city and sees what happened.
The monsters roam on the streets and buildings, and occasionally arrive at the persecution of James a large monster with a pyramid, and these are parts of the game that the player will feel their stress reaching completely new levels. It is not possible to deny how frightening the pyramic head is, or how deadly his great knife is his. Silent Hill 2 It is indeed one of those games that players will try to walk, because eventually players will have to take a much needed break from tireless horror.
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Amnesia: Bunker
Danger is hidden in the dark
Amnesia is undoubtedly one of the most successful independent horror franchises of all time because it comes far from modest roots Dark descent. Friction games really overcame Amnesia: BunkerIn which World War II soldier Henri escapes the war danger in the underground bunker just to find out that in the dark he is much worse lurking.
He shares a place with a creature known only as beast, the creation of deadly, if he meets, but sensitive to all forms of light, which is the only real defense of the player against this creature. They can use the generator to turn on light throughout the areas, but there is a real stress of the game, because fuel is needed to drive, a final source. Earning means that they can only rely on their pocket light source, which may not be enough to completely bounce off the area.
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Ride out
The video camera is only Miles' defense
Mental institutions are never places known to be completely welcome for outsiders, especially in the landscape of horror, and Mount Massive asylum is no different. After receiving an anonymous tip of less than demanding activities taking place behind the closed door, the reporter Miles arrives on the scene armed with a little more than a video camera and attitude. He discovers much more than he could prepare.
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The prisoners have taken over and most of them are not very pleased to see Miles because they attack him in sight, such as the impressive Chris Walker. The dark corridors from the danger is just a little stressful than the flowing of dark corridors, using a recorder passing through the black pitch – throughout the knowledge of the released battery, it plunges the player into perfect darkness. Even in places that are lit up, trying to survive horrors Ride out It is a challenge of mind and it will certainly wear players over time.
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Resident Evil 2
MR X is never too far away
Resident Evil He made a career as one of the ruling champions of the horror genre of survival and plunged players into a world where viruses created by viruses transform anyone who exposed them to zombies (or far, much worse). Resident Evil 2 It was not ashamed to show what damage could cause the city by showing how Raccoon ravaged – zombies filling streets and RPD is not much safer for Leon and Claire heroes.
One of the most powerful threats to be found in RPD is the tall and impressive Mr. X, Biosepon with his monuments firmly set on Leon and Claire like his other prey, while avoiding zombies, licking and other horror. Regardless of where they go, the thunder tracks are closer to closer, so every action feels as if it was timed before Hulk broke out and kills them. Mr. X himself is enough to make someone's blood pressure.
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Alien: insulation
Nowhere is it safe before xenomorph
The Foreign The franchise began as films and introduced film pursuers into the Universe of Xenomorph, a frighteningly designed extraterrestrial idea as a perfect creature because he uses other forms of life as incubators for his eggs and bleeding acid to discourage someone from killing. Overall, Xenomorf and Facehuggers are the best avoidance, if possible. So imagine everyone's surprise when finally good Foreign The horror game was released in 2014.
Amanda Ripley, daughter of film heroine Ellen, has fallen against this monster to a space station with one of these creatures, except for flame -meters that can avert it briefly (but not to kill). Each individual ventilation and air shaft becomes a source of intense pressure, because the dynamic behavior of xenomorphs means that the player never knows when or from the place where they appear will shorten the survey. Even the IS by a moving tracker that warns the players in advance is that Dot is approaching and closer to make a gaming heart race.
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The most frightening horror video games of all time, included
Since the torture of the dock club after the frightening of Resident Evil and Silent Hill, the most frightening horror video games of all time have been here.