Explained the busiest zones of World of Warcraft

World of Warcraft Given his lax approach to realism and combat animations with a light heart, it is not necessarily known for its horror aspects. Especially in modern years, the game focused on marketing on the widest possible audience and hoped that the young and old audiences would find its profession. But immersion back into the earlier days of MMO, the developers were not determined to disinfect every corner of the world, and there are some truly cold features.

Since its foundation, Warcraft The franchise explored the full range of fantasy horror. In the name of strategies in real time, violent atrocities were commonplace. ORCS who try to smooth humanity to Arthas Butchering countless children, it is only because of the limited visual that these games were evaluated for such a wide audience. World of WarcraftHowever, it had a much widespread reach and some areas, through their visuals, traditions and sound design, are still nervous.

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Cities in World of Warcraft are a place where players spend most of the time every expansion, so the good ones are never forgotten.

Naxxramas, the seat of the ruthless force of the disaster

Although it has been reconstructed for Wrath of the Lich King, the original version of the Naxxram was introduced in the vanilla game as its ominous finals before MsThe first expansion rolled around. This airy necropolis is the highlight of the disaster in the eastern kingdoms, the cesspools of undead horrors for a deadly understanding. The adaptation is then a scary and directly disgusting design inside. Although one creature is crammed with hordes of spiders, werewolves and disgusting abominations, it takes the cake as a variety of all of all.

Thaddius is a huge monstrosity revived by lightning, as well as Frankenstein's monster of the old. However, this boss stands as giant and was connected from the bodies of dozens of unfortunate victims. Players who still have to clean the design district will hear sporadic shouts and wailing, reminiscent of a woman imprisoned in the empire of indescribable torture. These how are really cooling and echoing through naxxrams as visceral reminders of the non -safety of the disaster. The only way to silence these scary screams is to kill Thaddius and lay tortured souls in to finally relax.

Karazhan, a nervous memorial to Medivh

This once vibrant home The Guardian Medivh is a monolith to failure the mage that remains abandoned in the passage of the corpse to this day. When Medivh's will was turned away by a demonic posture and was eventually killed, his beautiful citadel fell into the ruin. Around this castle, only dead trees, gray sky and lost spirits. In the Deadwind pass, there are even a few corpses hanging from the trees, without a hint of whether it was a punishment or perhaps self -harm.

There is one place in the Deadwind pass that players have ever known about World of Warcraft“Initial days, and originally it took some tricky exploits to get there. The huge submerged crypt holds dozens of drowned human bodies, hanging ropes and hooks. It is obvious that these people have suffered terrible fate and many speculations have been revolving around this nasty grave. Each player can visit this grim place to wonder what horrors will lead to the poor souls.

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Stratholme, the place where Arthas spiralized

This iconic placement was first explored Warcraft 3Where it set the ground for Arthas's descent to evil. Prince Lordaeron, who saw that infected grain had already been handed over to the city, decided to spend every individual, from infant pono to seniors before they turned into mindless undead. It was a narrative point of reversal World of WarcraftThe most popular antagonist and the moment his friends turned his back. As a cursed memorial to this tragedy, Stratholme remains in flames to this day, with the air to suffocate with the ashes and ranks of the undead.

Since then they have been using it as a Scourge and Scarlet Crusade Forces base, representing two separate dungeons in World of Warcraft. Here, players face the fall of that terrible day, even having to fight the resurrected corpses of those Arthas, including a little boy named Timmy, who once looked up at his noble prince. Stratholme remains a scary, worrying place, crawling with tangible suffering and the anger of thousands of lost souls.

South coast and disturbing Horde option players must make

It is now understood that Forsaken's favorite operandi modus when conquering includes that the area is inhospitable for life. In extreme cases, molds will be used, which is so powerful that it kills livelihoods and on the immrtity without distinction and the Poisons of Earth indefinitely. Southshore, a small alliance city in Hillsbrad, suffered this fate in its battles with Tarren Mill, an official base. While seeing this desolate city, where nothing but death in the air is nervous, it does not compare it to field fields in the area.

The sludge fields are a small road northwest of Southshore ruins, also controlled Forsaken. It is not clear how they got there, but in this small farm, several people are buried to the throat in the soil, completely helpless. To make matters worse, Ghouls constantly ravages the heads and faces of these “human seedlings” and get them into a terrible, bloody death. As a horde player, there is a task in which NPC will hand over the shovel and believe that they “do the right thing”. Players can dig the victims and free them or end their suffering with a flat shovel as it was. This is perhaps the darkest quest in the game, because one method guarantees completion. In addition, it has been added to World of Warcraft In the expansion of cataclyus and was not just a scary the rest of his early days. Here, Horde players are forced to make a decision that can chase them for a long time.

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