Best RPG on each Nintendo console

Summary

  • The success carried to other consoles and transmissions of Nintendo, inspiring Seg, Sony and Microsoft.

  • Classic RPG for each Nintendo console include Crystalis, Pokemon and Chrono Trigger.

  • Mario paper, fire emblem and Tokyo Mirage sessions significantly formed Nintendo RPG.

NES started in 1985 in North America and forever changed the landscape of domestic consoles after the bust atari a few years ago. Thanks to his success, Nintendo had confidence in creating more consoles and even broadcasts. Nintendo also helped to prove that the home console/portable market was viable for other companies such as Sega, Sony and Microsoft.

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Specifically, Nintendo has taken care of all types of genres, and some fans think that their systems have many of the largest RPGs ever made. If someone had to play one RPG from each Nintendo from NES to the switch, they would be one of the best choices.

12

Crystallis (NES)

Better Zelda RPG

  • Developer: SNK

  • Publisher: SNK

  • Published: July 1990 (version on NES)

  • Platforms: NES, Game Boy Color

The Dragon Quest and Final Fantasy The franchises made huge waves with their items, but they are now a little archaic and there are better versions of these games. CrystallisOn the other hand, it is still easy to pick up and play.

Like early Zelda Games, players started their way in the world from top to bottom, but there were more RPG elements, such as the fight against enemies to match. There was also an impressive magical system that influenced the environment, including ice frozen across the river, which is one big reason why it excels in NES behind mere RPGs.

11

Pokemon Blue/Red (Game Boy)

Created a monster


Pokemon-Blue-Cover-art

Pokemon blue

Systems

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Released

September 28, 1998

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Each



It is difficult to quantify how big the debut is Pokemon blue and Pokemon Red They were in 1998. The aging was transformed by the aging game Boy into a necessary system because everyone on the pitch carried one of these two games around.

Monster collection and trading was as a business card phenomenon, but better for interactivity and games were still fun without friends.

10

Chrono Trigger (SNES)

The timeless miracle of traveling time

Chrono trigger was a spiritual child of some of the best thinking of Squaresoft, Enix, and even had Akira Toriyama of Dragon Ball Glory to make works of art. It was before your time, something like Dragon Quest and Final Fantasy Crossover, but with original ideas.

The enemies could be seen on the map, the characters could make a combos in battle, and the time of traveling time was unique to RPG at that time, and it is still to this day.

9

Paper Mario (N64)

RPG


Paper Mario Tag Page Cover Art

Mario paper

Systems

Super Greyscale 8 -bit logo

Released

February 5, 2001

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E for all because of the comic misfortune



In comparison with SNES N64 did not have so much RPG but Mario paper He was far away and over the others who came out. Was a spiritual successor Super Mario RPG: Legend of Seven Stars This borrowed an active battle system and humor.

What Mario paper She did better than the SNES game, which was paper aesthetics that was more vivid, and also joined the game, as if Mario had made it possible to turn into various paper forms.

8

Pokemon Gold/Silver (Game Boy Color)

Continuation as no other


Pokemon Gold and Silver Trailer Thumbnail

Pokemon gold and silver

Systems

Super Greyscale 8 -bit logo

Released

October 15, 2000

Esrb

All // mild cartoon violence, simulated gambling games



Pokemon Gold and Pokemon They were a big leap forward for franchise, added color thanks to the new system, telephone mechanics, better trading, new Pokémon, etc.

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The new Johto area was a bit exciting to explore, although it could have been due to color. In addition, adding to the Kanto as a region after the game stunning and not Pokemon The game tried to bridge the gap again.

7

Mario & Luigi: SuperStar Saga (Game Boy Advance)

Perfection

Mario & Luigi: SuperStar Saga was another spiritual successor Super Mario RPG: Legend of Seven StarsOnly this time Mario was paired with one party member: Luigi. She focused on fraternal love and improved the time struggle to move Mario outside and inside the fight with the button A and Luigi to be a boy B. Followed by a lot of sequels, but still nothing as good as the original, from the fight to pixel art to music.

6

MARIO paper: The thousand -year door (Gamecube)

Now with the support of the switch

Mario paper: a thousand -year door It is a sequel to RPG, which improved what came earlier, and many believe it is the best paper game in the series. Mario's story was bigger, the city of the hubs was supposed to explore more in and out, the peach pieces were interesting and the fight was more interactive. It still looks good on Gamecube, but now the new fans can enjoy it through the switch.

5

The world ends with you (ds)

Using the system in full

The world ends with you He used both screens and touch controls so well that any DS RPG compared to pale. At the bottom, players dominated the protagonist Neku, who could perform touch movements based on equipped pins, from fiery balls to slash.

Neku's partner changed between the sections, but always dominated the D-Pad buttons and faces up and it was hard to get used to at first glance, but the practice was perfect. The double -screen system has been changed in the switch version, but is still a good and easy way of playing.

4

Xenoblade chronicles (Wii)

Pushing each border on the wii

It is still difficult to believe that Monolith Soft has been able to produce Chronicle xenoblade On Wii because of how massive and trouble -free it is. The zones were huge with monsters that crawled all around, and it could easily take 80+ hours players, but it never tugged.

The struggle was based on MMO, but with twisting, because different combos could affect enemies in different ways, as if Topple threw them out of balance and weakened them. It's even better on the switch and the 3DS version is also impressive.

3

AWAKENING EMBLEM (3DS)

Branding

Promo art representing the characters in the fire emblem-andwakening

Fire has always been a more specialized tactical RPG series for Nintendo, with many items trapped in Japan until A fire emblem of awakening It all changed. Now it is a top franchise thanks to intelligent systems that increase quality of life, such as difficulty levels, online support, romantic option and much more.

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The main game was mostly unchanged for old school fans, introducing maps based on grid, class and character combos, plus players could play it in hardcore mode to feel this serious challenge.

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