Terror Games were controlled for some time by jump. With games like Five nights in Freddy's The leadership of the modern horror scene is not difficult to understand why their wild achievements have led to many attempts to replicate their formulas. Despite this, there is much more horror than a quick jump and a scream.
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This list looks at the titles in the horror game sphere that do not rely on their jumps for their horror. From slow, creeping, atmospheric horrors to grotesque images that persist longer than the player could have, all these games are worth playing for their unique brands of horror, and this list assesses them according to how well they cultivate this horror without resorting to frightening.
7
Spoil
Hunt or be hunted
Prey (2017) There is an interesting game that is not explicitly existing in the horror genre, but certainly accepts its elements for its gameplay and atmosphere. As a absorbing SIM fps, Spoil The tasks of players with a space station have crossed aliens with different forces, physical and mental, including ShapeshifithiffFifting to copies of inanimate objects that are distracted by the station.
The real feeling of fear he saw in Spoil It comes from the fact that they do not know where the Typhonian aliens are. Although it may seem like a perfect setting for a nervous action game, Spoil He takes it a much more methodical, more strategic direction, causing the player not afraid that an alien could jump at any time. Rather, a creeping fear that “The chair wasn't there before“or”This room is different, but why?“It persists over everything, so the player is arguing everything about his surroundings and their common sense.
6
Sun without the sun
Discover the creature outside of understanding
Sun without the sun could not be on Spoil. As a unique hybrid of text game and shooter from top to bottom, Sun without the sun offers players the opportunity to captain the steamboat as they explore the sea of the world Fallen London. As a result, they fight with other naval vessels, monsters over their wildest understanding and inevitable disintegration of common sense and human body.
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Sun without the sun It combines Lovecraftian Tropes and Creatures with the narration of the collapse of the world, as we know it and the constant terrible threats of complete madness. Am I running out of food? Eat the crew. Do what is needed to survive. Die. Start again and experience it all a little differently, with some roguele elements to make each play feel a little different. While Sun without the sun It is not for everyone, it is a underestimated gem.
5
Inscryption
Play cards, stay alive
A little better known than Sun without the sun, Inscryption She asks, “What if a madman living in the forest kidnapped people and forced them to play card games to earn their freedom?“It also answers this question and provides players with a unique experience of building packages in which the player must solve the puzzles between the cards of the cards to beat them by the mysterious hermit who bothers them. Being a roguelike game, Inscryption It slowly increases in difficulties and introduces new concepts with each during.
Although this is not the most popular game to build a deck (all overshadowed Bastro), Inscryption It is perhaps the most artificial, most nervous experience with card games that the player could apply for. One -piece deck, one -off escape room and gambling with very limited lives cause tight, cold games that are worth experienced.
4
Oral
Bump into madness
Oral In 2024, the Internet took the storm and received extensive praise for its strong psychological horror films, intense narration and (somehow) charming artistic style. The game is played in the first person and feels somewhat like walking a simulator in which the surrounding player becomes an increasingly disturbing, upset and suffered. Are some surprising moments OralBut the game does not rely on jumps to achieve it. Rather, he constantly creates his disturbing images, because the characters and the player lose their adhesion to common sense.
Oral is a game that deals with some very disturbing themes that are somewhat softened by retro artistic style; However, they are explored at a great depth. This game is inevitably disturbing, from its visuals to its themes, to the slowly decaying narrative told by an unreliable narrator.
3
Darkwood
Explore, calm down, survive
Darkwood is a horror game to survive from top to bottom, in which the player must explore the semi -open world during the day, conjure up resources, trade NPCs, complete tasks and fortifications. At night he must defend his fortress from the intruders, and survival brings the reputation of traders and the progress of new stories and death does not bring anything. The narration in this game contains several ends, all influenced by players' events and culminated in one of several fates not only for the character of the player, but also the world around them.
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Horror Darkwood It is not only in its visuals, and the literal setting of dark wood is full of disturbing things to be found, and monsters surrounding players every night. What causes a real sense of fear and horror in the game is a constant time pressure. Can't strengthen the base in time? Death is everything awaiting. There are also several existential moments in the narrative that borders on a sense of cosmic horror, which perfectly lends to this game, which boasts a lack of jumps.
2
Faith: The Unsily Trinity
The disturbing and disturbing meets the graphics of the rotoscope of the pixels
Faith: The Unsily Trinity It includes some moments that could be classified as jumps, with scary creatures of the rotoscope towards the players if they failed to meet an entity of a description. However, this is little and far between the fact that in the Pixel artistic style of the game more lends the feeling of fear it creates than any form of direct visual horror.
The game has a player with taking control of the priest when it is sold by several situations in which his faith is tested, and the end of the world hangs in balance. The player has to build a lot of narrations through pieces of paper and unclear conversations. But what can be found is a narrative that truly challenges faith, and forces players to experience tormenting events through the eyes of pixels.
1
The world of horror
Something between HP Lovecraft and Junji Ito
The world of horror It is a strange textual, procedure -generated, roguelet RPG in which the player has to reveal supernatural events in one of several places and defeat an entity that suffers from people in the area. Whether it is a spirit at school, a demon in a shrine or something a little human, The world of horror He has something to show almost every player.
Thanks to the mostly text style of the game comes a large part of the horror of the narrative, which are randomly connected from the collection of pre -written pieces developers. They are then complemented by some of the best, the most busy arts on the market, strongly inspired by the works of the legendary Junji Ito. The player should not jump on them for a moment, then disappear, instead they are forced to look at them for a long time when they work through the intricate user interface, which at the best time makes a worrying experience.
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