Dawwalker's blood reveals exciting details of the game

Polish Studio Rebel Wolves shared gaming shots for more than 20 minutes Dawnwalker's bloodHis upcoming vampire with the theme of RPG. The newly debut preview is the most extensive view Dawnwalker's blood To date.

Rebel Wolves first revealed Dawnwalker's blood In January 2025 – A year after confirmation of the existence of the project. With the promise of an RPG with an open world with a monster hunt and morally gray, the subsequent elections-the notion of being developed by the former CD project Red Veterans-HRA attracted a frequent comparison with Wizard. It currently focuses on the issue of 2026 for PS5, Xbox Series X/S and PC.

Related

Rebel wolves about how the blood of vampires of Dawnwalker differs from others

Game Rant talks to Rebel Wolves about his upcoming action RPG Blood of Dawnwalker and how to offer a new view of vampires.

Rebel Wolves marketing efforts are now handled with the Polish developer Dawnwalker's blood To the extensive revelation of the game. Her newly closed event 21. June brought more than 21 minutes of playing the shots, mostly captured during one medium game task from the pre-beta version of Arpg. The task follows the protagonist Coen as he examines rumors about the mysterious weapon hidden in the crypts of the old cathedral.

Dawwalker's blood will introduce an intense Arpg combat system

Before reaching the cathedral itself, Coen is to see the exploration of some landscape where he will end up in the fight with a group of bandits and demonstration Dawnwalker's bloodCombat system. According to Rebel Wolves, the game sword is designed to make players feel like real swords who carefully observe the enemies and, based on their movements, especially the direction of the attack, observe the enemies. In addition to basic attacks and parries, Coen can use special abilities that consume health. One such skill, blood combustion causes damage over time, while another – attace artery – evokes enemies. Selection of abilities during the fight suspects the game, Dragon-style.

The time in the blood Dawwalker is the source, not the racing clock

Rebel Wolves stressed since the game revealed Dawnwalker's bloodThe proposal of “narrative quarantine” that does not distinguish between the main tasks and the supporting stories. Instead, players are awarded a specified amount of time to devote themselves to any activity on their way to the final goal of saving their family, a structure that was supposed to be unique. The newly released footage offered another insight into this system, including the promise that the game considers time to be a resource than a “racing clock”. This suggests that certain actions will proceed to time while simply idling or exploring the above -world will not, Persona-style.

Blood Vamwalker's Umpirism is a blessing and a curse

Since Coen turns into a vampire at night, becomes more visible, but also gains access to widespread traverse abilities – vertical and others. His health also works as a hungry meter and starts with reduced health every night, so it is necessary to feed to unlock a full set of skills. Players may decide to feed on the NPC to the extent that they kill them, draw enough blood to make them unconscious or avoid damage to people by feeding animals. Avoiding completely feeding eventually causes Coen to lose control, which is usually the least desirable result. Depending on whether tasks such as a person or vampire are engaged – and before or after connections with certain characters – players will have different ways to complete them.

Leave a Comment