Tears of depth of the kingdom could open the door that could not close

When Nintendo announced The Legend of Zelda: Tears of the Kingdom As a direct sequel Breath of the WildIt was immediately under pressure to innovate. Past Zelda The sequel has ever been able to do this type of pressure continuing by introducing a completely new settings that work with previous narration, but but, but, but, but, but, but Totk Confirmed soon that he intends to reuse BotwMap. Although it risked a feeling of repetition, Tears of the kingdom On this occasion, it increased by adding huge constellations in the sky, as well as depths, the cave system as large as the surface world.

The depths serve as a dark reflection TotkSurface – literally. It is a little harder to navigate thanks to the lack of lighting and the pools of the anger, which stands in the way of link. But unwelcome as it is, however, perfectly supports the main part Botw and Totkghost, emphasizing elements of climbing and platform that Breath of the Wild set up Tears of the kingdom broadcast. Both games are now in the rear -view mirror, but if Zelda: echoes of wisdomThe map is anything to leave, the verticalness does not leave Zelda still. This means that depths may have more to say about the future Zelda games.

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Depths, tears of the kingdom and the future Green Games

Breath of the Wild made Legend Zelda about climbing the main way. It wasn't the first game to emphasize the climbing – Skyward SWORDThe Stamina System system was at the time of its opponent-but its real open world format made mountaineering more useful and engaging than ever. Tears of the kingdom He only took it by tripping the verticate of the map. Players can not only use Ultrahands to navigate the Islands Islands, but spend hours moving up and down from the Hyrule surface.

As great as Sky Islands are, they are depths that could have a greater impact on the future Zelda games. Its specific traditions aside, depths create a more versatile case for huge cave systems as a new basic component Zelda the games that keep each other Botw and TotkEmphasis on climbing and navigation in enemy terrain. It contributes in several ways:

  • Hyrule itself must have a lot of relatively even terrain for realism and for easy traveling between the main nodes. However, depths can have as much excessive terrain as they like it because it is natural for the cave

  • The depth of almost overall darkness is a unique danger that cannot be justified even at night on the surface, adds a new layer to survey

  • The oppressing, claustrophobic atmosphere of depth creates a completely different context for dungeons like a fiery temple Totk and supports vertical elements in these places

  • Walking up and down between underground and surfaces opens unique ways and opportunities to solve puzzles as shown with the process of accessing a large tree blanket in Totk

All in all, depths clarify this future Zelda Games would be wise if they experimented with underground areas if they intend to stay in the open world and include a lot of vertical levels. Zelda: echoes of wisdom He strongly suggests that this will be the case; Although he also borrows it from the old Zelda classic as Reference to the pastIts heavy use of the platform makes it a clear descendant TotkSensitivity.

Wisdom echoesEchoes and vending machines also reflect Tears of the kingdomA mixture of magic and machines, but the end result is very different.

Depths are only the legend of the first Gelda concept

Depths can fit into TotkPlaying a loop, but that doesn't mean there is no room for improvement. Aspects of depth remains dark all the time, so the future Zelda The game could make its underground sections more important for the main land. Maybe it can bring back Skyward SWORDMogmas, which will fill the friendly areas of the underground, or have a number of dungeons inspired by underground structures in the real world, such as calling calls to ancient tanks. Now that Totk opened the door to huge cave systems, Legend Zelda It should certainly be launched with the idea.


Zelda-Dears-of-the-the-the-Bingdom-Cover

The Legend of Zelda: Tears of the Kingdom

Systems

Super Greyscale 8 -bit logo

Released

12th May 2023

Esrb

Rated E for every 10+ for fantasy violence and mild suggestive themes

Developers

Nintendo

Publisher (s)

Nintendo

Engine

Havoc



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