Players may find themselves wondering what moss to start Break. However, players should try every moss because they can find out that one of them is much more fun than they could expect. Each moss feels unique and players can find the game style of one mechan significantly better than any other on the list.
He said that some mosses just work much better than others because of what they specialize in. Alysnes is a great moss To try the first, because it will allow them to try numerous different approaches to fighting. Players can then try mosses that specialize in specific areas.
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List of best levels of attackers for Mechan breaks Break
Attackers and are solid choices. They provide players with a wide range of different game styles and can overcome any obstacles against other players of a similar level of skills. B-Tier Strikers slightly insufficiently powerful. Attackers with The game is completely controlled. They are cut over the rest and mastering one means that the opponents of the new player will face the battle uphill.
Luminae It could be for some players because of their difficult B-Tier curve. However, those who get to their set consider it an amazing attacker of support.
|
Level |
Attackers |
|
With a level |
Stego, Tricera, Aquila, Pinaka |
|
A-tier |
Inferno, Welkin, Alysnes, Narami, Skyraider, Stellaris, Luminae |
|
B-tier |
Hurricane, Falcon, Panther, Serenith |
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Strikers s-tier in mechan break
Each Attacker S-Tier in Me Mechanic Break is another kind of animal. However, mastering more than one will be a great help if a teammate captures an attacker. It is best to have support for rotation if no one else chose it. Having one support can turn the influx of the match and catch the victory from under the rival team.
Stegg
-
High caliber turret Fire
-
Ultra -heavy attacker
Ultra heavy attackers specialize in a specific role so good that it is almost impossible to overcome them with other attackers. Stego is able to completely sacrifice all movement so that he can turn into a turret and lay waste on everything in sight.
|
Name of the item set |
Description |
|
Rocket pods |
AOE bicycle offers. While in the form of a tower, these missiles have increased fire speed and load speed. |
|
Quick rocket under |
This attack quickly unloads 6 high -speed missiles that cause the explosion to damage. |
|
Form of the tower |
Stego has immunity when he sinks in his form of the tower. It also deploys a special shield to increase defense against enemies. Stego is also much more insulting in this form, making it the ability to use damage to optimize the output. |
|
Disturbing cake diffuser |
This ability creates a static smoke screen that disrupts the enemy FCS units to avoid connecting their attacks. This ability will also reduce energy damage and ensure that fluid armor regenerates. T |
|
Micro rocket |
This ability can only be used in the form of towers, but allows firing missiles to cause damage to enemies. This is best used to start the turret to exert pressure on enemies. |
TIP INFERNO is another ultra -heavy striker to deal with Stega fans. Inferno is dangerously approaching the S-Tier, but Stego provides a place as the best attacker that players want as the main. If someone else led Stega, Inferno is a great second choice.
Tricera
-
Fortress Field maintenance
-
Ulra-Heavy Defender
Players trying to bother other players from objective may no longer look. Tricera is the most interesting tanks and it rarely tries to succeed.
|
Name of the item set |
Description |
|
Gatling weapons |
Gatling weapons give out bikes for piercing from armor to tear to the health of enemies. Tricera does not deal well with the shields, but has a huge size of the clip that can break most enemy shield with permanent damage. |
|
Gatling weapon |
This is an excellent version of Tricer's gatling weapons. It quickly causes a large amount of damage. |
|
Howitzer |
The use of this can amaze enemies that harass users or their allies. It also causes some damage to the explosion of hits. |
|
Fortress form |
After activation, Tricer is deployed in a stationary form. If in the air, the tricera falls directly down. This form provides increased protection through shield and defensive drones. |
|
Correct the drone |
While in the form of a fortress, this drone can be activated to heal both Tricer and close allies. |
Gattling Guns, heavy gattling weapons and Howitzer can be fired at the same time. Both inside and from the fortress. This allows Tricer to take a massive piece of shields and enemies' health to complete the allies. Easily secure most of the assists in the match.
Aquila
-
Energy sniper Air fire
-
Sniper
Sniper are a basic machine for damage to the rear row. Aquila can hang back and finish the enemy after the enemy to join and secure the victory. Although his weight class is heavy, this attacker is capable of quick angles and relocation to pull out enemies who are trying to hurry.
|
Name of the item set |
Description |
|
Cannon of mobile beam |
Every time a connecting shot, it deals with massive energy damage. This weapon can be used as a long -range sniper rifle and a weapon of close range for enemies who get too close. |
|
Sniper mode |
It approaches to allow easier shots with a long range with a cannon of a mobile ray. |
|
Pulse claw |
Release the tracking drone that locks and immobilizes them. This drone will chase enemies for a short time before returning to the user. The objectives affected by this attack have their ability to stop temporarily. |
|
Airborne Kit |
This set allows Aquile to float in place and avoid avoiding enemy fire. This can help players greater stability for shelling, but will expose them to hostile attention. |
|
Multilock Radar |
This allows Aquile to focus on multiple enemies and relax a quick volley of shots that can clean a wide area of critically damaged enemies. |
Pinak
-
Field Maintenance Cover AirDrop
-
Medium support
Pinaka is the best supporting attacker in Break. While Luminae is great in alternating between their support and offensive abilities, Pinaka can completely turn the influx of Battle by massive healing options and even a barrier to save the Allies from completely eliminated. This is the only support needed to help the whole team.
|
Name of the item set |
Description |
|
Quick Grappler repair |
This serves as a default shooting option for Pinaka. However, it is not a weapon with damage damage. Instead, it gives the Allies a constant stream of recovery. With this, while steam is deployed, the pinaka pulls towards their ally. This can be used to release an enemy focused on pinak. |
|
Splitter |
Pinaka is not without damage, because its alternative fire will cause plasma explosions to break the rivals of the opponent. The closer the pinaka to the enemies, the more damage it will solve. |
|
Correct the drone |
While Pinaka is biased by the provision of one ally, this ability can broadcast drones to heal other allies. Deciding who needs the most recovery will be a key element when playing this attacker. |
|
AirDrop Kit cover |
There are mossy who can attack while something is right in front of them, and Pinaka can earn it by calling the walls in front of the Allies to stop the enemies who attack them while attacking them. Pinaka can put more walls that can be stacked on top of each other. |
|
Emergency Drone Support |
Pinaka is capable of using this ability or allies themselves. This ability will create a special barrier that will protect them from damage, start to heal them and even attack nearby enemy attackers. Those inside the barrier are also immune to immobilization and astonished. |