Destiny 2: The edge of fate He shook experience with campaigns with a non -linear task structure that we have not seen in the years. Once you acclimatize with Kepler, you will relax at the target with a complete task protocol and a lot of secrets. One of the first tasks you will be able to start is Exile's Accord Strangelet, an introduction to the target relocation of Cannon.
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Completion of this task can be somewhat confusing because of Kepler's distribution and inconsistent routes, but we are here to help. This guide will go through how to start this task, give a brief overview of how to start each mission task, and explain how to complete some of the heavier meetings in each mission.
Starting a foreign exile
After completing the initial search for fate, you will get access to this questline. Once you unlock the Calera hub, complete the main story until you have access to the altar of relativity. After a short conversation with Orin, you get access to it. Once you are active, you will be able to claim several tasks from the altar. One of them will be Exile's Accord Strangelet.
You can complete Questlines in any order you choose. For this manual we will focus on editing Strangelet. Start Go to the chasm of Curtilage on the southeast corner of Kepler and talk to the boat. The map gives a clear way where to go.
Involve exile to obtain the relocation technology
The boat has eyes on the small base of exiled Fallen, who integrate dark matter with some of their techniques. It's your work to take them out and use the technique as your own. Inside the device will be a number of fallen generators that you will need to activate using Conductive feesBlue balls that fall from the killed fallen. Eliminate enemies, pick up the balls, and then stand near generators marked on your HUD to start charging them.
Now that the first generator is charged, a wave of fallen should emerge on the upper platform nearby. Take them out and Enter a small dome -shaped room and destroy the generator. This activates the pylon. Use it to turn it into a arched ball and then enter a tube that is directly over the platform. This will lead you to the terminal room that unlocks the next generators in the arena. Repeat this process until every generator is charged.
Your next step is to get your hands to move the cannon. Go to the star place on your HUD to achieve a room with a sleeping cannon. Activate nearby panels and unlock Cannon relocationWeapon that can activate teleporters in the arena. Grab the cannon and Look for a gap in the wall that you can shoot. You focus on a fallen haircut wall that is over the room you have stuck. Bitting will charge the teleport next to you, allowing you to escape. Use it to leave the area and talk to the boat just before the folder.
Sabotage House of Exile's Arc Rafinery
This step will require you to complete the “temporary” mission in exile, but getting there can be a little complicated. From Curtilage, use Matterspark Pylon to set out on the tunnel to the edge of the exile. You will be blocked with a laser grid, but you can bypass it with a nearby Relocator's cannon. Grab the cannon, charge the plate Backtrack Pylon to become an arched ball.
In the new room you have just opened, there will be a generator that you can charge by attacking in the form of matter. Do it until the teleporter is unlocked. Turn back to the guard, skip over the gap and head to the gap on the right side to catch further move the cannon. You can activate the teleporter board via a laser grid that blocks the way. Teleport across, go back to catch another cannon and then hit the room you just unlocked to activate another teleport.
Complete the temporary mission
Transition is a relatively short mission that has a meeting with a puzzle and boss. The only complex part is the last part where you have to overload the generator. When you enter the room, grab Relocator Cannon next to the generator base.
Turn around and look for the transfer plate inside the circular structure. Activate the board, jump inside, and then use the Pylon Matterspark inside to change the ball. Charge two batteries lined with the upper floor generator before destroying. This will start a relatively short combat meeting against the fallen captain Miniboss. Kill them to complete the mission.
To achieve a mission of Saturnism
Again, they get on the mission heavier than the mission itself. You want to achieve this part, you will need to travel Augur's Bethel On the eastern edge of Kepler. Once you want there Take a look at the pylon and a small tunnel next to it. It will be in a small niche in the ground. On the other hand, the room with relocation will be. Activate the board in the neighboring room and open a new room.
In this room you will need to Defeat the fallen captains and use your explosive accusations to launch ether canisters in the room. Breaking three of them will unlock the next door on the lower floor. Eliminate the boss who then emerges and you should unlock the way to the Saturnism mission.
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Complete the Saturnism mission
Saturnism teaches you how to use Ricochet Relocator mechanic to activate boards. After a short glove of Traversal and Combat you get access Relocator II. This version can damage floating satellites, which then raise the signal to the nearby debris. You can shoot round satellites with weapons of your guard to turn them. For the first puzzle, simply shoot the floating relay behind you to start the teleport.
A single meeting requires you to Destroy three machines in the center of the room. Waypoints will lead you to fallen minibosholes that have sabotage equipment that you can save while killing them. Getting to each stem is quite easy.
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Running on top of the pipe that runs under the entrance.
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Use the Matterspark to enter the upper floor tunnel.
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Get the Relocator Cannon and activate the teleport board.
Shortly thereafter, a fallen vandal miniboss is formed; No new drive is added. Simply kill the boss to complete the mission.
Complete the Gouge mission
Achieving the Gouge mission is a direct shot of Saturnism, so we will focus on the mission itself. There is a fight with multi -phase bosses in this activityBring a decent heavy weapon or put the PCB bosses. Before you get to the boss, there will be a short puzzle with relocation, where you have to reflect Launcher through the maze of fallen laser mines. You have to Shoot the satellite twice and then deactivate the trap by moving.
The first meeting requires you to defeat the invulnerable service by separating from the nearby generator. When you meet, you want to lure the servant into the air air and separate it from the generator in the opposite room. If it is done correctly, it becomes vulnerable and can be destroyed. If you do, they will start the right struggle of the boss.
Bounty Giver: Exile Prime Service
Exile Prime Services is a three -phase fight that requires you to use the relocation between the phases. Although it is vulnerable, the servant will float in the middle of the arena and will be fully exposed. Any accurate PCB weapons, for example Linear fusion rifles And snipers, they're perfect here. Remove 33% of your health to create near relocation.
You will want Focus on satellites on the right wall near the boss. Ricocheting Projectil correctly activates teleport to get behind the boss. Defeat the nearby service minibossa to lift the lock and start another PCB phase. Repeat until the boss is killed. Now you can go back to the Kepler hub and finish the Quest string.
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