Mycopunk It has just started in Early Access and its unique sci-fi world is setting with which players can easily connect. Especially, Mycopunk“Mold antagonists are a spectacle of seeing and the DEV team has a lot to say about how they happened.
Newly issued Mycopunk Just hit the Steam digital shelves and players are already eating their amazingly bizarre world. Along with some interesting twists on the FPS genre, Mycopunk It boasts a galaxy of a ravaged fungal enemy-one with some capabilities greater than life. Rant sat down with some team behind the game, including the CEO and creative director Liam Cribbs, 3D artist head/animator, Ryan Yan and writer Noah Matheu, who spoke more about the inspiration and design goals for the mycelial threat of the title.
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How radioactive mushrooms inspired mycopunk
Alien feeling mushroom
Mushrooms have been the basis of sci-fi and MycopunkEnemies of mushrooms are no different. It stems from extraterrestrial qualities of many fungi in real life; Although they are definitely inhuman, mushrooms are just as different from the plant kingdom. Mushrooms can spread air disputes, operate intelligent mycelia networks under the forests, and of course they can take over the insect bodies in the case of Cordyceps. No wonder mushrooms have a role they perform in sci-fi and horror, whether it's a direct reference (in the case of The last of us) or inspiring building block in a new alien element.
Behind Mycopunk Hit all these rhythms and more. When he discussed why the team created the Mr. The main enemy faction of the game, Cribbs simply said that “I think the sponge is really interesting and cool, even real mushrooms on Earth are so alien and strange.” He added that “for some sci-fi threat it makes sense to be a fungus because you want to do so much cool.”
Yan spoke on this topic and emphasized how games like games like The last of us used mushrooms and how Mycopunk It differs. He went into the thought process using extraterrestrial mushrooms and his own thoughts of telling opportunities in it:
“What makes a sponge really interesting for me It's just the idea of control. Of course, The last of us It has Cordyceps, but there are different types of mushrooms that have only taken control of their host. I think this idea of controlling living things is something we wanted to play with; We were like, “Oh, what if you just know, gave life and control of inanimate objects more or less?” This is the kind of where the idea of hostile design reflected. A long story short, we just think mushrooms are cool and there are so many types and everyone looks strange. ”
Mushroom Chernobyl that inspired mycopunk
Devolver digital published Mycopunk has more influences from fungi in real life than Cordyceps (a kind that thanks to much more common thanks The last of us). Cribbs spoke of a specific radioactive sponge that played a big role.
“Just like the idea was,” What if the fungus infects the machine instead of living things? “There is a mushroom that we have read about the fact that it is radiation (I think it grows around Chernobyl), which we considered especially great.
In fact, there are several types of fungi that can consume radiation, although in contemporary science there is a theoretical quality of the exact process of what is happening with “radiotrophic” fungi. The best known of these mushrooms found in the Chernobyl area would be Cladosporium sphaerospermum. It has been theorized that the properties of fungi, such as Cladosporium sphaerospermum, could be used as a shield against radiation, with promising results on these qualities.
Mycopunk

- Released
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10th July 2025
- Developers
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Pigeons in the game
- Engine
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Unity
- Multiplayer
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Online co-op
- Number of players
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Single-player
- Steam deck compatibility
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Playable
- PC release date
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10th July 2025

