Quite average games that throw their competitors out of the water in one area

We live in an era of competent games of games. These days it looks like everything you pick up is playing well. There are relatively few games that are undoubtedly good, and at the same time it really does nothing to excel. Therefore, I brought you this list of games that are defined and single aspect.

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Not all these standout aspects are sufficient to wear their appropriate games, but at least each of these elements at least helps otherwise common titles to distinguish between theft. There is even an example or two, where this remarkable aspect could eject its associated game to the size of the size.

7

Mediterranean: Shadow of Mordor

Nemesis System

Many of a number of different captains and generals ork.

Let's start it with the first example that has probably appeared in the head of each reader: OH-TAK-SLACE System Nemesis. Middle-Earth: Shadow of Mordor is a pretty standard game with an open world. From skill trees to map towers to a general feeling of fighting. It's that it hurts. But then there is a Nemesis system.

This mechanic creates a complex link of the various orcs that will fight you, remember you, fight other badges and climb to a complex social hierarchy. It is one of the coldest mechanics we have ever seen implemented in this type of game. Unfortunately, Warner Bros patented it and used the mechanic in Mordor Duology. Since then, we have never seen another game to solve this incredibly great system. Why do you have to be such, Warner Bros? Why?

6

Time and eternity

Graphic style

The protagonist of the princess mows the bird over time and eternity.

The seventh generation of games was a bad, bad time for RPG fans. It was just a handful of release and most of them were quite considerable. Time and eternity were one of these editions, and the mouth spread quickly: it is a completely significant game and it is not worth your time. Although I heard the word on the street, I still bought it. Why? Man, just Look !

Time and eternity is not a shadow of cells; It is properly drawn manually. To this day, aesthetics are still wild. Especially in the game set in the 3D world. It is undoubtedly a visually stunning title. When it comes to each other element of the game, well … Calling the average can actually be too generous. The story is directly the grille and its sense of humor is more than a little. The fight is fine, but the enemies are spongy and there is not a lot of diversity. So yeah, likely not worth buying but the graphic style is still riveting.

5

The days away

Zombie horde

Days away Remastered: Huge Horde Freoks Barrel on Deacon.

This one encounters a little rough, because the story works well enough and has some good performance, but it is another game in the open world filled with collector's objects, a wise protagonist with a dark past, and the perspective of a third person associated at this time. The element of the zombie is not even a brand new angle. But she did it about one thing better than any other zombie game I have ever played: Introduced it incomprehensibly Great hordes of zombies.

No, I won't call them “Freakers”. You can't do me.

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Technically, the dead growing players were able to have more zombies on the screen at once. But the context is everything. Zombie Dead Rising tends to move around. Hordes away in days, on the other hand, would sprint on you. Having hundreds of screaming zombies, claws over the other, spilling vehicles and creating masses similar to a blob that fills the screen, and it is still incredibly impressive to this day.

4

First Berserker: Khazan

Extremely satisfactory fight

Khazan performed a circular slash with a spear in the first Berserker khazan.

At first glance, the first Berserker has: Khazan decent soul, serve, serve, sufficiently solid aesthetics and corresponding musical score. It is the very definition of the average. It doesn't do much, it rarely excels. Until it is, you will not get into battle. You can say that developers have spent an absurd amount of time tuning the fight as everything feels very satisfactory.

The timing of parry is perfectAnd it is accompanied by a satisfactory sound effect every time you hit it. Dodge Roll also feels great. Especially from timing Correctly It gives you an improved version. The Soulslikes of the Ninja team are rightly praised for satisfying the struggle, but I honestly think Khazan feels better. I even closed peace with the fact that I think Khazan feels better than most switch titles. This is the best Sekiro that still has the best Parry feeling in the game.

If you play Soulslikes to fight, then I can't recommend the first Berserker: Khazan enough. It has nothing you haven't seen elsewhere, but it gets so incredibly good that it really doesn't matter.

3

Attack on Titan: Wings of Freedom

Omni-Direction Mobility Mechanics

Erin uses his mobility mobility system to approach the distances on colossal titanium.

This is a hyper-specific record. Attacking Titan is the very definition of a good game. Like many anime games in front of him, the anime was cut into missions and you will get the story of the story wedged between them. The structure of the mission feels very dynasty warriors, with the exception of fighting massive titans instead of hundreds of incompetent soldiers. But the Omni-Directional Mobility Mechanics? They are shocking smooth.

The game is also automating for you. You have complete control over this system of drive system assisted on steam mounts. It's really amazing. Honestly, with the level of control the game gives you, I think the feeling of passage is unrivaled. Even the Spiderman games cannot match what Omega Force managed to achieve by attacking Titan. It is an impressive act and one we are not talking about. It is simply stunning that such a spectacular mechanic was wedged into an otherwise swamp of a standard license game.

2

Final Fantasy 15

Vibration

Main Page Final Fantasy 15 with Drawn Weapons and Reverse In the Background

If there were ever a game that is greater than the sum of its parts, it is Final Fantasy 15. Let's start with an open world that is very Bland. Fight? It's a complete mess, even if it looks at least stylish. The story is told in an interesting way, where you can only see the things that noctis sees, but in the first half it is quite thin and in the second it is transmitted to a typical Campy, anime did not think. Damn, even music is forgotten. I can't remember one song exclusive for Final Fantasy 15. Not the only one. I can't say that no Another Final Fantasy title.

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The cold vibrations you get when you just meet bros are, as children say, immaculate. While the cast of the characters is not particularly well developed, friendship feels tangible. It's a real miracle because I can't say why it all works but friendship just ends feeling real. Final fantasy 15 beat chances. It was an unfinished, assembled mess of the game that would still end convincing because it nailed 'Is not sais quoi ' Everything.

1

The Legend of Zelda: Breath of the Wild

World interactivity

Breath of the Wild Key Art

Oh, boy, I see this one will be wrong for me, but before you get your pitchforks, listen to me out. The game carried by a single mechanic can still be great if this mechanic is strong enough. And I think this is a perfect example of how one big mechanic of the game can carry it. The interactivity of the wild world breath is undoubtedly one of the best we have seen. At all.

The way you can scalance anything and how you can influence, combine and influence the environment with your SHEIKAH SLATA skills, as well as other objects found in the world, leading to players can provide players with almost endless opportunities for creativity. But the aspect really is Game. What is Botw with its interactivity in the world? The story is not particularly strong. The mass majority of the game fights you with the same three enemies. Battle of bosses are incredibly Basic and outside the master Kohg, In Zelda, some of the least unforgettable patterns have.

Most of the “puzzles” in the shrines you encounter are largely self -explaining and repeating often – hell, there are twenty shrines where you fight the same robot with a slight change or two. Fighting feels goodBut that is incredibly Simplifying. I would like to blame. Breath of the Wild is a great game with quarantine. It is built around this deep, nuancement level of interactivity. Remove this element and Botw should hang very little of his pointed, green hat.

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