Zenimax employees speak of “inhuman” launching Microsoft and Xbox

At the beginning of this month, approximately 9,000 people in Xbox and Microsoft lost their jobs. It was the latest set of mass layoffs, this time he saw the closure of the perfect developer Dark the Initiative and basically the death of the Forza Motorsport series thanks to massive cuts to developer Turn 10. It was a chaotic day, and now Zenimax's employees spoke.

When we talk to the game developer, many employees described that they stayed in Limbo for a higher-up, forcibly locked from the company's internal channel and let the news wait. According to one developer is the only place to go to employees full “people who are spreading without real verifiable information”.

Zenimax employees speak of “inhuman” launching Microsoft and Xbox

New Xbox news over black background and larger green Xbox logo.

The current Zenimax employee called Page Branson said games developers that it was “one of the worst days at work I've ever had in my whole life” with a lack of communication from Microsoft, which was reduced by employees, causing unfamiliar anxiety and panic. He also believes that the release was “betrayal of the highest size” and felt that Microsoft was taking into account the feelings of shareholders more than his real employees.

Zenimax Media Senior QA Tester Autumn Mitchell is a step further than Branson and calls Microsoft “inhuman” for dismissing people in a way that has done it and explains that it has been personally left in a state of “fight or flight” throughout the suffering.

That's not right. It wasn't normal. I don't care how many times they do it to try to make it look normal – it's not. The way they do is inhuman.

Mitchell also explains that long -term veterans in Microsoft who were cutting had to “hurry to write a saying goodbye to Slack”, and calling the treatment of these individuals “disgusting” given how much work they gave for so long.

Mitchell and Branson continue to call Xbox leadership, such as Phil Spencer and Sarah Bond, calling them “disconnected” from the reality of Earth's work, and wish to “think about human costs” in terms of mass permission for both who are released and those that remain.

Both employees also claim that those who have been left to pick up the pieces after these releases are also struggling, with morals to historically minimal and employees who tried to do a good job, making them constantly “looking at the cemetery”. It sounds like a truly desperate situation in Microsoft, and now that Xbox has gone through four laps for just 18 months, we hope that further stability may be determined for those who still work there.

Other

Xbox's release explains that it is time to stop playing with AI

We still hear that AI is here to stay. But it must be?

Leave a Comment