A defect is usually a sheet of Nemesis good game. However, things are not always so black and white, and there are games that provide experience so great that some defects prevent them.
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There are even some games that are in fact improved by a little avoidant code – spiced with several inspired defects. Some defects do not have enough credit for the fun they add to the game – or for their instrumental role in shaping some projects in the championships that are today. The goal of this list is to celebrate some of the big games with defects that actually increase the fun of players.
1
Pokemon Red & Blue
Missingno was a very powerful weapon
Original Pokémon red and blue It's not a particularly difficult game. At some point, during their first play, players will find out how to overcome and sail for most of the game. But there is still nothing like too much energy – or the ability to achieve a huge amount of energy in a shorter time.
The gateway is missing, a defect in a system that represents as a pokemon that could meet players who surf along the coast of Cinnar Island or Seafoam Island. In a way, it's the strongest Pokémon In the game, not because of their combat prowess (almost any intervention will be fainted immediately), but because of what the players could allocate when it is handled correctly. Missingno is such a strange defect that it can duplicate items such as rare candies – or partially corrupt Save files if abused. Despite the risks, this defect felt like something like a secret end game.
2
Halo: The fight has evolved
Super-out-of-Magnum ensured no one would ever underestimate the pistol again
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Best pistols in games.
Magnum for the original Halo – The weapon that players largely start with access – is by far the most powerful weapon in the game. None of the weapons in the arsenal of Super-Advanced Covenant can compare. In fact, no weapon in history Halo The series can be quite compared to its overall amazingness.
But the most interesting part is as it should never be that powerful. Magnum in Halo He should work because players would use weapons as soon as the ammunition for the rifle attack was exhausted, but it ended up as a much stronger weapon than a rifle could be. Why? Because the rushing changes before released in the game were randomly stronger than it should be, and the rest is history (video game).
3
Super Mario Bros.
Minus World was a fault, many thoughts were a feature
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There is no escape, but there are a lot of mystics.
Minus the world from the original Super Mario Bros. It is probably the first truly popular defect in normal games. It is an area in a game that players could accidentally enter but not to leave. It is called minus world because it is displayed as the world -1 at the top of the screen and it looks like it would be a regular underwater map.
The problem, however, is that players never should have got there, so there is no exit than over the game. Although entry into the minus world means Doom for players, the existence of Minus World has evoked a miracle feeling in players and developers who use this cursed area as an inspiration for their own versions of evil secret areas.
4
Grand Theft Auto 4
Fault with a swing set was the fastest way of traveling
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And also the least safe way of traveling.
“What if Gta Did he travel fast? “Is a question no one has put before Grand Theft Auto 4But it was the one that the game responded, albeit in a completely random way. Walk – or by car – to any of the swings in Liberty City parks and players see how they eject the towards the sky.
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This will certainly result in death without a car, but if it could lead to landing on the other side of the city with a small shock inside the car. It's not the healthiest way to travel, but it's one of the most fun and original, which makes Liberty City Parks one of the biggest monuments in the game.
5
Red Dead Redemption 2
Glitchy Bridges had players fly higher than any GTA aircraft ever could
Some defects, even some of the best, are hard to reproduce. A fault of a wooden bridge from Red Dead Redemption 2However, it is so easy to start that it could also calculate as a function. All players need to find a wooden bridge and have some throwing knives in their pockets.
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The location of someone (perhaps someone tied in the ropes), or even Arthur himself, on the bridge, then throwing several knives on a part of the bridge, which is still in contact with the ground at one of its edges, will make the bridge the best. It begins to jerk erratically, and it always culminates in sending anything that is on top of the sky as if it were ejected. Original Red Dead Redemption He was known for many rebellious physical defects, but this overcomes them all.
The friction of the small army of dogs was revitalizing
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Hard to find a healthier defect.
There's a room Skyrim Where all the bodies of the dead NPCS land when desperate. It is real and, the most frightening of all, this room was full of tons of death deliberately. Fortunately, there is a healthy counterpart: dog room. Yes, it was born out of a defect – probably causing the need for the universe to balance things – but it's beautiful.
This is a room Skyrim Where one player found that dogs would be formed, which immediately sent the community to madness. Why is it a fault and not a feature? It's not a section for a series where players can do so many great things under the guise of “magic” so if they exist Older scrolls 6 The developer reads it then knew each She would like it.
7
Grand Theft Auto
Police car defect may be the most profitable error coding error in history
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This defect turned the whole game.
Sometimes this is not just the case of a defect randomly improves the game; Sometimes it is directly up in the case of a defect that causes the game. And as fate should, the most successful franchise in history – the game great for crime – owes its entire existence to non -functional cops.
As the developers of the original Gta Previously, they shared the game was not originally a crime, or at least not the same type of crime. The whole thing was supposed to be about illegal races where players would try to overcome each other, and the cops would chase them, but there was one problem. Because of the defect, these cops were too aggressive and turned every race into something similar Carmageddon. This inspired developers to move the focus of the game to escape from these fast and furious cops and the rest is history.
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