The Shire stories increase the bar for the decoration of the game another animal

The main part of the cozy gaming experience is the player's ability to turn his new virtual house into home. This simple goal usually acts as a Life-SIM spine and encourages players to engage in all game systems to earn new furniture for their dwelling. Shire stories It is no exception to this cozy gaming rule.

Cooking, fishing, searching for food and horticulture are four basic columns Shire storiesPlaying the loop and all four will lead the players to the same general goal. The more players cook for their colleagues Hobbit villagers, the more they sell their goods and the more they finish their tasks for their neighbors, the more furniture they get for their hobbit hole. And when it comes to the location of this furniture, Shire stories can have a foot on top Animal crossing.

Related

Stories Shire Review

Lord Life-Sim, Tales of the Shire tries to live by its very nature a great assumption, but the Hobbit game lags behind in several ways.

Decoration based on the Animal Crossing grid is accessible but restrictive

Animal crossing Since the debut of the series in 2001, he has basically used the same decorated system. When players have furniture they want to place, they head for their inventory, pulling out this item, and manually moving it around the space with their character in the game. This placement system is based on the grid, with players able to move furniture only by set direction and set distance.

Key force Animal crossingDecoration based on the grid is that it is very accessible. Moving furniture along a set of predetermined tiles is incredibly intuitive and simplicity of physical movement of each item ensures that players of all skills levels can immediately understand one of Animal crossingMechanics core.

It means Animal crossingLocation based on the grid was often criticized for feeling too restrictive. Players can only place their furniture in direct lines and can only turn items by 90 degrees. Although this simplicity is also part of Animal crossing'Is a magic, maybe it's time for the system to evolve a little.

Stories from the Shire's Gridless decorative system are the first player to

Although it has a lot of features that pale compared to the characteristics found in its competition, one of the Shire storiesThe largest strengths are its interior and exterior decorating mechanics. Unlike Animal crossing, Shire stories It allows players to place their furniture freely in your Hobbit home and without Grid without Grid.

This means that players can move their furniture without restriction and rotate each object to the content of their heart until they fit perfectly into the room. This system without a grid also allows players to place furniture items on top of each other. Shire stories It is home to a large number of “clutter”, which are smaller objects of furniture, such as pillows, candlesticks and cutlery, which are designed to push together on top or shelf. All these individual items can also be placed freely in the environment.

Shire stories It provides players full control over their adaptation of Hobbit parts and while the furniture items themselves are not very expressive, the ability of players to place each adds a lot of individuality Shire stories“The experience of the player.

Leave a Comment