Ally is a type of creature found in magic: Assembly. The type of creation was introduced in 2009 Zendikar, with most ally cards printed during the original Zendikar block, which means that they almost exclusively appeared in Zendikar sets. However, the Allies are ready to be the main part of the Avatar: also the last Airbender set.
In general, the allies of creatures that benefit or benefit other allies. They can draw on each other's statistics, teachers for other allies, or activate specific effects if one enters. The mechanic of the rally capability is the one that is also exclusively on the Allies.
Munda, leader of assault
Ally scry
Munda, the leader of the assault is a unique ally with the ability of the rally. Whenever it enters or another ally, you can basically light up the first four cards of your library and insert any allies that you find back to the top, while the rest goes to the bottom (even if you can choose whether the Ally cards are also placed on the bottom).
The only drawback is that only allies can be returned to the top. You can randomly place a powerful card that cannot be at the end of the library. But the possibility to get to your best Ally cards faster is a compromise.
General Tazri
Five -color allies
If you are going to build a package of allies that use each color, General Tazri is the best card you can use (and the best option for your commander if you play this format). It actively encourages you to run every color of the ally because you get great support from General Tazri's effect.
The tutor effect is also useful because General Tazri can add allies that can help you access colors that you may not have natural access to. This helps to ensure that you have every color of the ally to make the most of General Tazri.
Mund's vanguard
Double -click Allies
Mund's Vanguard is a big ally who needs to work at least one another. Click his and allies to add +1/ +1 counter to each creation you control. In particular, it also gives counters that do not work creatures, allowing your entire battlefield to become larger threats.
If you have ways to cancel Munda's Vanguard and other unused allies, you can add a lot of counters on one turn to your creatures. It can also be done at immediate speed, allowing you to activate it during blocks to ensure that the creation survives and pulls out what they block.
Mina and Denn, Wildborn
Extra landfall
Mina and Denn, Wildborn is one of the few allies that don't care about other allies. Instead, it gives you a further drop in soil every wheel, which is an effect that is always awarded. This allows you to ramp faster and get your greatest threats faster.
The ability to bounce the soil to make the creation pedal is great. Although it is just one creature, on the dedicated decks of Landfall gives you a guaranteed way to hit all your landfall will start every turn, even if the snapping is irrelevant.
Turntimber Ranger
Allies bring wolves
Turtimber Ranger has higher than the average occupancy cost, but it's worth paying if you play an ally. Each ally comes with the Wolf 2/2 token along with it. This is already great, but the Ranger Turntimber is an extra mile by strengthening their own statistics when the token enters.
Statistics on Turntimber Ranger begin low, but as the game continues and more allies enter, it will grow into a massive threat. Fortunately, there are plenty of great allied cards that you can play beside him and leave you a huge threat with a big wolf army.
Unscrupulous bushwhacker
Challenge the game
At one point, the ruthless Bushwhacker was a meta-relay card in modern and pioneering formats and acted as a radba games by throwing him at the overvoltage cost to hurry and win one attack.
The ruthless bushwhacker is most often played in the Convike Palus, which flood the battlefields with creatures as quickly as possible, many of them cost just a few mana. Paying the cost of overvoltage has been facilitated and has given enough statistics to reduce lifetime sums to zero, because your opponent probably did not have many creatures to block.
Bad, Hedron Grinder
One for all
Zada, Hedron Grinder is a very powerful card commander and a great choice of commander for magical decks (for traditional and commander of pauper). It copies any immediate and witch charm that focuses on all your other creatures that can provide massive statistics to increase everything with only one card.
It is also very well connected with spells that draw the card in addition to providing increased statistics and effects. Since these are copied, you will receive a ton of other cards to make sure you never get a playable card in your hand.
Qatar, fearless
Duplicate allies
Katara, The Fearless is a fantastic allied card because it causes all your allies to evoke extra time. Many allies have triggered the abilities (especially the rally capabilities), allowing them to double triggers when Qatar is on the battlefield. Katara is just three mana that allows you to get it to the battlefield early to make the best use of your allies' abilities.
If you have other effects that dual trigger, these piles next to the catarrh. It is therefore possible that you can run the effect four times with only one activation with Qatar and the right combination of effects on the battlefield.
Drana, liberator Malakir
Countertop
Drana, Liberator of Malakir is a very strong black card that has little to do with the type of creation of an ally. Instead, it will help you expand your attacking counters with counters whenever it causes damage to damage. Since it has the first strike, it always causes damage to those who do not, will let your other creation grow in statistics before they get into damage.
Drana is supposed to fly and a decent line of line, which makes it easier to connect for combat damage to ensure that Dran's effect triggers. Although the Drany itself does not support the type of ally, it can take advantage of all allies support cards.
Zulaport Cutthroat
Burn for death
Zulaport Cutthroat is a commander and appeared in some more niches of modern and pioneering leaves as a way to burn opponents from the game. Everything you need is the victim socket and feed (preferably proprizable) and you can all burn from the game at the same time.
The power of Zulaport Cutthroat comes from how easy it is to occupy and how often its effect will start. It forces it to remove it on it, otherwise your opponents will constantly cause damage to the burn whenever your creation will die, which can add very quickly.