Deadzone Rogue It is about becoming overwhelming, and while every weapon in the game can become strong, exotic weapons make things a step further. These weapons come up with special advantages that are unique to them, and have crazy strong synergies with some advantages and effects of items.
From Deadzone Rogue It's Roguelite, happiness will play a role in whether players get an exotic weapon during their run or not. Even more importantly, these weapons must first be unlocked before they start to appear on regular runs. This manual covers all exotic weapons Deadzone Rogue.
DARKSEER EX2
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Unlock the complete “Harbinger” in zone 3.
The Darkseer is a dmr that He consumes his shield to charge his shots. Although it may seem like a terrible thing, it is actually quite nice, because the weapon is still recharging your shields while it is equipped. This can lock you from items or benefits that require you to have full shields, but you can always use something else to strengthen damage.
In addition to bonus damage, the passive Shield Regen makes Darkseer very good for most scenarios. However, the use may be a bit more cumbersome, as DMR and snipers are less suitable for tight quarters compared to other weapons.
Plasma cycle
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Complete “Redline” in zone 2 and unlock.
Plasma cyclir is an energy minigun Burns plasma balls at extreme speed and also 75% more why damage. It does not have to spin like other miniguns, but the disadvantage is that if you miss a plasma cycle, its accuracy decreases drastically. It's a bit strange to have a minigun that relies heavily on accuracy, but it's a great weapon that can be used against big goals such as bosses and elites.
If you want to give this weapon a spin, consider using the Hipfire extension and any item that reduces the extension of your weapon. The plasma cycling is the penalty reset when loading it and only when you re -load it manually, so avoid effects that you can automatically reload the weapons when using this use.
M-150 Headhunter
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Complete the “headhunter” in zone 2 and unlock.
Headhunter will make you do exactly what its name suggests – click the heads. The special feature of this weapon does that Guaranteed critical hits against weak pointsand in addition to causing further damage to the weak points Returning bullets to your own magazine when you come across soft parts of enemies. If you are a fans of sniper rifles, then headhunter is definitely something you should get.
This weapon is more in line with legendary or other special weapons of games as Fate – The only real disadvantage of this weapon is the fact that it is a sniper rifle and that you have to hit weak spots to make it good.
Iron Squires
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Complete “dual duel” in zone 2 to unlock.
Iron Squires, like writing, are the only Akimbo weapons in the game. They are a few SMGs that can tear enemies with hail bullets. These weapons come with a 100% increased chance of whyBut if you miss your shots, their accuracy will suffer (this effect is reset when you re -load).
Like the plasma cycle, the iron rays benefit a lot of effects that reduce the spread of the weapon. These are also great with any elementary assembly, especially if you can get items and benefits that will overcrowded the size of your magazine.
Arc Lanka
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Complete “Spearhead” in zone 3 and unlock.
Arc Lanka is an exotic weapon melee that gives you A short explosion of the speed of movement when you finish the enemy with it. It is obviously great for melee assemblies, but if you are using Hipfire or a weapon that works well in close range, you can use an arch to perform low health enemies and still get this speed.
The disadvantage of this weapon is that if you are missing, your movement speed is half in half for two seconds. This can potentially end your run if they catch you openly, so make sure you have a plan to start the south.
Hammerhead MK9
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Complete “triggerline” in zone 3 to unlock.
Although technically not mentioned as exotic, Hammerhead can also be one. It is a cracked fire SMG for a secondary weapon slot that Increases its own level of fire as you hit all three wheels in rupture. However, if your shots are missing, its level of fire will be reduced instead.
With Hammerhead, you can create some stupid assembly hoses with hoses using Aiming or AMMO aggmates, but it relies a lot about being accurate with your shots. Treat him like DMR and you will be good to go.