Misunderstanding of the PS1 mechanics that improves their games

The PS1 is a legendary console that hosts some of the best games they have ever been. It also contains several Janka games. And sometimes these two groups overlap on Venn's diagram. Traditionally, for something that is to be Janeky, it means that it is poorly made. However, although it is sometimes how the word is used in discussion about video games, non -intuitive or dull, game control can be called janky. Yet some games are better to make these things.

In fact, we live in an era where the rough edges of most games are ground. However, this smooth, without friction style of playing, does not always lead to the best experience. Horror can benefit from a cumbersome struggle, sometimes dull controls can lead to further reward and not everything must feel the liquid when you pick up the driver. In short, the games on this list are a bit JANK and because of that they are all the better!

Silent Hill

The fight is perfect

Harry Mason outside the car in Silent Hill.

Horror has always benefited from vulnerability. The more the hero, the less threatening enemies and the less, well, frightening horror. While some people have criticized how the clumsy Harry Mason is in Silent Hill, the fight is a bit inaccurate and relaxed helps this feeling of vulnerability.

Silent Hill 2 was recently redesigned as Dodge came, which is a positively charged frame of invincibility. Even with severe problems, these meetings feel trivial. Indeed, it has reduced the tension and changed the twisted creatures into a slight inconvenience. Eventually Silent Hill is a better game because From his cumbersome struggle, although some feel that it is Janky.

Thrasher skating and destroy

Skates in front of the skates

Thrasher skates and destruction: skater at night


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Thrasher represents skates and destruction


Released

November 15, 1999



Relaxing the skateboarding game next to the skater Tony Hawk is a heavy break. Especially when the approaches are so fundamentally different. While THP would capture the spirit of skateboarding, it did so with an available, liquid and arcade experience. Thrasher, on the other hand, tried to deliver a skateboarding game that felt and little more like a real thing.

But in order to bring this skateboarding experience closer to real things, you had to understand how every maneuver would join to create every trick. In the end, this means that the control scheme is intuitive if you understand these tricks, but if not, incomprehensible. As a result, Thrasher felt clearly worse than his contemporaries in the eyes of many players, even though he professionally released his vision of how a skateboarding game should feel.

Samurai's soul

A stiff fight that stands tall

Kotaro killed samurai in the soul of samurai.

If you play the soul samurai, your first impression will be more than likely to fight slow, clumsy and yes, reasonably Janky. However, even though they do not feel great to play a jump, if you give the game a chance, you realize that the struggle less than liquid is in its cap actually feathers.

You know, the soul of samurai is a game that wants you to be accurate in your events. You have the timing of angles, blocks and parria. The final result will be a very demanding style of the game, but one that can equalize that it is relatively simple, but has a high degree of championship. If the buttons of the hammer and the mash, the Samurai soul feels bad but if you play it right The way it is a very pleasant action title with intentional style of fighting.

King's field

Dungeon's survey was deliberately appearing

King's Field 2 .. fights for a soldier in a stone cave.


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King's Field 2

Systems

PlayStation-1


Released

July 21, 1995

Esrb

T for teens // violence



The Tempo King's Field (also known as King's Field 2 in Japan) is not known to be extremely zippy. Instead, your sword swings are slow and the speed of your movement. However, although it may not feel immediately satisfactory when you first start the game up, you will quickly find that the pace of King's Field is exactly the speed it must be.

The game is about how to get the world, let the atmosphere dig up its claws and carefully observe the world around you. Faster playing versions of King's Field would almost certainly lose the magic of basic experience, although it may feel more satisfactory.

Tenchu: Stealth Assassins

It is called Stealth Assassins for some reason

the character of a tench hiding from the enemy around the corner

Two things can be said about the fight. On the one hand, the struggle to him has some depth. There is timing parry, you have attacks that allow you to change your orientation, and a well -timed attack can disrupt the enemy and lead to hard knockdown. Here you can handle the system. Despite this depth, however, the second thing worth mentioning is how Janka's struggle is.

The camera is not really suitable for fighting and is not real locking, which means that the location can be complex. Although it may sound like a strike against it, the smoother your fight, the greater the control over it, the less emphasis will be on secret. If the fight felt like Sekiro, I think it would undermine a basic experience. The game Ninja should not be able to fight.

Ironically, Sekiro was originally a game game. I suspect that these plans have changed for reasons I mentioned above.

Resident Evil

The tank controls are not a mistake. You are.

Chris Redfield shoots zombies in Resident Evil.

This could be quite honestly any number of titles, but when you remember the control of tanks in horror titles Survival, I think of Resident Evil. Although there are people who hate the controls of tanks, I am still one of those people who appreciate the inconvenience of these controls. Once you get used to them, you can control the game well. However, they enforce a certain pace of the game and leads to a meeting that feels more intense.

The tank controls work to emphasize the horror element. If you play a modern port of a resident resident remake, you can turn off the tank controls and absolutely ruins experience. Sure, Resident Evil 4 does not have these controls and plays great, but also lacks the same feeling of tension that exists in the titles of PS1. The tank controls are cool, even if they feel a little jack.

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