View Turok Origins – should this franchise of dinosaurs extinct?

There are so many nice things about Turok that I want to say: Origins. He has killer aesthetics with a range of hunting designs that could be iconic under the right circumstances. There is also a soundtrack that drives you forward over every level at an exciting pace. If it was placed as a new single player experience, instead of a cooperative shooter for an apartment, some of them believe that it could be something special. The sad truth is, however, that everything about it is dry, predictable and representative for industrial trends that I wish would disappear.

Previously, I wrote shortly after his revelation that Turok: Origins was largely Space Marine 2 with dinosaurs, simply another title supported by Saber Interactive, which allows you to move with your excellent single player with friends. Origins, at least judging by four levels and levels of the only boss I played on Gamescom, is a much more fragmented experience than I expected.

The country in front of Turok

Most of the levels I played, I suppose they were selected cherry from the campaign if you emerged to all places to complete the targets that would give you a beautiful robotic voice located on your ship – seemingly hub that you and other players could hang before the skirmish. The places moved from seductive jungles to ancient temples to the guts of corrupt extraterrestrial spacecraft.

However, your goals are rarely more complicated than the walking levels to push switches or stand in designated zones, and all while they do not consider you enemies to dare. They can be smaller dinosaurs, such as predators, or excessive insects that have torn underground, while the humanoid enemies Hellbent when destroying the universe are also injured. They are similar to Plasian hybrids seen in Turok: evolution and eventually ends a deeper role in a narrative that I have not said much during my practical demo.

Turok: Origins Gamescom Preview

There are plenty of diversity in the places you visit, and the enemies you kill, but most of them have such little health that there is no strategy to beat them before filling them with bullet fire and hoping for the best, while stronger enemies risk being punished that are simply not very fun.

It is something that prevents most shooters of this Ilka, but Turok: Origins feels particularly banal in its execution. I know I send it on the river without a second idea, because I wanted so desperately a more authentic view of the series, but the truth is that there is very little worth taking care of. With this in mind, jump into different hunters and abilities available to you.

With large hunters come great special skills

View Turok Origins Gamescom

During my insight, I could choose between three unique hunting loads that came with different weapons and abilities that I could have mistaken after each level. It is likely that you will have more resources to adapt in full game, both in terms of abilities and in terms of your own personal hunter. But here we got three unique hunters from which we could choose. Some controlled the TEK-points that could attack enemies out of reach, while others had more health and close weapons such as shotguns, ideal to get close to the annoying raptor or two.

Special skills are a bit exciting and they seem to include convening their spiritual animal to temporarily strengthen attack, defense and speed, because it encourages you to start and cause some damage. These moments feel great, especially in combination with a special pull or two when they are enemies at low health. However, there is nothing under the surface that distinguishes each class of hunters in terms of strategy.

There are no healers, tanks or classes similar to ILK from which you can choose; Everyone is just trying to cause as quickly as it is humanly possible. I wanted more nuances, I wanted more levels and I wanted to feel as if the hunter Bonafide dinosaur hunter, this namesake means instead of Wannabe Marcus Fenix.

View Turok Origins Gamescom

At certain levels, there are occasional platforms such as the use of elevated platforms and hooks that add a very much needed verticate.

In the mechanics, there was a very small challenge in the fight or novelty, or no indication of how the missions themselves together with the narrative would be stitched together with the narrative. I was told that the campaigning of campaigns was possible, but it would only cause firefighters to feel much longer and less spectacular to participate; So, if at all, it is a consolation price for those who hoped Turok would return in its original form. If the whole game is just an area of ​​a hub, mission and an occasional boss battle worthy of good, it will be something we all saw.

According to most metrics, Turok: Origins is formed as a well -made video game. It looks nice, it applies well and seems to share useful respect for the brand it revives. But unfortunately, this cannot prevent it from feeling painfully predictable because it tries to chase modern trends in design that have been growing in the tooth for a long time. The huge parts want me to make me full of the game that they are wrong, but maybe this once -raised property should remain extinct.


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Turok: Origins


Released

0000

Developers

Saber Interactive

Publisher (s)

Saber Interactive

Multiplayer

Online co-op



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