Metal gear solid 3: Snake Eater He was released in 2004 and it can be said with certainty that the development behind him was harrowing. Hideo Kojima is the director of the auteur video game, who wants perfection and creativity in his games. Therefore, it may sometimes take a while to come out, because the changes are happening all the time.
While Kojima is not involved in a remake, Metal devices fixed delta: snake eaterIt is still great to see that this game has been resurrected for the new generation. So in honor of remake let's look behind the scenes about how original Metal gear solid 3: Snake Eater came to be.
Kojim's ambitions ps3
Could no longer wait
Hideo Kojima wanted Metal gearbox Series to advance with each new console. From Metal Gear Solid 2: Sons of Liberty He was on PS2, he wanted the next game to be on PS3. However, he was tired of waiting for another console, and instead decided to use PS2.
In an interview with the Gamemaster in May 2005, which was briefly shown in this, you knew the game video, Kojima explained how the size of the PS2 disks meant that his team had to drastically reduce content. A radio station was planned to listen to a naked snake while listening. Kojima and his team would record singing.
The concept of the jungle of the game
Know your environment
As the third game on the PlayStation hardware hardware they wanted Kojim and his team to do something else Metal gear solid 3: Snake Eater The fact that many developers have tried before. In an online interview with GamePro in August 2003, Kojima spoke about the jungle settings and how the weather would dynamically play into the environment.
In the final game, the weather was preset depending on the snake of the zone. In an interview with Eurogamer in April 2004, Kojim also spoke about how the team was taught and how to survive in the jungle to help inspire them in the development of the game.
Naked snake dreams
Guy Savage was not planned mini-rank
In the later part Metal gear solid 3: Snake EaterPlayers can activate a dream sequence while the snake is in prison. This triggers a mini game known as Guy Savage, which is a hack-and-slash game similar Devil May Cry or Kingdom Hearts. Originally Kojima wanted this dream section to represent Gradius but Guy Savage He was chosen instead.
Shuyo Murata, one of the writers, ordered Guy Savage part of the game. Much later it revealed Famitsu during the 2011 event for promotion Enders HD collection zone that Guy Savage could be a very early prototype for Enders 3 zone. With the right English converter, fans can learn more of this event Famits.
The infamous scene of torture
It could have been longer
Most Metal equipment Games include torture scene and some even have interactivity. Kojima wanted players to communicate with Snake torture Metal gear solid 3: Snake EaterBut everything they could do was watching how it happened. Moreover, it was much shorter than it originally planned.
Kojima said PSM in her issue of February 2005. He discussed how players could answer in Vogin during the scene, but did not work too much. No matter what it was, the scene is still important. It shows how Snake lost the eye, through the Ocelot revolver, and how he finally got his iconic Big Boss eye patch.
End
Kojima loves a good sniper fight
The end is the most fascinating member of the Cobra unit because it is an ancient but still gifted sniper. In the same interview with PSM of February 2005, Kojim discussed his love novels Stephen Hunter on snipers. Master Sniper There is one example that inspired Koji to create a two -week battle against the end.
Because of the team feedback, Kojima had to give up her vision of this battle for epic bosses because they were not having fun. What remains is still exciting and would eventually insert an even more sophisticated sniper battle Metal gear solid 5: Phantomo pain Through a meeting with Tichá.
Signs
What could a unit of Cobra be
Yoji Shinkawa is an artist's concept Metal equipment A series that is an integral part of the series as Kojima. Shinkawa has an art floating online from various records. There are several early versions of the end and fear representing younger depictions. At one point the boss would be partly naked with a snake tattoo on her chest.
The most interesting are cut characters from Metal gear solid 3: Snake Eater Who does not have many details added to their biography. There was a female figure, No. 2, nicknamed Snake Eyes, which could be part of the Cobra unit. 8 was even wild as some winged pterodactyl-like Man Creature with a large beak.
3DS function could get on PS2
Eyetoy's abilities
In the eGM edition in January 2005 they interviewed Kojima and asked about Metal gear solid 3: Snake Eater development. Kojima discussed his desire to include Eyetoy PS2 in some way, but did not work on how. Fans speculated that it could be used to take pictures of objects that players could then upload to create camouflage patterns.
Believes it because this is what the 3DS version Metal gear solid 3: Snake Eater Included using a portable camera camera. Speculation aside, Kojima shared a reduction in the concepts for camouflage in August 2003 EGM. He wanted the players to manually apply the colors to Snake's face, but that was cut because it didn't work properly.