Knight It has a certain undeniable charm. It takes place in the colorful, unlikely world of video games reminiscent of action platforms at the beginning of the MID-200 As 3Where the setting is more like a playground than a basis for nuance and robust narration. Actually Knight He feels in many points, such as the long -lost cult classic Gamecube or PS2, extracted from an old vault of unreleased hidden gems.
Knight He has Moxia: for a charming, healthy veneer game is a clear passion through his biggest strengths. But unfortunately passion and ingenuity are not everything, and although Knight It brought me moments of unrestrained joy, it also frustrated and bored with its insufficiently cooked elements.
At best Knight You will make yourself one of the best India of the year in an open world, but a bad fight, the story often, has settled with activities in the open world, and the general lack of Polish will prevent its full potential from reaching its full potential. It sinks after the first few hours, but your love relationship does not have to take until the final credit.
Knightling offers good vibrations and even better traverse
Mechanically speaking, the locomine is KnightCrown jewel. The mechanics of movement, like almost any other aspect of the game, is designed around Magstego, Shield and the only player's combat instrument. You can use it as a sled and a remarkable friction deficiency facilitates the pickup speed. Assuming you have enough dynamics, you can slide to the content of your heart, even on flat surfaces or uphill. Special credit is caused KnightDesign of an environment that perfectly complements this flow quarantine with slip and slip.
Before too long, unlock the ability to glide, leading to new movement and reconnaissance opportunities. Navigation from point A to point B is permanently fun; Perhaps it is based on the mechanical simplicity of the game, rather than the fact that the movement works so well. The assurance is easy to learn, develop quickly, forgiving and rewarding. Undoubtedly Knight It is best to present players with challenges, races or other goals based on movement.
It helps KnightThe world is the one you want to stay in. As already mentioned, it is not an environment that in no way feels real-Budova seem to be created efficiently for unique methods of traveling by a player, absurd counterparts throw the landscape due to the opportunities for solving puzzles and glowing collector objects are scattered far and wide. This dream world design is one of the strengths of the game, but it doesn't last.
The knight does not hold on to his bread and butter
Was a clear intention to make Knight A complete, multilateral adventure experience. As such has a fighting quarantine to go next to its traverse, but while Traverse is exciting, dynamic and refreshing, KnightThe fight meets as mandatory, laborious and perfunctory. If the rest of the game is like a party, then the fight is like an uninterrupted guest that is promoted into conversations and makes everyone unpleasant.
The biggest problem with KnightThe fight is how they feel immediately. You can attack enemies with your shield, but these attacks almost always feel too hard, as if you were moving slowly. The enemies tend to be much faster than you, and many of them can start and complete an attack in the middle of your offensive animation, which can prevent the fighting of embarrassing and artificially difficult. Such problems are impaired by the tendency of the game, especially in the third act, throwing a number of fast enemies with high HP on players at the same time.
Make it even worse, Knight It contains an automatic blocking function that simply doesn't work. It is too easy to attack the wrong enemy or no enemy at all, because the game is struggling from you at regular intervals. Often it may feel as if you were not choose which enemy you target. It is even worse in trying to use remote attacks that have similarly slippery, unrefined focus, and at the same time require more accuracy.
Knight would be better with the function of manual locking, similar to what is in 3D Zelda of a game or Dark soulBut this would only solve part of the problem. Finally, the failure of the game fights starts at the basic level. It seems closely designed around defense, and blocking is almost always the best strategy in the struggle. There is no disadvantage of blocking, no stamina, durability of shields or other sources that could watch, so that simply refueling enemy attacks and slapping is when they stop, there is a pattern that follows almost every fight.
Not surprisingly, this kind of playing is at best incredibly boring because it rewards passivity. In addition to the standard blocking, the mechanic of Parry is also, but the above slowness of the fight causes Parrying to feel cumbersome and impassable – the opposite of how such a mechanic should come across.
The player's shield can speak and will constantly punish the player for avoiding during the fighting. That is far from KnightThe biggest problem with the fight, but it is certainly unpleasant and increases insulting injuries.
Then there is a narrative that there is nothing to say about. The great, scarce atmosphere of an early game, when the protagonist embarks on an unlikely way to find his mentor, retreats to a more complicated fantasy conspiracy that he does not completely land. The characters are confusing ways, worldbuilding is unlikely, illogical and invented and new, interesting thoughts are dropped or undermined shortly after they are introduced. A game like this one does not need a great story but KnightWriting exceeds the boundary between the bland and frustrating in several points.
Even with defects and incorrect steps,Knight It's not bad or even absolutely average. Her struggle is weak, his story stunning at best, and his design with an open world is nothing to write about, but the passage and atmosphere will save the day. Really,Knight It is worth recommending on the basis of his motor skills and soundtrack himself – it is just the rest of the package that is not sniffing.
Knight
Checked on PS5
- Released
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28th August 2025
- Developers
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Twirlbound
- Fantastic movement mechanics
- An incredible, diverse score
- A curious, charming artistic design
- Unpleasant, unsatisfactory struggle
- Nonsensical, written writing
- Connected elements of the open world
Knight It is currently available on PC, PlayStation 5 and Xbox Series X | S. was scheduled for Nintendo Switch port, but has been canceled since then. PlayStation 5 gaming code was provided for this review.

